Skip to content
#

cloth-simulation

Here are 34 public repositories matching this topic...

Cloth-Simulation-OpenGL

Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.

  • Updated Sep 9, 2024
  • C++

Improve this page

Add a description, image, and links to the cloth-simulation topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the cloth-simulation topic, visit your repo's landing page and select "manage topics."

Learn more