v8 (2021-05-12)
- Initial Release
- Crash Course
- The Last Stand
- The Crash Stand
- Crash Course and The Last Stand are now combined with TheCrashStand.vpk
- Map Order: Crash Course 1 & 2 -> The Last Stand 1 & 2
Developer Note: The difficulty and length of the events on both campaigns have been reduced to bring them more in line with other campaigns
Be sure to update the boss spawning parameters with those found inboss_spawns.cfg
- Crash Course and The Last Stand are now combined with TheCrashStand.vpk
- Dead Center
- Map 1
- Blocked additional tank spawns between 0% - 24% (existing ban range of 38% - 79% remains)
- Adjusted extra guns in hallway to be more visible
- Map 1
- The Passing
- Map 1
- Removed the opened up path in the bar
Developer Note: This experimental change made the cut off too strong and the limitations of the map made its design unsatisfactory
- Map 1
- The Sacrifice
- Map 3
- Minor update to finale script for improved gamemode checking functionality (no change)
- Map 3
- Blood Harvest
- Map 2
- Moved filter for fallen filing cabinet out of global filters (no change)
- Fixed collision issue on added train by the end saferoom
- Map 3
- Map distance changed to 500
- Map 4
- Map distance changed to 500
- Added additional hints for the new path around the outside of the warehouse
- Removed an unreachable pill spawn on the warehouse rafters
- Map 2