v9 (2021-05-19)
- Dead Center
- Map 2
- Fixed wall-mounted weapons in the gun store falling off the shelves and failing to spawn due to the director
- Map 4
- Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams
Developer Note: Due to limitations with modifying finale scripts, this applies to all configs
- Map 2
- Dark Carnival
- Map 1
- Added a plank to the Whispering Oaks sign by the saferoom
- Added a van after the Whispering Oaks sign by the saferoom
- Added a bus at the top of the hill before the end saferoom
- Added concrete blocks and ramps to the end saferoom roof
- Blocked LOS under bus outside the end saferoom
- Map 2
- Removed the added game hut sign in the newly opened up area after the warehouse
- Added an ammo pile before the Kiddyland ramp
- Added infected ladders to climb up the sides of the Kiddyland ramp
- Added an infected ladder to climb into the monorail platform area from the tents at the bottom of the Kiddyland ramp
- Adjusted amp and crate stacks by the open tent outside saferoom to help with spawning
- Map 1
- Swamp Fever
- Map 1
- Added an infected ladder to get up the dock by the house on the left after the ferry
- Added an infected ladder to get on the house on the left after the ferry
- Added an infected ladder to get on the raised up house after the ferry
- Map 3
- Moved the hittable car to the area by the second fire barrel
- Map 1
- Hard Rain
- Map 1 & 4
- Adjusted the blue pickup truck outside the sugarmill saferoom
- Adjusted the boxes in the boat garage outside the sugarmill saferoom
- Map 1 & 4
- The Parish
- Map 2
- Reworked the behaviour of the event during tanks:
- The horde will stop if survivors do not progress, and will resume permanently if the survivors progress far enough (vanilla behaviour)
- If the horde resumes during tank due to progression, it will spawn 10 common every 20 seconds, instead of the full amount the event normally spawns
- Chat prints have been added to inform players of these states
- Added an infected ladder to prevent a perma-stuck spot behind fence near the saferoom
- Added an infected ladder to get over the concrete barricade outside the saferoom
- Reworked the behaviour of the event during tanks:
- Map 2
- The Passing
- Map 1
- Allowed weapon spawns in the apartments to spawn in versus
- Added clipping to store entrances to stop players from getting stuck on the steps
- Map 2
- Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely, added an infected ladder to get over the fence
- Map 1
- The Sacrifice
- Map 1
- Added clipping to the fence leaning on the cooling tank in saferoom to stop players from getting stuck
- Map 1
- Templates
- Added function to clean up entities used to set mins and maxs