PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
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Updated
Jul 10, 2024 - C++
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
A PBD fluid in unity running on the GPU
Unity Physics on GPU
A research-oriented elastic body simulator
Position based dynamics in Unity
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Unity Position Based Dynamics in two dimensions
eXtended Position based dynamics implementation with soft body virtual cutting
Simulate particle vector fields, fluid dynamics, procedural textures, and position-based dynamics based on wgpu + egui
A cloth and soft body simulation library, using position based dynamics.
🕹 Demos of Games 103 (Physics Simulation) Using Unity
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
Fast dynamic fracture using position-based rod-bonded discrete method
Postion-based Fluid Simulation
Cloth simulation algorithms (Position Based Dynamics and Mass-Spring System) implemented in TypeScript
Geometric algebra Based Dynamics
Position Based Rigid Body Dynamics
A demonstration of Position Based Dynamics through 4 unique graphics simulations
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