Geometric models and their simplification. Modeling with parametric curves and surfaces. Geometry culling. Illumination models and ambient occlusion in 3D and in screen space. Texture mapping. Ray tracing. Animation techniques. Shadow generation. Visualization principles. Visualization algorithms. Virtual and augmented reality. Special topics.
The candidate will acquire knowledge of more advanced graphics and visualization principles and algorithms.
The candidate will enhance his/her skills in graphics and visualization programming through practical assignments.
The candidate will gain in-depth understanding of more advanced principles and algorithms in computer graphics and visualization, will realise the potential use of the above and possess the basis for performing research or pursuing commercial applications in the field.