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Dead Before Dawn DC 1 Anna Is Gone
Derpduck edited this page Dec 17, 2021
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6 revisions
Vanilla: 400
Zonemod 1.9.X: 400
Rework: 400
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A
- Removed scripted common / special infected spawns.
- Made going down the ladder count as leaving the saferoom.
- Removed random saferoom nav areas that are outside the saferoom.
- Removed the preacher car event.
- Removed the jet bombing run event.
- Removed scripted witch spawn.
- Made the helicopter always spawn and crash when the map starts.
- Removed the deadly helicopter blade.
- Removed the tank run away tank sequence.
- Made the barricade event behave as a gauntlet event instead of a finale event.
- Made the barricade event end when the barricade has stopped burning.
- Made the event always last the same amount of time.
- Removed delay on the trigger by the end saferoom that stops the event, and prevented infected from triggering it.
- Added guns to the saferoom.
- Removed the 2 fire axes from the saferoom.
- Made the guns by the trash pile bus on the left path always spawn.
- Made the guns on the 2nd house porch always spawn.
- Made the guns in the picnic area on the right path always spawn.
- Made the guns where the 2 paths join always spawn.
- Made guns on path leading to the playground always spawn.
- Added an ammo pile in the car shop.
- Added an ammo pile by the trash pile bus on the left path.
- Added an ammo pile in the tunnel on the right path.
- Made the ammo piles in the house always spawn.
- Made the ammo pile in the end saferoom always spawn.
- Made the ammo pile outside a tunnel by the playground always spawn.
- Made 3 cars on the left path unhittable.
- Removed a dumpster in the parking lot.
- Blocked survivors from standing on the car inside the car shop.
- Blocked survivors from standing on the awning on the gas station.
- Blocked survivors from jumping on a fence by the left-most house.
- Blocked survivors being able to skip the house by jumping over the fence.
- Blocked survivors jumping on a log pile to get on the roof and skip going through the first floor of the house.
- Blocked survivors standing on the garage roof at the house.
- Blocked survivors standing on the hedges by the event.
- Blocked survivors from standing on the wall by the event.
- Blocked survivors from climbing up the cliff on the left path.
- Prevented players from getting perma-stuck behind and going inside cliff on the left path.
- Blocked survivors from walking up the cliffs on the right path.
- Blocked survivors from walking up the cliffs where the paths meet.
- Prevented infected from being able to get stuck behind a badly placed clip on the right path cliffs.
- Blocked a perma-stuck spot behind some trees on the left path.
- Prevented a perma-stuck spot in a hole in the parking lot.
- Prevented a perma-stuck spot in the cliffs before the playground.
- Prevented a sliding stuck behind hedges by the event.
- Removed the breakable wall by the event.
- Fixed ice-like movement on glass in the saferoom.
- Fixed car inside car shop from disappearing after being punched by tank.
- Added missing glass to vehicles.
- Allowed infected to break the wall in the car shop.
- Added clipping on rock before the house.
- Added visual indication of misplaced clip on fence by the left-most house.
- Prevented survivors from going through a breakable wall in the house to skip the drop.
- Added clipping on debris after the houses.
- Added clipping on dead bodies by the event.
- Solidified non-solid hedges.
- Solidified non-solid radio tower by the gas station.
- Solidified non-solid burger tank sign.
- Solidified non-solid cliff where the paths meet.
- Replaced open van props with correct models and glass.
- Removed ragdolls.
- Added a rock to allow infected to jump over the back of a cliff where the paths meet.
- Added a fire barrel in the entrance of the tunnel by the event.
- Added debris in the back of the tunnel by the event.
- Removed sounds up the road from the cactus sign.
- Removed sounds from the radio in the car shop.
- Removed helicopter pilot voice lines.
- Removed helicopter sounds.
- Removed loud sound from rock hitting helicopter.
- Removed miscellaneous sound effects from the map.
- Removed music.
- Removed push trigger to the right of the gas station.
- Removed a trigger by the playground that breaks the breakable planks in the house.
- Added an infected ladder to climb onto the saferoom roof.
- Added infected ladders to climb on the awning at the start of the left path.
- Added an infected ladder to climb on the awning at the end of the left path.
- Added an infected ladder to climb up the back of a cliff where the paths meet.
- Added infected ladders to climb over the fences by the house.
- Fixed an unusable infected ladder on fence by houses.
- Added an infected ladder to climb up the wall at the event.