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v9 prep
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Derpduck committed May 19, 2021
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5 changes: 3 additions & 2 deletions CHANGELOG.md
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# Changelog

# Current Release
## v9 (WIP)
## v9 (2021-05-19)
* Dead Center
* Map 2
* Fixed wall-mounted weapons in the gun store falling off the shelves and failing to spawn due to the director
* Map 4
* Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams
> **Developer Note:** Due to limitations with modifying finale scripts, this applies to all configs
* Dark Carnival
* Map 1
* Added a plank to the Whispering Oaks sign by the saferoom
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* Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely, added an infected ladder to get over the fence
* The Sacrifice
* Map 1
* Added clipping to the fence leaning on cooling tank in saferoom to stop players from getting stuck
* Added clipping to the fence leaning on the cooling tank in saferoom to stop players from getting stuck
* Templates
* Added function to clean up entities used to set mins and maxs

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4 changes: 2 additions & 2 deletions README.md
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@@ -1,6 +1,6 @@
# L4D2 Competitive Stripper Rework
#### Version: v8
#### Released: 2021-05-12
#### Version: v9
#### Released: 2021-05-19

## Important Links
### [Map Changes Documentation](https://github.com/Derpduck/L4D2-Comp-Stripper-Rework/wiki/Map-Changes)
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4 changes: 4 additions & 0 deletions cfg/stripper/maps/c1m1_hotel.cfg
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Expand Up @@ -537,6 +537,8 @@ add:
; --- Block LOS under snack machine
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,mins -22 -16 -4,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,maxs 22 16 4,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_elevator,AddOutput,solid 2,0,-1"
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; --- Block LOS under snack machine
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,mins -2 -23 -4,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,maxs 2 23 4,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_snack_hall,AddOutput,solid 2,0,-1"
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8 changes: 8 additions & 0 deletions cfg/stripper/maps/c2m1_highway.cfg
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Expand Up @@ -667,6 +667,8 @@ add:
; --- Block nav mesh on fence by pool to stop survivors from getting extra distance and spawning tanks early
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "pool_fence_navblock,AddOutput,mins -8 -22 -6,0,-1"
"OnMapSpawn" "pool_fence_navblock,AddOutput,maxs 8 22 6,0,-1"
"OnMapSpawn" "pool_fence_navblock,AddOutput,solid 2,0,-1"
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; --- Block LOS under humvee
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,mins -80 -1 -28,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,maxs 80 1 28,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_humvee_a,AddOutput,solid 2,0,-1"
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; --- Block LOS under van
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,mins -97 -1 -20,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,maxs 97 1 20,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_saferoom_van_a,AddOutput,solid 2,0,-1"
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add:
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
; --- Clip on motel roof before drop
"OnMapSpawn" "anv_mapfixes_motelskyboxroof_clipinfected,Kill,,10,-1"
"OnMapSpawn" "anv_mapfixes_motelskyboxroof_wrongwaya,Kill,,10,-1"
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10 changes: 10 additions & 0 deletions cfg/stripper/maps/c2m4_barns.cfg
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Expand Up @@ -112,6 +112,8 @@ add:
add:
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
; --- Create teleport trigger
"OnMapSpawn" "bumper_teleport_trigger,AddOutput,mins -90 -45 -80,0,-1"
"OnMapSpawn" "bumper_teleport_trigger,AddOutput,maxs 90 45 80,0,-1"
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}
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,mins -46 -46 -63,0,-1"
"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,maxs 46 46 63,0,-1"
"OnMapSpawn" "large_crate_teleport_trigger,AddOutput,boxmins -46 -46 -63,0,-1"
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; --- Fix LOS on carnival sign props before barns
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,mins -104 -2 -32,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,maxs 104 2 32,0,-1"
"OnMapSpawn" "anv_mapfixes_losfix_sign1,AddOutput,solid 2,0,-1"
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add:
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
; --- Remove clip behind a fence at the end of the map
"OnMapSpawn" "anv_mapfixes_eventfence_wrongway,Kill,,10,-1"
"OnMapSpawn" "anv_mapfixes_endfence_wrongwaya,Kill,,10,-1"
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; --- Auto crouch trigger for gazebo ladder
{
"classname" "logic_auto"
"targetname" "temp_set_minmaxs"
"OnMapSpawn" "temp_set_minmaxs,Kill,,20,-1"
"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,mins -56 -2 -6,0,-1"
"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,maxs 56 2 6,0,-1"
"OnMapSpawn" "anv_mapfixes_duckqol_gazebo_ladder,AddOutput,solid 2,0,-1"
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2 changes: 1 addition & 1 deletion cfg/stripper/maps/c6m1_riverbank.cfg
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Expand Up @@ -28,7 +28,7 @@ add:
"spawnflags" "2"
"count" "5"
}
; --- Random T1 weapon in the back of the pickup truck at the ramp by the apartments
; --- Random T1 weapon in the back of the pickup truck at the ramp before the apartments
{
"classname" "weapon_spawn"
"origin" "-743 1005 261"
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2 changes: 1 addition & 1 deletion cfg/stripper/maps/c7m1_docks.cfg
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Expand Up @@ -144,7 +144,7 @@ add:
; == Clipping improvements, QOL map changes ==
; =====================================================
add:
; --- Clipping on fence leaning on cooling tank in saferoom to stop players getting stuck
; --- Clipping on fence leaning on the cooling tank in saferoom to stop players getting stuck
{
"classname" "env_physics_blocker"
"origin" "13848 2329 -6"
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