Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
-
Updated
Mar 23, 2024 - C++
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Rendergraph-based DirectX 12 graphics engine
DirectX 11 graphics engine
A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.
☁️ Poking around with volumetric rendering in Unity.
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
A hand-crafted flight simulator with simple air dynamic approximation and physic simulation.
Voxel engine using OptiX and some procedural stuff
A Unity-based stealth bomber game blending strategic flight and combat. Utilizes Unity's High Definition Render Pipeline (HDRP) and Cinemachine, featuring realistic textures, volumetric clouds, and immersive audio. Developed with a focus on performance optimization and innovative solutions in graphics rendering and audio integration using C#.
Add a description, image, and links to the volumetric-clouds topic page so that developers can more easily learn about it.
To associate your repository with the volumetric-clouds topic, visit your repo's landing page and select "manage topics."