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Global Changes
Derpduck edited this page Dec 17, 2021
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49 revisions
- Removed scripted witch spawns from maps, e.g. Bride Witch on The Passing.
Developer Note: Disabled by default, uncomment the
Witch Removal
section inglobal_filters.cfg
to enable.
- Converted all
prop_physics_multiplayer
hittable props toprop_physics
orprop_physics_override
entities.- Some custom campaigns used this redundant entity type that serves no purpose in L4D2, and causes issues with some plugins.
- Fixed maps setting item density to 0 for the following items:
- Ammo Piles (now set to 2)
- Pain Pills (now set to 1)
Developer Note: This was preventing some maps from spawning these items naturally, despite having spawn points for them.
- Alternative weapon skins now have a chance of randomly spawning.
- Each supported weapon has a 5% chance of an alternative skin spawning 1 time in the map.
- Weapons currently supported:
- Crowbar
- Cricket Bat
- Magnum
- Replaced T2 weapon spawns with T1 weapons.
-
l4d2_weaponrules
is still required.
-
- Removed
func_playerinfected_clip
andfunc_playerghostinfected_clip
entities (invisible infected-only walls). - Converted
trigger_hurt_ghost
entities into regulartrigger_hurt
entities.
- Pill cabinets are limited to a maximum of 2 pills.
- Fixed porta potty doors being unbreakable before they have been opened.
- Spawning inside the openable porta potties is now viable, and they cannot be exploited by the survivors.
- Replaced an exploitable door model with the damaged version, to prevent survivors from climbing on it.
- Removed ambient soundscapes / DSP.
- Removed microphone / speaker effects.
- Removed the sun / flare effect from all daytime maps that blinded players.
- This means playing on shaders above low is no longer a disadvantage.
- This does not change the actual lighting on maps.
- Prevented hittable props from fading out over far distances.
- This was especially noticeable on lower graphics settings where hittables would start fading out sooner.
- Prevented melee weapons, pills and other item spawns from having more than 1 pickup.
- Removed all miniguns.
- The following items no longer spawn:
- Gas cans
- Propane tanks
- Oxygen tanks
- Fireworks crates
- Molotovs
- Pipe bombs
- Bile jars
- Defibrillators
- Adrenaline
- Grenade launchers
- Chainsaws
- M60 machine guns
- All upgrade packs / laser sights
- Explosive fuel barrels (from The Sacrifice)
Developer Note: Removal of medkit spawns should be handled by plugins due to finale pill spawn requirements.
- Removed a large number of junk / annoying physics props.
- This will clean up the maps a bit and stop players getting stuck on some props.
- Removed physics props version of some smaller props that are sometimes used as solid static props that can't be removed, to prevent confusion on which ones are solid.
- Additionally, the following notable physics props have been removed:
- Made a selection of physics props static, allowing infected to spawn behind them again.
- Many maps have some large physics props that previous were made non-solid so that survivors could walk through them and not get blocked, for many props this didn't make sense when considering their size and use for SI spawns.
- These props will now no longer move or cause players to get stuck inside them.
- Any of these props that get in the way / aren't useful for spawning can be removed as they are found.
- Breakable props are still breakble (e.g. tables).
- Some of these props are not used as physics props in official maps, but might be used in custom campaigns.
- The following props are now immovable:
- Removed collision from most physics props in the game.
- There are too many to list, but this will help smooth out movement on more maps.
- Breakable props such as pallets remain solid as players can easily break them.