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ST UI Button
Changes the image of the tile for the triggering player only. Other players will still see the original image unless they trigger the tile themselves.
Add your desired click trigger method, then add the respective auto-landing for that click trigger following the second Temporary Tile Image action to make it into a button; make sure the Stop When Reached In Code
box is checked on the landing. Any actions you want running on the click
trigger should follow the landing.
- When:
Hover In
&Hover Out
, and whatever click trigger you want.
Click here to view Tile Template JSON Data
Copy & paste this into Notepad and save it as a .JSON
file. Then import it using MATT's Tile Templates.
{
"flags": {
"monks-active-tiles": {
"name": "",
"active": true,
"record": false,
"restriction": "all",
"controlled": "all",
"trigger": [
"",
"hoverin",
"hoverout"
],
"allowpaused": false,
"usealpha": false,
"pointer": false,
"vision": true,
"pertoken": false,
"minrequired": 0,
"cooldown": null,
"chance": 100,
"fileindex": 0,
"actions": [
{
"action": "anchor",
"data": {
"tag": "_hoverin",
"stop": true
},
"id": "JDgHfytLUXCywjpC"
},
{
"action": "tempimage",
"data": {
"entity": {
"id": "tile",
"name": "This Tile"
},
"img": "cat.png",
"showto": "trigger"
},
"id": "vP9XTFjQvRdshBeF"
},
{
"action": "anchor",
"data": {
"tag": "_hoverout",
"stop": true
},
"id": "2GX2zMe8M71FCppP"
},
{
"action": "tempimage",
"data": {
"entity": {
"id": "tile",
"name": "This Tile"
},
"img": "blank.png",
"showto": "trigger"
},
"id": "P1nlFijDOnaZrvmQ"
}
],
"files": []
},
"tagger": {},
"exportSource": {
"world": "module-assembly",
"system": "pf2e",
"coreVersion": "12.330",
"systemVersion": "6.2.0"
}
},
"texture": {
"src": null,
"scaleX": 1,
"scaleY": 1,
"tint": "#ffffff",
"anchorX": 0.5,
"anchorY": 0.5,
"offsetX": 0,
"offsetY": 0,
"fit": "fill",
"rotation": 0,
"alphaThreshold": 0.75
},
"width": 200,
"height": 200,
"rotation": 0,
"alpha": 1,
"elevation": 0,
"occlusion": {
"mode": 0,
"alpha": 0
},
"restrictions": {
"light": false,
"weather": false
},
"video": {
"loop": true,
"autoplay": true,
"volume": 0
},
"hidden": false,
"locked": false,
"id": "xXwVoMQgwbbXNXx0",
"name": "UI_Button_v2.0",
"visible": true,
"img": null,
"thumbnail": "modules/monks-active-tiles/img/cube.svg"
}
- Foundry 12.330
- MATT 12.02
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
Or come over to Ironmonk's Discord channel. https://discord.gg/MStYmeRfn3
If you like Monk's mods and feel like being generous, stop by Monk's Patreon.
Not necessary but definitely appreciated.
If you find the wiki helpful and feel like being generous, stop by Crow's Ko-Fi.
Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection