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v2.3.0

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@Dragorn421 Dragorn421 released this 08 Sep 11:18
· 6 commits to main since this release
84c650e

Changes

  • [SM64] Sort Level Objects Alphabetically by @jesusyoshi54 in #336
  • Added Homebrew Game Mode by @jesusyoshi54 in #351
  • [OoT] Occlusion planes system by @sauraen in #360
  • Automatically select correct colorspace by @sauraen in #364
  • [F3D] Homebrew Mode Improvements by @Lilaa3 in #367
  • [SM64] Settings Rework by @Lilaa3 in #280
  • [SM64] Use TEXEL0 in unlit cutout preset by @Lilaa3 in #373
  • [F3D] Don´t hide properties that will get exported (specifically geo modes) by @Lilaa3 in #379
  • Improved nodes preview: F3DEX3 and OoT lighting by @sauraen in #382
  • Support ZAPD bone enums for skeleton import by @m000z0rz in #396
  • add the possibility to import course from the decomp of mk64 by @coco875 in #316
  • [SM64] Refresh 16 by @Lilaa3 in #376
  • [F3D] Show tlut othermode in materials and world defaults by @Lilaa3 in #385
  • [F3D] Pass in shade alpha into fog blender instead of disabling it when fog is off by @Lilaa3 in #399
  • [OoT] Implemented quick cutscene import and single cutscene import by @Yanis42 in #297
  • [UI] [OOT] More informative text regarding culling by @Reonu in #433

Fixes

Code maintenance

  • [Codebase] Small generalized upgrade function by @Lilaa3 in #383
  • [OoT] New Exporter by @Yanis42 in #256
  • [F3D] Upgrade improvements (+related) by @Lilaa3 in #375
  • [OOT] Applied new organisation to oot_level_parser.py by @Yanis42 in #240
  • [Codebase] Automatically find or add world by @Lilaa3 in #334
  • [SM64] Future proof release for future hacker exclusive features by @Lilaa3 in #442

New Contributors

Full Changelog: v2.2.1...v2.3.0