Releases
v13
Initial Release
All Maps
Alternative weapon skins now have a chance of randomly spawning!
Each supported weapon has a 5% chance of an alternative skin spawning 1 time in the map
Weapons currently supported:
Crowbar
Cricket Bat
Magnum
Made the green and blue trash can props unmovable
Fixed a potential issue that could cause static weapon spawns to affect weapon distribution
Increased ammo density value used for maps with 0 ammo density
Updated optional filtering for witch spawns (Zonemod)
Dead Center
Map 1
Adjusted LOS blocker under snack machine after elevator
Blocked LOS under baggage cart by the end saferoom
Added an additional dresser for spawns by the end saferoom
Map 2
Blocked LOS under van by the stores
Map 3
Removed a script that caused natural hordes to spawn after stopping the event
Dark Carnival
Map 1
Added a bus and additional tree by the saferoom
Removed the humvee and van by the saferoom
Map 2
Fixed a potential issue causing the forklift by the ladder choke to not spawn
Map 4
The event will now stop once survivors reach the saferoom
Map 5
Allowed the 3rd weapon in the saferoom to spawn
Hard Rain
Maps 2 & 3
Fixed guns in the gas station saferoom falling to the ground
The Parish
Map 2
Increased horde spawn rate when tank is pushed to 10 common every 10 seconds (was 10 common every 20 seconds)
Map 3
Fixed some minor nav flow issues due to the cemetery pathing changes
The Passing
Map 1
Solidified props on roof above saferoom
Map 2
Adjusted infected ladder to get to the top floor of the Jones & Sons building exit
Added infected ladder to climb on food cart outside the jazz club
Added infected ladders to climb on AC units outside the jazz club
The event will now stop once survivors reach the stairs by the saferoom
Crash Course
Map 2
Made the added clipping for the escape vehicle only active after escape sequence is started
Blocked LOS under buses in the truck depot
Blood Harvest
Map 3
Made the top section of the collapsed bridge block LOS
Reworked some clipping to stop infected going out of bounds
The event will now stop once survivors reach the saferoom
Map 4
Changed tank ban range to 39% - 54% (was 43% - 51%)
The Last Stand
Map 1
Adjusted added ammo pile after the car shop
Added some failsafes to prevent issues caused by the tank punching the shipping container, causing it to disappear
Templates
Added a template for parenting ladders
Added a template for prop lighting origin fixes
Updated template for removing TLS entities
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