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v13 (2021-07-16)

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@Derpduck Derpduck released this 16 Jul 11:01
· 111 commits to master since this release
  • Initial Release
  • All Maps
    • Alternative weapon skins now have a chance of randomly spawning!
      • Each supported weapon has a 5% chance of an alternative skin spawning 1 time in the map
      • Weapons currently supported:
        • Crowbar
        • Cricket Bat
        • Magnum
    • Made the green and blue trash can props unmovable
    • Fixed a potential issue that could cause static weapon spawns to affect weapon distribution
    • Increased ammo density value used for maps with 0 ammo density
    • Updated optional filtering for witch spawns (Zonemod)
  • Dead Center
    • Map 1
      • Adjusted LOS blocker under snack machine after elevator
      • Blocked LOS under baggage cart by the end saferoom
      • Added an additional dresser for spawns by the end saferoom
    • Map 2
      • Blocked LOS under van by the stores
    • Map 3
      • Removed a script that caused natural hordes to spawn after stopping the event
  • Dark Carnival
    • Map 1
      • Added a bus and additional tree by the saferoom
      • Removed the humvee and van by the saferoom
    • Map 2
      • Fixed a potential issue causing the forklift by the ladder choke to not spawn
    • Map 4
      • The event will now stop once survivors reach the saferoom
    • Map 5
      • Allowed the 3rd weapon in the saferoom to spawn
  • Hard Rain
    • Maps 2 & 3
      • Fixed guns in the gas station saferoom falling to the ground
  • The Parish
    • Map 2
      • Increased horde spawn rate when tank is pushed to 10 common every 10 seconds (was 10 common every 20 seconds)
    • Map 3
      • Fixed some minor nav flow issues due to the cemetery pathing changes
  • The Passing
    • Map 1
      • Solidified props on roof above saferoom
    • Map 2
      • Adjusted infected ladder to get to the top floor of the Jones & Sons building exit
      • Added infected ladder to climb on food cart outside the jazz club
      • Added infected ladders to climb on AC units outside the jazz club
      • The event will now stop once survivors reach the stairs by the saferoom
  • Crash Course
    • Map 2
      • Made the added clipping for the escape vehicle only active after escape sequence is started
      • Blocked LOS under buses in the truck depot
  • Blood Harvest
    • Map 3
      • Made the top section of the collapsed bridge block LOS
      • Reworked some clipping to stop infected going out of bounds
      • The event will now stop once survivors reach the saferoom
    • Map 4
      • Changed tank ban range to 39% - 54% (was 43% - 51%)
  • The Last Stand
    • Map 1
      • Adjusted added ammo pile after the car shop
      • Added some failsafes to prevent issues caused by the tank punching the shipping container, causing it to disappear
  • Templates
    • Added a template for parenting ladders
    • Added a template for prop lighting origin fixes
    • Updated template for removing TLS entities