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MATT Use Tagger
By having Tagger installed and active, MATT allows the inputting of Tags as the target of actions; see Tagger's documentation for how to add Tags to entities. Any entities of valid types for that particular action with matching Tags will be affected.
Targeting a Tag will add a new icon to the action list for that action, to show that it's targeting a Tag instead of directly targeting a Tagged entity. Directly targeting something will display the first Tag on that entity in the action list, instead of displaying the random ID of it.
- First Activate directly targets another tile that has no Tag; that tile's random ID is displayed.
- Second Activate directly targets another tile that has the
Pressure Plate
Tag; the first Tag name is displayed. - Third Activate targets all Entities with the
Pressure Plate
Tag that can be Activated; the Tag name and Tag symbol is displayed.
Converts {#}
to it's proper number using Tagger Rules (see below).
Type your tags here; separate multiples using commas. Tag names need to match exactly on the entity or entities you're intending to be targeting.
-
Tag Name {#}
The{#}
gets gets replaced with a unique number, and the number depends on how many other objects in the scene also have that tag. Use this with prefabs to create actions that automatically increment when they are created on a scene using Token Attacher. See Baileywiki's video here. These also work on tile templates, though the functionality is limited there since the Tag isn't going to be created on any corresponding targets. -
{id}
The{id}
gets replaced with a unique ID.
Accepts Handlebar Expressions.
-
Any Term
It will target any entity with just one of the specified tags. -
Every Term
It will target any entity that has all of those tags. -
Exactly Those Terms
It will target any entity that has all of those tags, and no other tags.
The dropdown list will be populated with all the scenes currently in your world, along with Active Scene & All Scenes.
It will search the scene the Gamemaster is on for entities that match your input.
This does not mean the currently Activated Scene; the name here is a bit of a misnomer.
It will attempt to search all scenes for entities that match your input.
- Using Tags will allow action targets to still work after copying a scene or moving it between worlds. Any actions that don't accept Tags, unfortunately, will need to be manually fixed unless you use Scene Packer or a core Adventure pack.
- If you're frequently using this cross-scene, it would be wise to keep a list of your frequently used Tags.
- Foundry 11.315
- MATT 11.26
- Tagger 1.4.5
If you have module questions or concerns, please feel free to contact me on Discord. ironmonk88
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Many of the assets shown in the tutorial images & GIFs are from https://www.forgotten-adventures.net/.
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