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MATT Trigger Methods
You can select multiple trigger methods on one tile; to have different sets of actions run based on what method was used to trigger the tile, see auto-landings.
If a tile has multiple trigger methods, any that have their requirements met will occur; this can result in double triggers. This is mainly an issue when a tile has both enter
and stop within tile
, or exit
and movement
at the same time. Pick one or the other, or use auto-landings.
This triggers when a token enters the tile.
This triggers when a token exits the tile.
This is triggered by a token starting their movement from within the tile.
This is triggered when a token stops within a tile.
This will trigger when a token within the tile changes elevation.
This will trigger when a token within the tile is rotated.
You can use single-click or double-click on a tile, but not together. Using both with auto-landings will result in the double-click not triggering and just triggering the click twice.
None of the various click triggers can be triggered by clicking a tile beneath a token; clicking the token takes priority.
The tile is triggered from a user clicking within the tile.
The tile is triggered from a user right-clicking within the tile.
This includes when right-clicking when trying to pan the canvas around.
Don't set up a right-click trigger tile that deletes your entire combat encounter and just put it in the middle of the map like someone I know. -Crow
The tile is triggered from a user double-clicking within the tile.
The tile is triggered from a user double right-clicking within the tile.
The tile is triggered whenever a token is created within the tile.
Any mouse-over entering triggers the tile.
Any mouse-over exiting triggers the tile.
Combat starting on the scene triggers the tile.
This triggers the tile every time a new combat round starts.
This triggers the tile every time a new turn starts during a combat encounter.
This triggers the tile every time a turn ends during a combat encounter.
This triggers a tile after combat is ended.
Runs the tile actions when the scene is loaded by a player. If the scene is activated, it will trigger for each player loading in without any extra filtering.
This can be triggered in several ways. Technically it's just a trigger method with no hook event; it can still have other trigger methods as well. It's recommended to use this if you just need it to be triggered by one of the following:
- By right-clicking the tile and clicking the button that looks like a power button.
- Via another tile's Trigger Tile action.
- Via a door trigger.
- Via a journal trigger.
- Via a macro trigger.
- Via a scene region.
This one is specifically used with the Tiles Under Door
targeting option of door triggers. It is not required if the door triggers the tile either directly or via Tagger.
This triggers once whenever the scene's global lighting value changes.
This triggers whenever the scene's lighting animation changes. This will trigger multiple times per lighting change without using logic. This can be used with logic to run multiple events for each time of day that was passed through.
This triggers whenever the world's time clock changes. You will likely need a separate module to adjust this, unless you're on PF2E, which has the world clock integrated.
- Foundry 12.330
- MATT 12.02
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
This wiki is being maintained by crow_guard. If you have questions, want to see something added to the wiki, find a broken link or out-dated information, just message me and I'll fix it.
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Also not necessary but greatly appreciated.
Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
- Always HP
- Breaktime
- Enhanced Terrain Layer
- Monk's Active Tile Triggers
- Monk's Bloodsplats
- Monk's Chat Timer
- Monk's Combat Details
- Monk's Combat Marker
- Monk's Common Display
- Monk's Enhanced Journal
- Monk's Hotbar Expansion
- Monk's Little Details
- Monk's PF2E Encounter Aftermath
- Monk's Player Settings
- Monk's Scene Navigation
- Monk's Shops
- Monk's Sound Enhancements
- Monk's Tokenbar
- Monk's Wall Enhancement
- Multiple Document Selection