Releases: Derpduck/L4D2-Comp-Stripper-Rework
v15 (2021-08-25)
- Dead Center
- Map 1
- Added drinks machines behind the check-in desk by the end saferoom
- Adjusted clipping on top of photocopier in saferoom to allow standing on it while still preventing getting stuck
- Map 2
- Adjusted added bus after the event
- Adjusted LOS blockers for props after the event
- Removed unnecessary added CS weapon replacements in the gun store
- Reduced the intensity of the event horde slightly
- Adjusted clipping on top of photocopier in saferoom to allow standing on it while still preventing getting stuck
- Prevented a stuck spot on top of photocopier in the Save 4 Less store
- Removed an angled clip on the tent near the start of the map that could block hittables
- Map 3
- Added an ammo pile before the button at the end of the event
- Reworked some props blocking the route to the end saferoom, replaced Jimmy Gibbs banner with fences
- Re-organized internal ordering of map changes (no change)
- Map 1
- Dark Carnival
- Map 2
- Adjusted color of sign on game hut by the peanut gallery
- Added an infected ladder to climb up the platform at the top of the slide
- Map 3
- Fixed only the regular uzi spawning at the tunnel of love exit
- Map 2
- Swamp Fever
- Map 1
- Prevented getting stuck on top of the photocopier in the store by the event
- Prevented a stuck spot on the radiator in the store by the event
- Map 1
- Hard Rain
- Maps 1, 4 & 5
- Replaced and improved Valve's commentary blockers on trees and shrubs
- Added an ammo pile on porch by the raised up house at the end of the street (maps 1 & 4 only)
- Replaced some angled clips around the burger tank that could block hittables (maps 1 & 5 only)
- Maps 2 & 3
- Added an infected ladder to climb up at the ramp drop
- Maps 1, 4 & 5
- The Parish
- Map 1
- Added infected ladders to climb over the wall at the restaurant exit
- Map 2
- Added an ammo pile inside the CEDA trailer
- Map 3
- Adjusted clip on the fence by the saferoom
- Added a hittable car behind the fence outside the saferoom
- Map 4
- Solidified some non-solid window props on various roofs
- Blocked stuck spots on out of bounds roofs by the final street
- Map 1
- No Mercy
- Map 3
- Prevented a stuck spot on a desk in the warehouse offices
- Map 4
- Removed added ladder in the lobby for now as it does not spawn for both teams due to a bug
- Removed added ladder on the scaffolding after the elevator for now as it does not spawn for both teams due to a bug
- Added an ammo pile after the elevator
- Map 3
- Death Toll
- Map 1
- Removed added ladder to get on cliff for now as it does not spawn for both teams due to a bug
- Map 1
- Dead Air
- Map 3
- Fixed an incorrectly placed LOS blocker on a pickup truck
- Optimized fix for props being invisible on low settings
- Map 4
- Removed metal detector event
- Map 3
- Blood Harvest
- Map 4
- Replaced car transporter on the bridge with a train car
- Map 4
v14 (2021-08-15)
- Map Transitions
- Created a plugin to define custom map transitions, see: SirPlease/L4D2-Competitive-Rework#346
- Removed
TheCrashStand.vpk
- Delete this file from your server/config and use the plugin - Removed
thesaccing_v2.vpk
- Delete this file from your server/config and use the plugin
- Initial Release
- Dead Air
- All Maps
- Added static witch spawn cvars and witch flow blocks
- Fully removed static upgrade pack spawns
- Fixed issue with static ashtray stands being removed
- Dead Center
- Map 3
- Fixed event not stopping after pressing the button
- Made the office chair used for the one way drop return solid
- Map 3
- Hard Rain
- Map 1
- Blocked tank between 0% - 20% (no change for Zonemod)
- Map 1
- The Passing
- Map 3
- Fixed issues with finale pills not spawning
- Removed now redundant changes to fix items not spawning
- Map 3
- The Sacrifice
- Map 3
- Fixed issues with finale pills not spawning
- Map 3
- No Mercy
- Map 3
- Added an additional tank ban range between 0% - 22%
- Map 3
- Crash Course
- Map 1
- Removed 2 additional cars by the saferoom
- Map 2
- Solidified police barricade by the crashed bus
- Adjusted placement of an unhittable car by warehouse
- Fixed issues with finale pills not spawning
- Map 1
- Death Toll
- Map 4
- Removed trash can in the middle of the street before the florist
- Map 5
- Fixed issues with finale pills not spawning
- Map 4
- The Last Stand
- Map 2
- Fixed issues with finale pills not spawning
- Map 2
- Detour Ahead
- Map 4
- Fixed event not stopping when the train reaches the end of the bridge
- Map 4
v13 (2021-07-16)
- Initial Release
- All Maps
- Alternative weapon skins now have a chance of randomly spawning!
- Each supported weapon has a 5% chance of an alternative skin spawning 1 time in the map
- Weapons currently supported:
- Crowbar
- Cricket Bat
- Magnum
- Made the green and blue trash can props unmovable
- Fixed a potential issue that could cause static weapon spawns to affect weapon distribution
- Increased ammo density value used for maps with 0 ammo density
- Updated optional filtering for witch spawns (Zonemod)
- Alternative weapon skins now have a chance of randomly spawning!
- Dead Center
- Map 1
- Adjusted LOS blocker under snack machine after elevator
- Blocked LOS under baggage cart by the end saferoom
- Added an additional dresser for spawns by the end saferoom
- Map 2
- Blocked LOS under van by the stores
- Map 3
- Removed a script that caused natural hordes to spawn after stopping the event
- Map 1
- Dark Carnival
- Map 1
- Added a bus and additional tree by the saferoom
- Removed the humvee and van by the saferoom
- Map 2
- Fixed a potential issue causing the forklift by the ladder choke to not spawn
- Map 4
- The event will now stop once survivors reach the saferoom
- Map 5
- Allowed the 3rd weapon in the saferoom to spawn
- Map 1
- Hard Rain
- Maps 2 & 3
- Fixed guns in the gas station saferoom falling to the ground
- Maps 2 & 3
- The Parish
- Map 2
- Increased horde spawn rate when tank is pushed to 10 common every 10 seconds (was 10 common every 20 seconds)
- Map 3
- Fixed some minor nav flow issues due to the cemetery pathing changes
- Map 2
- The Passing
- Map 1
- Solidified props on roof above saferoom
- Map 2
- Adjusted infected ladder to get to the top floor of the Jones & Sons building exit
- Added infected ladder to climb on food cart outside the jazz club
- Added infected ladders to climb on AC units outside the jazz club
- The event will now stop once survivors reach the stairs by the saferoom
- Map 1
- Crash Course
- Map 2
- Made the added clipping for the escape vehicle only active after escape sequence is started
- Blocked LOS under buses in the truck depot
- Map 2
- Blood Harvest
- Map 3
- Made the top section of the collapsed bridge block LOS
- Reworked some clipping to stop infected going out of bounds
- The event will now stop once survivors reach the saferoom
- Map 4
- Changed tank ban range to 39% - 54% (was 43% - 51%)
- Map 3
- The Last Stand
- Map 1
- Adjusted added ammo pile after the car shop
- Added some failsafes to prevent issues caused by the tank punching the shipping container, causing it to disappear
- Map 1
- Templates
- Added a template for parenting ladders
- Added a template for prop lighting origin fixes
- Updated template for removing TLS entities
v12 (2021-06-24)
- Swamp Fever
- Map 1
- Moved the ammo pile before the one way drop from inside the house onto the porch
- Map 1
- The Parish
- Map 2
- Fixed issues with horde warnings during event tanks, which was preventing the horde from entering the relaxed state after pushing tank as intended
- Added a sound cue for when the horde is resumed due to progression
- Added a warning for when survivors are near the distance where horde will resume
- Added a missing texture to roof in the event area
- Map 3
- Blocked LOS under van by the sewer drop
- Map 2
- Blood Harvest
- Map 3
- Reduced the intensity of the horde during the event
- Fixed ladder in the room leading to the train yard spawning out of bounds
- Map 3
v11 (2021-06-19)
- Initial Release
- Detour Ahead
- See the changes here:
- Detour Ahead
- All Maps
- Limited forklift fix application to
prop_physics
andprop_physics_override
entities only - Prevented maps from setting ammo pile and pain pill density to 0, which would prevent the director from spawning those items
- Limited forklift fix application to
- Dark Carnival
- Map 2
- Raised the height of the roof above the ladder choke to prevent stuck spots
- Map 3
- Fixed a jesus spot on the right fence on the first coaster ramp, using the new vscript functions (Replaces barbed wire fix)
- Map 4
- Changed some properties on the forklift to address spawning issues
- Map 2
- Hard Rain
- Map 1 & 5
- Fixed a jesus spot on a table in the burger tank (Replaces Valve's washer box)
- Map 2 & 3
- Fixed a jesus spot on the spool by the 2 silos
- Map 1 & 5
- The Passing
- Map 2
- Reworked the blocked path in the Jones & Sons building
- Fixed the signs outside the jazz club falling to the ground
- Map 2
- Crash Course
- Map 1
- Increased map distance to 600 (was 500)
- Made the garage wall by the warehouse near the event breakable in 1 hit
- Reduced the number of hittables:
- Cars: From 44 to 26
- Dumpsters: From 24 to 16
- Forklifts: Unchanged (3)
- Map 2
- Added an infected ladder to climb onto platform before the warehouses
- Reduced the number of hittables:
- Cars: From 19 to 11
- Dumpsters: From 9 to 6
Developer Note: While this may still seem like a lot of hittables, many of the remaining ones are in less accessible locations or are at the very end of the map where they won't see much use
- Map 1
- The Last Stand
- Map 2
- Lowered tank ban range to 30% (was 34%)
- Map 2
v10 (2021-06-11)
- All Maps
- Increased delay for removing vscript spawned entities to fix them not being removed in some cases
- Replaced forklift model string to (hopefully) fix spawning issues
- Dead Center
- Map 1
- Fixed nav issue on added elevator event before the doors are opened that would cause infected to spawn inside it
- Map 3
- Added an ammo pile by the gun spawn after the 2nd set of escalators
- Removed some glass panels around the event to help the infected
- Removed some glass panels around the end saferoom to help the infected
- Added a platform to allow infected to reach the top floor from a ladder by the main event escalator
- Map 1
- Dark Carnival
- Map 2
- Prevented players from activating the shooting gallery to troll
- Allowed players to take the gnome without completing the shooting gallery
- Map 4
- Fixed forklift spawning too close to the ground
- Map 2
- Swamp Fever
- Map 1
- Added a bridge to the ferry while survivors are crossing the river for ghost infected that spawn on the survivors
- Map 2
- Fixed a stuck spot on an added rock cluster
- Map 3
- Made the gun by the lantern before the event always spawn and adjusted positioning
- Map 4
- Moved the added haybale from the first barn to the second barn
- Map 1
- Hard Rain
- Map 2 & 3
- Added some preventative measures to fix rare cases of tanks spawning under the map before the elevator
- Map 2 & 3
- The Parish
- Map 2
- Fixed a perma-stuck spot on a ladder before the event that was moved in TLS update
- Map 3
- Changed a tree model near the start of the map to one with less leaves
- Added a tree near the hittable car by the bus drop
- Added an infected ladder to get on the house behind the trailer
- Added a van at the back of the sewer drop street
- Blocked being able to climb on the frames of one of the burned down buildings
- Map 4
- Improved clipping around tree outside saferoom
- Added an infected ladder to climb up to the one way drop balcony from the van
- Map 2
- The Passing
- Map 2
- Removed some barrels that caused a perma-stuck spot in the jazz club underground
- Added the crates in the Jones & Sons building back in, making the tunnel route definitively longer than the fire escape
- Replaced the debris pile in the sewer by the ladder with some pipes
- Map 2
- The Sacrifice
- Map 2
- Made the guns in the small building by the lake after the brick factory always spawn
- Map 2
- Templates
- Removed function to clean up entities used to set mins and maxs
- Updated func_nav_blocker template
v9 (2021-05-19)
- Dead Center
- Map 2
- Fixed wall-mounted weapons in the gun store falling off the shelves and failing to spawn due to the director
- Map 4
- Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams
Developer Note: Due to limitations with modifying finale scripts, this applies to all configs
- Map 2
- Dark Carnival
- Map 1
- Added a plank to the Whispering Oaks sign by the saferoom
- Added a van after the Whispering Oaks sign by the saferoom
- Added a bus at the top of the hill before the end saferoom
- Added concrete blocks and ramps to the end saferoom roof
- Blocked LOS under bus outside the end saferoom
- Map 2
- Removed the added game hut sign in the newly opened up area after the warehouse
- Added an ammo pile before the Kiddyland ramp
- Added infected ladders to climb up the sides of the Kiddyland ramp
- Added an infected ladder to climb into the monorail platform area from the tents at the bottom of the Kiddyland ramp
- Adjusted amp and crate stacks by the open tent outside saferoom to help with spawning
- Map 1
- Swamp Fever
- Map 1
- Added an infected ladder to get up the dock by the house on the left after the ferry
- Added an infected ladder to get on the house on the left after the ferry
- Added an infected ladder to get on the raised up house after the ferry
- Map 3
- Moved the hittable car to the area by the second fire barrel
- Map 1
- Hard Rain
- Map 1 & 4
- Adjusted the blue pickup truck outside the sugarmill saferoom
- Adjusted the boxes in the boat garage outside the sugarmill saferoom
- Map 1 & 4
- The Parish
- Map 2
- Reworked the behaviour of the event during tanks:
- The horde will stop if survivors do not progress, and will resume permanently if the survivors progress far enough (vanilla behaviour)
- If the horde resumes during tank due to progression, it will spawn 10 common every 20 seconds, instead of the full amount the event normally spawns
- Chat prints have been added to inform players of these states
- Added an infected ladder to prevent a perma-stuck spot behind fence near the saferoom
- Added an infected ladder to get over the concrete barricade outside the saferoom
- Reworked the behaviour of the event during tanks:
- Map 2
- The Passing
- Map 1
- Allowed weapon spawns in the apartments to spawn in versus
- Added clipping to store entrances to stop players from getting stuck on the steps
- Map 2
- Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely, added an infected ladder to get over the fence
- Map 1
- The Sacrifice
- Map 1
- Added clipping to the fence leaning on the cooling tank in saferoom to stop players from getting stuck
- Map 1
- Templates
- Added function to clean up entities used to set mins and maxs
v8 (2021-05-12)
- Initial Release
- Crash Course
- The Last Stand
- The Crash Stand
- Crash Course and The Last Stand are now combined with TheCrashStand.vpk
- Map Order: Crash Course 1 & 2 -> The Last Stand 1 & 2
Developer Note: The difficulty and length of the events on both campaigns have been reduced to bring them more in line with other campaigns
Be sure to update the boss spawning parameters with those found inboss_spawns.cfg
- Crash Course and The Last Stand are now combined with TheCrashStand.vpk
- Dead Center
- Map 1
- Blocked additional tank spawns between 0% - 24% (existing ban range of 38% - 79% remains)
- Adjusted extra guns in hallway to be more visible
- Map 1
- The Passing
- Map 1
- Removed the opened up path in the bar
Developer Note: This experimental change made the cut off too strong and the limitations of the map made its design unsatisfactory
- Map 1
- The Sacrifice
- Map 3
- Minor update to finale script for improved gamemode checking functionality (no change)
- Map 3
- Blood Harvest
- Map 2
- Moved filter for fallen filing cabinet out of global filters (no change)
- Fixed collision issue on added train by the end saferoom
- Map 3
- Map distance changed to 500
- Map 4
- Map distance changed to 500
- Added additional hints for the new path around the outside of the warehouse
- Removed an unreachable pill spawn on the warehouse rafters
- Map 2
v7 (2021-04-27)
- Initial Release
- Blood Harvest
- All Maps
- Made all forklifts start in their broken state to prevent physics issues when first hit by tanks
- Made hanging lights found in Blood Harvest non-solid
- Dead Center
- Map 4
- Blocked gas cans from being launched into all remaining unreachable locations, and improved method used to block cans
- Map 4
- Hard Rain
- Map 1
- Adjusted green fence by the garage sale
- Map 4
- Adjusted green fence by the garage sale
- Map 1
- The Passing
- Map 2
- Removed a set of elevator doors after the jazz club to open up a room for spawns
- Fixed players getting stuck on ladders in the sewer when walking against railings (Thanks Wicket)
- Map 2
- The Sacrifice
- Map 1
- Fixed intro spawn locations not being used by the L4D2 due to a missing function
- Fixed scavenge spawn positions being incorrect due to the addon that combines The Passing and The Sacrifice causing L4D2 survivors to be used.
Developer Note: Scavenge configs need to add this fix to their scavenge Stripper:Source configs
- Map 2
- Fixed scavenge spawn positions being incorrect due to the addon that combines The Passing and The Sacrifice causing L4D2 survivors to be used.
Developer Note: Scavenge configs need to add this fix to their scavenge Stripper:Source configs
- Map 1
- Templates
- Added template for script_clip_vphysics
v6 (2021-04-05)
- Dead Center
- Map 1
- Reverted distance to 400, from 500
- Map 2
- Reverted distance to 600, from 700
- Blocked tank from spawning between 49% - 55%
- Ban range starts just before the one way drop, and ends by the first set of stairs to get above the street
- Added fences to the small platform with a tree up the stairs before the walkway
- Removed blocker on this platform and removed the added foliage
- Moved the police car by the one way drop further down the street
- Map 1
- Dark Carnival
- Map 1
- Replaced added rocks on island before final hill with a shrub wall
- Map 4
- Added a porta potty by hedges after bumper cars
- Adjusted position of added forklift to be easier to use
- Adjusted position of ammo pile after the bumper cars
- Added an ammo pile on the picnic tables outside the barn
- Blocked survivors from standing on top of the scaffolding at the event
- Added an infected ladder on back of the scaffolding at the event
- Map 1
- Hard Rain
- Map 1
- Fixed issues with hittable physics near the generator by the burger tank
- Map 2
- Improved clipping on fences throughout the map
- Map 3
- Improved clipping on fences throughout the map
- Map 5
- Fixed issues with hittable physics near the generator by the burger tank
- Map 1
- The Parish 2
- Map 2
- Fixed event horde not resuming if tank is kicked (Thanks ProdigySim and Icy Inferno)
- Removed 3 (out of 4) pill spawns by the humvee outside saferoom
- Removed pill spawn behind porta potties outside the saferoom
- Map 3
- Removed 2 pill spawns outside the saferoom
- Removed 1 pill spawn from the dark room under the bus drop, where 2 sets could spawn together
- Map 2