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Blood Harvest 5 Farmhouse

Derpduck edited this page Sep 20, 2021 · 12 revisions

Blood Harvest Maps

  1. Woods
  2. Tunnel
  3. Bridge
  4. Train Station
  5. Farmhouse

Distance Points

Vanilla: 800
Zonemod 1.9.X: 800
Rework: 800

Tank Ban Range

Vanilla: N/A
Zonemod 1.9.X: 80% - 100%
Rework: 80% - 100%

  • Ban range starts just before the one way drop, and lasts for the rest of the map.

Event Horde Limit

Vanilla: N/A
Zonemod 1.9.X: N/A
Rework: N/A


Director & Event Modification

Map Items

  • Fixed finale pills disappearing.

Ammo Piles

Hittables

  • Replaced the hittable chair with one accurate to L4D1.
  • Added 2 hittable haybales by the escape gate (next to the added army truck).

Exploits Blocked

  • Blocked survivors from standing on haybales by escape gate.

Out of Bounds

  • Prevented infected from going behind tree cards right of the saferoom.
  • Prevented infected from going inside cliff by the trains.
  • Prevented infected from going under the map opposite the one way drop.
  • Prevented infected from going behind tree card by one way drop.
  • Prevented infected from going out of bounds around the finale area.

Stuck Spots

  • Blocked a stuck spot between some rocks by the one way drop.

Nuisance & Quality of Life Changes

  • Added clipping for infected on ramp after train before the one way drop.

Props

  • Added railings outside the saferoom to reduce death charge potential.
  • Added a haybale stack in corn field.
  • Added an army truck by the escape gate.
  • Added rocks by the escape gate.
  • Added an additional rock to a rock right of the escape gate.
  • Added an old tree in the back corner left of the escape gate.
  • Added an old tree behind the farm house.
  • Added an additional rock to a rock behind the farm house.
  • Added an old tree and tree cluster in the back area by the barn and farm house.

Ladder / Elevator Attack Nerf

Map Sounds

Particles and Visual Effects

Clips

  • Removed TLS clips:
    • Clips by the saferoom.
    • Clips by the one way drop.
    • Clips around the finale area.

Triggers

  • Reduced the force of the escape vehicle push triggers.

Ladders

  • Added an infected ladder to get on top of the bridge above the saferoom.
  • Added an infected ladder to climb on cliff to the left behind the trains.
  • Added an infected ladder to climb on cliff to the right from the crashed trains.
  • Added infected ladders to get on the farm house roof. Infected ladders to get on the farm house roof
  • Added infected ladders to climb on the ridge in the back corner by the escape gate.
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