Rendergraph-based DirectX 12 graphics engine
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Updated
Dec 24, 2024 - C++
Rendergraph-based DirectX 12 graphics engine
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Unity Simple SSR - Screen Space Reflections post processing effect
An experimental real-time render engine
[Finished] Submission to XOR's Fluid rendering contest: An ocean surface renderer incl. wave spectra, Gerstner waves and screen-space reflections
Unity URP learning example
Minecraft Water Shader SSR with Optifine and Iris
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
2022 Spring Semester. Assignments and Project in the course.
Screen Space Reflection Renderer coded from scratch in C++
Screen-Space Reflections in Vulkan
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