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add itemgroup, add the variant #1

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GuardianDll
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fixes all the bugs in CleverRaven#68638

Maleclypse and others added 19 commits November 11, 2023 17:36
Balance Mind Over Matter waves for Defense Mode
* Fix weapon prof learning EoC

* Thank you bot

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
…ategory-fix

Mutagen chelator shold have the category 'mutagen'
* big ol' commit

* Small fix to alchemy stuff + Turkish cookbook fix + dictionary expansion
This allows them to be used in any recipe requiring cheese, such as a
deluxe sandwich.
PatrikLundell and others added 26 commits November 20, 2023 11:10
…69545)

* Make activity_level mandatory, depreciate "fake"

* mandatory activity levels for base dda recipes

* mandatory activity level for dda camp recipes

* Improve activity_level error by specifying recipe source

* Mandatory activity levels for mods

* Clear up the last remnants of fake activity level

* Ferret out some remaining errors hiding in test_data

* (docs) Make it clear that activity_level is mandatory

* Another one
…Raven#69578)

* [Xedra Evolved] Update wordings for maintainted spells

* Artifact Spawn desc

* Formatting

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
…rmor-suits-and-faraday

Chainmail update suits and faraday, reference CleverRaven#69251
…paration

Separated personal bare bones base recipes into separate file
…wns-while-spawning-monsters

Bugfix: Prevent infinite loop when spawning monsters
* Camps can handle crafting liquid

* Add liquid dumping spots to de/serialization
…CleverRaven#69496)

* math_parser: fix debug messages

* math_parser: safely convert variable to numbers

* math_parser/eoc: standadise diag. function code

establish and follow some conventions in code and documentation

* add myself to reviewers list for math_parser
* luggy boi

Co-Authored-By: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Update migration_items.json

* Update data/json/items/gunmod/mount.json

Co-authored-by: Vaskritaya <metroidfan121@gmail.com>

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Co-authored-by: Maleclypse <54345792+Maleclypse@users.noreply.github.com>
Co-authored-by: Vaskritaya <metroidfan121@gmail.com>
* drop_on_map returns item_locations

* Selective hauling

* Add keybinding for old-style quick toggle of hauling (major cargo cult coding warning)

* New approach

* Abort quick toggle on no items

* push -> emplace

* handle overflow

* Turn off hauling if autohaul is turned off with nothing in the list

* Save state to save file

* Select items to haul

* Forbid selecting container contents

* Speed up opening selector with many items hauled

* Skip autohaul after making manual selection

* Overflow trim more

* Move overflow trim to activity

* Allow empty selection

* Global haul key stops/starts hauling for easy double tap
* message

* is_valid

* is_avatar

* test

* document

* Update doc/EFFECT_ON_CONDITION.md

Co-authored-by: Anton Simakov <67688115+GuardianDll@users.noreply.github.com>

* Update doc/EFFECT_ON_CONDITION.md

Co-authored-by: Anton Simakov <67688115+GuardianDll@users.noreply.github.com>

* player_see

* fix

* doc and example

* can_see_location

* dynamic_line_string_keys

* sort

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Co-authored-by: Anton Simakov <67688115+GuardianDll@users.noreply.github.com>
* avoid friendly fire

* doc

* fix

* fix
* Add ability to see NPC personality traits in the dialog window

* NPCs automatically populate personality traits

* Add some stock personality traits

* Add documentation for personality_score traits

* A series of unfortunate mistakes, now corrected

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

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…en#69524)

* Update bionics.json

* Update bionics.json

* Update bionics.json
…sion_fix

Fix the Old Guard representative mission
Added fungaloid weakpoints and proficiencies
Packages were deprecated that core vcpkg functionality
relied on. Update vcpkg to a commit where they handle that.
* refactor and fix evaluate_enemy

* Cleanup, simplify until maths working

* add estimate_armour function

refactor/rewrite... nearly... complete

* add perception and pain effect

* asstile

* Update npcmove.cpp

* Add some more debug messages for testing

* simplify calc by tallying allies vs enemies

Uncover still more issues in the process

* this might work now

* logic and formatting

1. add colour to messages for easier reading
2. adjust error in perception calculation
3. running away NPCs are valued lower.

* Colourize debug log

because why not

* fix another math error

monster HP was backwards.

Also updates more colours.

* math errors math errors aaaah

melee and ranged weapons were not in even vague parity on evaluation.

Did not fix that, but did make it tolerable for now.

* scale ally threat same as enemy threat

missed a scalar

* Add a bleeding assessment to threat.
@GuardianDll
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Merged in CleverRaven#69580

@GuardianDll GuardianDll deleted the STI_Tactical_DS_2011_10mm_fixed branch November 23, 2023 08:24
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