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The Passing 1 Riverbank

Derpduck edited this page Sep 20, 2021 · 17 revisions

The Passing Maps

  1. Riverbank
  2. Underground
  3. Port

Distance Points

Vanilla: 500
Zonemod 1.9.X: 500
Rework: 500

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Added a pistol spawn on the counter in the bar.
  • Added a random T1 weapon in the back of the pickup truck at the ramp before the apartments.
  • Allowed weapon spawns in the apartments to spawn in versus.

Ammo Piles

  • Added an ammo pile by the stairs in the apartments.

Hittables

  • Made various cars throughout the map unhittable:
    • 2 cars by the saferoom
    • 4 cars in the car park
    • 4 cars after the bar
    • 3 cars in the lower alley
    • 1 car in the upper alley, 1 other car was removed

Exploits Blocked

  • Blocked survivors from standing on the fences in the saferoom.
  • Blocked survivors from skipping over the truck / bus outside the saferoom.
  • Blocked survivors from jumping from a planter near the saferoom onto a fence to skip going around.
  • Blocked survivors from standing on the fallen bus by the saferoom.
  • Blocked survivors from jumping on the truck outside the souvenirs store to jump into the window.
  • Blocked survivors from climbing the scaffolding by the souvenirs store.
  • Blocked survivors from standing on the garage doors at the ramp by the apartments.
  • Blocked survivors from climbing on the scaffolding inside the apartments.
  • Blocked survivors from standing in the large windows inside the apartments.
  • Blocked survivors from standing on the bus before the park.
  • Blocked survivors from standing on the porta potty before the park.
  • Blocked survivors from standing on the walls at the park entrance.
  • Blocked survivors from walking along a wall at the back of the park near the guns.

Out of Bounds

  • Blocked players from getting out of bounds to the right of the bridge saferoom.
  • Blocked players from getting out of bounds behind the fence by the car park.
  • Blocked players from getting out of bounds behind the fence after the bar.
  • Blocked players from getting out of bounds in all areas around the end saferoom.

Stuck Spots

  • Prevented infected from getting stuck behind a roof above the end saferoom.

Nuisance & Quality of Life Changes

  • Solidified props on roof above saferoom.
  • Clipped the pavement at the back of the saferoom to stop players from getting stuck.
  • Clipped the store entrances to stop players from getting stuck on the steps.
  • Added missing glass to vehicles.
  • Disabled the radio button in the wedding area to prevent trolling.

Props

  • Added a van at the ramp by the apartments.
  • Added a bus behind the right-side tent near the end saferoom.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

  • Removed the storm effect from the map, which also prevents a glitch where the storm becomes permanently active.

Clips

  • Removed some infected clips added by the Last Stand update:
    • Clips above the end saferoom.
  • Changed some of Valve's added blockers to survivor only, where they previously blocked infected too.

Triggers

Ladders

  • Adjusted the ladders leading to the apartments so infected don't get stuck or fall off at the top.
  • Added an infected ladder to climb over the truck at the bar exit.
  • Added infected ladders to climb over the wall at the park entrance.
  • Added an infected ladder to climb over the fence on the left end of the street by the end saferoom.

Empty Apartment Rooms

  • Removed the clip added by the Last Stand update that blocked the second empty room.
  • Blocked the empty room that requires jumping a gap to get in for survivors.
  • Added various props to the room to assist infected.
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