A New Cross-Platform 2D 3D Game Engine
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Updated
Oct 28, 2023 - C++
A New Cross-Platform 2D 3D Game Engine
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
WebGL2.0 3D Engine - Global Illumination - RayTracing
The Dæmon game engine. With some bits of ioq3 and XreaL.
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
DirectX 11 Renderer written in C++11
A Python binding for the great C library raylib.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Game engine playground.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
A rendering engine, what else?
A simple rendering library to experiment with CG techniques in OpenGL.
A Processing library providing physically based rendering and materials
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
DirectX 12 Rendering Engine
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
A 3D engine created from scratch in WebGL
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