Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
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Updated
Nov 1, 2024 - C++
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Rendergraph-based DirectX 12 graphics engine
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
Prototyping Vulkan engine
Toy engine written in C++ and DirectX 12
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