A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
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Updated
Apr 17, 2023 - C++
A light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
Incremental Potential Contact (IPC) is for robust and accurate time stepping of nonlinear elastodynamics. IPC guarantees intersection- and inversion-free trajectories regardless of materials, time-step sizes, velocities, or deformation severity.
A Multi-Scale Model for Simulating Liquid-Fabric Interactions
Visualization of Motions for Legged Robots in ros-rviz
Visco-elasto-plasticity and fracture simulator with the material point method (MPM) -- the reference implementation of SIGGRAPH 2019 technical paper Silly Rubber and CD-MPM.
PhysIKA: Physics-based Interactive Kinematics Architecture
Wobbly windows and animations logic split out from Compiz
A splash screen made from inspiration of ShowBox app using Physics Based Animation
Decomposed Optimization Time Integration (DOT) is a domain-decomposed optimization method for fast, reliable simulation of deformation dynamics. DOT efficiently converges with frame-rate time-steps across a wide range of extreme conditions.
Projects and Resources on Physics (Physically) based animation
Lecture at University of Tokyo 2023S
The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
Research oriented physics-based animation infrastructure.
Knowledge hub to share and learn the state-of-the-art developments in computer graphics.
Uses SFML for a compact physics simulation illustrating elastic collisions in C++.
Websites templates, tools, clones and Front-End website build with html, css, js.
Android library animation APIs that uses spring-based animation
Physics Implementation for games and animations using Opengl3.3
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