Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Updated
Aug 31, 2024 - JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
LuxCore source repository
A New Cross-Platform 2D 3D Game Engine
Lighthouse 2 framework for real-time ray tracing
High-Performance Rendering Framework on Stream Architectures
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Data visualisation and ray tracing in Python based on OptiX 8.1 framework.
Vulkan Real-time Path Tracer Engine
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
vulkan abstraction layer that represent frame as a task graph
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
Embeddable physically based renderer
Hydra-enabled GPU path tracer that supports MaterialX and MDL
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7
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