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Dead Before Dawn DC 1 Anna Is Gone

Derpduck edited this page Dec 17, 2021 · 6 revisions

Dead Before Dawn DC Maps

  1. Anna Is Gone
  2. The Mall
  3. Clean Up
  4. Undead Center
  5. New Dawn

Distance Points

Vanilla: 400
Zonemod 1.9.X: 400
Rework: 400

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

  • Removed scripted common / special infected spawns.
  • Made going down the ladder count as leaving the saferoom.
  • Removed random saferoom nav areas that are outside the saferoom.
  • Removed the preacher car event.
  • Removed the jet bombing run event.
  • Removed scripted witch spawn.
  • Made the helicopter always spawn and crash when the map starts.
  • Removed the deadly helicopter blade.
  • Removed the tank run away tank sequence.
  • Made the barricade event behave as a gauntlet event instead of a finale event.
  • Made the barricade event end when the barricade has stopped burning.
  • Made the event always last the same amount of time.
  • Removed delay on the trigger by the end saferoom that stops the event, and prevented infected from triggering it.

Map Items

  • Added guns to the saferoom.
  • Removed the 2 fire axes from the saferoom.
  • Made the guns by the trash pile bus on the left path always spawn.
  • Made the guns on the 2nd house porch always spawn.
  • Made the guns in the picnic area on the right path always spawn.
  • Made the guns where the 2 paths join always spawn.
  • Made guns on path leading to the playground always spawn.

Ammo Piles

  • Added an ammo pile in the car shop.
  • Added an ammo pile by the trash pile bus on the left path.
  • Added an ammo pile in the tunnel on the right path.
  • Made the ammo piles in the house always spawn.
  • Made the ammo pile in the end saferoom always spawn.
  • Made the ammo pile outside a tunnel by the playground always spawn.

Hittables

  • Made 3 cars on the left path unhittable.
  • Removed a dumpster in the parking lot.

Exploits Blocked

  • Blocked survivors from standing on the car inside the car shop.
  • Blocked survivors from standing on the awning on the gas station.
  • Blocked survivors from jumping on a fence by the left-most house.
  • Blocked survivors being able to skip the house by jumping over the fence.
  • Blocked survivors jumping on a log pile to get on the roof and skip going through the first floor of the house.
  • Blocked survivors standing on the garage roof at the house.
  • Blocked survivors standing on the hedges by the event.
  • Blocked survivors from standing on the wall by the event.

Out of Bounds

  • Blocked survivors from climbing up the cliff on the left path.
  • Prevented players from getting perma-stuck behind and going inside cliff on the left path.
  • Blocked survivors from walking up the cliffs on the right path.
  • Blocked survivors from walking up the cliffs where the paths meet.

Stuck Spots

  • Prevented infected from being able to get stuck behind a badly placed clip on the right path cliffs.
  • Blocked a perma-stuck spot behind some trees on the left path.
  • Prevented a perma-stuck spot in a hole in the parking lot.
  • Prevented a perma-stuck spot in the cliffs before the playground.
  • Prevented a sliding stuck behind hedges by the event.

Nuisance & Quality of Life Changes

  • Removed the breakable wall by the event.
  • Fixed ice-like movement on glass in the saferoom.
  • Fixed car inside car shop from disappearing after being punched by tank.
  • Added missing glass to vehicles.
  • Allowed infected to break the wall in the car shop.
  • Added clipping on rock before the house.
  • Added visual indication of misplaced clip on fence by the left-most house.
  • Prevented survivors from going through a breakable wall in the house to skip the drop.
  • Added clipping on debris after the houses.
  • Added clipping on dead bodies by the event.
  • Solidified non-solid hedges.
  • Solidified non-solid radio tower by the gas station.
  • Solidified non-solid burger tank sign.
  • Solidified non-solid cliff where the paths meet.
  • Replaced open van props with correct models and glass.
  • Removed ragdolls.

Props

  • Added a rock to allow infected to jump over the back of a cliff where the paths meet.
  • Added a fire barrel in the entrance of the tunnel by the event.
  • Added debris in the back of the tunnel by the event.

Ladder / Elevator Attack Nerf

Map Sounds

  • Removed sounds up the road from the cactus sign.
  • Removed sounds from the radio in the car shop.
  • Removed helicopter pilot voice lines.
  • Removed helicopter sounds.
  • Removed loud sound from rock hitting helicopter.
  • Removed miscellaneous sound effects from the map.
  • Removed music.

Particles and Visual Effects

Clips

Triggers

  • Removed push trigger to the right of the gas station.
  • Removed a trigger by the playground that breaks the breakable planks in the house.

Ladders

  • Added an infected ladder to climb onto the saferoom roof.
  • Added infected ladders to climb on the awning at the start of the left path.
  • Added an infected ladder to climb on the awning at the end of the left path.
  • Added an infected ladder to climb up the back of a cliff where the paths meet.
  • Added infected ladders to climb over the fences by the house.
  • Fixed an unusable infected ladder on fence by houses.
  • Added an infected ladder to climb up the wall at the event.
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