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v9 (2021-05-19)

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@Derpduck Derpduck released this 19 May 13:46
· 160 commits to master since this release
  • Dead Center
    • Map 2
      • Fixed wall-mounted weapons in the gun store falling off the shelves and failing to spawn due to the director
    • Map 4
      • Removed randomness from panic wave horde sizes, it will now always spawn 20 common instead of a random number which would differ between teams

      Developer Note: Due to limitations with modifying finale scripts, this applies to all configs

  • Dark Carnival
    • Map 1
      • Added a plank to the Whispering Oaks sign by the saferoom
      • Added a van after the Whispering Oaks sign by the saferoom
      • Added a bus at the top of the hill before the end saferoom
      • Added concrete blocks and ramps to the end saferoom roof
      • Blocked LOS under bus outside the end saferoom
    • Map 2
      • Removed the added game hut sign in the newly opened up area after the warehouse
      • Added an ammo pile before the Kiddyland ramp
      • Added infected ladders to climb up the sides of the Kiddyland ramp
      • Added an infected ladder to climb into the monorail platform area from the tents at the bottom of the Kiddyland ramp
      • Adjusted amp and crate stacks by the open tent outside saferoom to help with spawning
  • Swamp Fever
    • Map 1
      • Added an infected ladder to get up the dock by the house on the left after the ferry
      • Added an infected ladder to get on the house on the left after the ferry
      • Added an infected ladder to get on the raised up house after the ferry
    • Map 3
      • Moved the hittable car to the area by the second fire barrel
  • Hard Rain
    • Map 1 & 4
      • Adjusted the blue pickup truck outside the sugarmill saferoom
      • Adjusted the boxes in the boat garage outside the sugarmill saferoom
  • The Parish
    • Map 2
      • Reworked the behaviour of the event during tanks:
        • The horde will stop if survivors do not progress, and will resume permanently if the survivors progress far enough (vanilla behaviour)
        • If the horde resumes during tank due to progression, it will spawn 10 common every 20 seconds, instead of the full amount the event normally spawns
        • Chat prints have been added to inform players of these states
      • Added an infected ladder to prevent a perma-stuck spot behind fence near the saferoom
      • Added an infected ladder to get over the concrete barricade outside the saferoom
  • The Passing
    • Map 1
      • Allowed weapon spawns in the apartments to spawn in versus
      • Added clipping to store entrances to stop players from getting stuck on the steps
    • Map 2
      • Blocked the alleyway entrance next to the Red Flight bar to prevent survivors from skipping the interior entirely, added an infected ladder to get over the fence
  • The Sacrifice
    • Map 1
      • Added clipping to the fence leaning on the cooling tank in saferoom to stop players from getting stuck
  • Templates
    • Added function to clean up entities used to set mins and maxs