[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Unity Physics on GPU
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact
Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Source Codes for Codimensional Incremental Potential Contact (C-IPC)
GPU Mass-Spring Simulation Cloth in Unity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Implementation of tearable cloth in Flutter.
[CoRL 2021 Best System Paper] This repository contains code for training and evaluating FlingBot in both simulation and real-world settings on a dual-UR5 robot arm setup for Ubuntu 18.04
A mass-spring-damper based real-time cloth simulation I wrote for a class project.
Desktop application for cloth physics simulation using Gio GUI.
Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4
Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.
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