Releases: CCBlueX/LiquidBounce
Releases · CCBlueX/LiquidBounce
v0.22.0
What's Changed
- refactor: Speed by @1zun4 in #4767
- feat(CustomAmbience): fog and precipitation by @ccetl in #4771
- fix(HoleFiller): typo by @ccetl in #4778
- fix(Hotbar): food level out of bounds by @1zun4 in #4782
- fix(PacketQueueManager): schedule order and packet tracking by @1zun4 in #4783
- fix(PacketQueueManager): bad flush on event flush by @1zun4 in #4784
- feat(FakeLag): flush options by @1zun4 in #4785
- fix(PacketMine): use the correct efficiency by @ccetl in #4788
- feat(PacketMine): make waiting for confirmation optional by @ccetl in #4802
- fix(ChestAura): outdated BlockState by @MukjepScarlet in #4793
- chore: improve German translations by @Jucku in #4764
- refactor: SequenceManager by @MukjepScarlet in #4810
- Revert "refactor: SequenceManager" by @1zun4 in #4822
- feat(CustomAmbience): easier settings by @ccetl in #4817
- refactor: short priority for event handlers by @MukjepScarlet in #4812
- refactor(BedDefender): expanded search radius by @MukjepScarlet in #4824
- feat(FakeLag): recoilTime by @larryngton2 in #4811
- feat(Gaussian): added dynamicHurtTime by @larryngton2 in #4806
- feat(AccelerationSmoothMode): SigmoidDeceleration by @larryngton2 in #4837
- fix: language without i18n file causes NPE by @MukjepScarlet in #4838
- fix(Minimap): no free available atlas positions by @MukjepScarlet in #4726
- feat(PacketMine): breakDamage setting by @ccetl in #4843
- chore: completion of zh_cn by @MukjepScarlet in #4856
- refactor: improvement of NameProtect & Spammer by @MukjepScarlet in #4857
- refactor(BedPlates): optimized iteration of beds by @MukjepScarlet in #4859
- feat(Backtrack): added more options by @larryngton2 in #4852
- feat(AccelerationSmoothMode): more things by @larryngton2 in #4840
- chore(Sequence): rename withContext to waitFor by @MukjepScarlet in #4867
- fix(AntiSpam): Incorrect string conversion by @MukjepScarlet in #4865
- updated the Russian translation by @sqlerrorthing in #4872
- refactor/fix(AutoChatGame): answer request handler by @MukjepScarlet in #4871
- refactor(CosmeticService): download executor for refresh by @MukjepScarlet in #4881
- fix(nextgen) trajectories double times render calls by @sqlerrorthing in #4880
- CI: GitHub code scanning integration for detekt errors / warnings by @DataM0del in #4887
- fix(nextgen) Update russian translations by @sqlerrorthing in #4875
- fix(PacketMine): renders ignoring breakDamage by @ccetl in #4903
- chore: MCEF 1.3.0 by @1zun4 in #4904
- feat: ItemChams by @ccetl in #4902
- feat(InventoryMove): no inventory interactions while moving by @Zirada in #4728
- refactor: code improvements by @MukjepScarlet in #4794
- feat(MurderMystery): Add dropped bow render & player role tag to tablist by @CertainRawrys in #4845
- feat(Telly): added reset modes by @larryngton2 in #4758
- fix(SpeedVulcanGround286): not able to jump by @1zun4 in #4905
- feat(Gaussian): more dynamic options by @larryngton2 in #4883
- fix: is block at position by @1zun4 in #4908
- fix(NoFall/MLG): not placing water by @1zun4 in #4909
- fix: background consistency by @1zun4 in #4911
- Fix: Help command didn't allow you to do .help by @Razzy52 in #4917
- chore: dependencies update by @1zun4 in #4920
- fix(HoleManager): NPE on unsubscribing all modules by @MukjepScarlet in #4919
- fix(Nametags): Old style formatting by @sqlerrorthing in #4897
- refactor: input overwrite by @1zun4 in #4923
- refactor(ChunkScanner/Minimap): improved block state getting by @MukjepScarlet in #4921
- Upgrade to Svelte 5 by @SenkJu in #4922
- fix: duplicated proxy set notification by @1zun4 in #4924
- fix: module state desync in search bar by @SenkJu in #4925
- feat: Auto Pearl by @1zun4 in #4926
- fix(Language): not updating translations on the fly by @1zun4 in #4927
- fix: locate feature of clickgui search by @SenkJu in #4928
- feat(TickBase): post and future mode by @1zun4 in #4929
- feat(TickBase): call mode by @1zun4 in #4931
- fix(Breadcrumbs): immutable pair left operation by @1zun4 in #4932
- fix(Minimap): lock on ArrayBlockingQueue take by @1zun4 in #4933
- fix: ignore case for minecraft autocompletion by @Zirada in #4930
- fix(Minimap): missing max height for calculation by @MukjepScarlet in #4936
- chore: improve German translations by @Jucku in #4934
- fix(ClientSpoofer): run when not in-game by @1zun4 in #4937
- refactor(AutoConfig): auto set loadingNow flag by @MukjepScarlet in #4944
New Contributors
- @sqlerrorthing made their first contribution in #4872
- @CertainRawrys made their first contribution in #4845
Full Changelog: v0.21.0...v0.22.0
v0.21.0
What's Changed
- feat(GodBridge): random ledge mode by @1zun4 in #4690
- fix KillAura not attacking with MultiActions enabled and autoblock disabled by @ManInMyVan in #4689
- feat(ChestAura): not in combat option by @1zun4 in #4693
- refactor(EventSystem): Running States and Event Handler by @1zun4 in #4695
- refactor(FakeLag): handling via event by @1zun4 in #4696
- feat(Criticals): blink mode by @1zun4 in #4699
- feat(PacketQueueManager): wireframe esp by @1zun4 in #4700
- feat(Criticals-Blink): range option by @1zun4 in #4701
- fix(PingSpoof): flushing too early by @1zun4 in #4703
- fix: fixed running state on certain modules by @1zun4 in #4712
- fix: speed recursion by @1zun4 in #4713
- fix(interop): enable states by @1zun4 in #4714
- refactor: commands by @ccetl in #4711
- fix: ChestAura for large chests by @MukjepScarlet in #4707
- fix: AutoFarm AutoPlaceCrops by @MukjepScarlet in #4706
- fix(Criticals-Blink): inverted enemy in range by @1zun4 in #4716
- feat: anti VFP disconnect by @ccetl in #4717
- refactor: access prevention by @1zun4 in #4718
- feat(AutoBuff): rotating timing on-tick + on-use by @1zun4 in #4751
- feat(ClickScheduler): higher minimum cooldown range by @1zun4 in #4753
- feat: PacketLogger by @ccetl in #4661
- feat(ItemTags): dynamic cluster size by distance by @MukjepScarlet in #4694
- refactor(TpAura): AStarMode optimization by @MukjepScarlet in #4756
- feat: added balanceLimitSpeed to timerrange by @larryngton2 in #4715
- fix(BlockShapeEvent): collision shape change on non-movement by @1zun4 in #4763
- fix(PacketLogger): only running ingame by @ccetl in #4761
- refactor: ProphuntESP by @MukjepScarlet in #4737
- feat(Invsee): view players outside render distance by @Zirada in #4710
- feat(AutoBuff): add fireresistance potion by @Jucku in #4752
- refactor(CombineMobs): save mob count of positions by @MukjepScarlet in #4692
- feat: HoleFiller by @ccetl in #4760
Full Changelog: v0.20.0...v0.21.0
v0.20.0
What's Changed
- fix: registered not required events by @1zun4 in #4555
- chore: update nextgen zh_cn by @latiao-1337 in #4551
- feat: antivoid (flag, blink) mode by @1zun4 in #4558
- refactor: code improvements by @MukjepScarlet in #4565
- fix: modules from scripts have incorrect order by @MukjepScarlet in #4566
- fix: frequent ClickGUI view restart by @1zun4 in #4570
- chore: bump mods by @1zun4 in #4575
- fix: xray sodium compatibility by @1zun4 in #4576
- fix: xray not reloading on value changed by @1zun4 in #4577
- refactor: liquidwalk vulcan 2.8.5 - 2.9.1 by @1zun4 in #4578
- fix: ESP glow true-sight on entities by @1zun4 in #4579
- feat: split gaussian factor and dynamic factor by @larryngton2 in #4572
- chore: mixin compatibility Java 21 by @1zun4 in #4580
- fix: true-sight esp on selected entities by @1zun4 in #4581
- refactor: extract public method of CustomAmbience by @MukjepScarlet in #4587
- fix(PlacementRenderHandler): wrong call order by @ccetl in #4603
- refactor: control the parallelism of ChunkScanner by @MukjepScarlet in #4600
- feat(CrystalAura): BasePlace by @ccetl in #4548
- feat: age option for custom AntiBot by @MukjepScarlet in #4583
- feat: MiddleClickAction by @ccetl in #4589
- chore: improve German translations by @Jucku in #4594
- refactor: improved BedPlates by @MukjepScarlet in #4610
- Elytra recast module by @Pivo1lovv in #4485
- chore: remove rewriting from coding standards by @ccetl in #4612
- feat: Add grid snapping to clickgui with visual overlay by @maindevo in #4598
- fix: remove debug console.log from BlockSetting.svelte by @SenkJu in #4613
- fix: changing SearchBarAutoFocus value has no immediate effect by @SenkJu in #4614
- fix: ClickGUI cache JCEF issue by @1zun4 in #4617
- feat: value key-path system by @ccetl in #3256
- fix: scaled position of click gui panels by @SenkJu in #4619
- fix: unnecessary clickgui panel config saves by @SenkJu in #4622
- fix: clickgui panels being draggable using right click by @SenkJu in #4623
- feat(Speed): not while using item option by @1zun4 in #4635
- chore: update translation ru_ru by @zhevonez in #4634
- fix(surround): handle update section blocks by @ccetl in #4631
- feat(SuperKnockback): add OnlyFacing setting by @MukjepScarlet in #4628
- feat(Clip): horizontal direction by key input by @MukjepScarlet in #4626
- refactor: buffered readers/writers for config by @MukjepScarlet in #4621
- feat: FastExp by @ccetl in #4590
- chore(DebugRecorder): consistency with folder names by @1zun4 in #4637
- feat: JCEF cache cleanup by @1zun4 in #4638
- blocksmc bypasses by @liquidsquid1 in #4639
- fix: hide swordblock shield better by @ManInMyVan in #4121
- feat: added yaw offsets to the intave speed by @larryngton2 in #4567
- feat: TpAura by @1zun4 in #1969
- Bump MCEF dep version by @tratan in #4641
- refactor: config system by @1zun4 in #4643
- fix: component read-only on file GSON instance by @1zun4 in #4644
- fix: outdated GL version on background by @1zun4 in #4645
- fix: GLSL 3.30 shader background compatible by @1zun4 in #4654
- feat(AntiVoid): ghost block by @1zun4 in #4657
- feat: PacketMine by @ccetl in #4632
- refactor: font system by @1zun4 in #4658
- feat: name generator for Name Protect and Alt Manager by @1zun4 in #4659
- fix(NameProtect): replacing others when OFF by @1zun4 in #4660
- fix: made the intave speed's yaw offsets actually fucking work by @larryngton2 in #4650
- feat: more backtrack improvements by @larryngton2 in #4611
- feat: blocksmc step by @liquidsquid1 in #4662
- fix: crash on window title update on macOS by @1zun4 in #4663
- chore: improve German translations by @Jucku in #4664
- fix(sliders): handle changes only by @1zun4 in #4636
- fix: subjective SwordBlock settings by @ManInMyVan in #4666
- fix: Minimap thread-safe by @MukjepScarlet in #4670
- refactor: collection optimizations by @MukjepScarlet in #4673
- fix: ClickGUI handling off-inputs by @1zun4 in #4677
- fix: fake-lag concurrent modification by @1zun4 in #4678
- fix(netty-server): concurrent modification on broadcast by @1zun4 in #4679
- feat(Interop): module activation trigger by @1zun4 in #4681
- feat: prevent server closing client screen by @1zun4 in #4682
- feat: blocksmc speed update by @liquidsquid1 in #4683
- fix(Step): check can step on motion-type modes by @1zun4 in #4684
- refactor(Listenable): is running by @1zun4 in #4687
New Contributors
- @Pivo1lovv made their first contribution in #4485
- @maindevo made their first contribution in #4598
- @tratan made their first contribution in #4641
Full Changelog: v0.19.0...v0.20.0
v0.19.0
What's Changed
- fix: outline box not full by @1zun4 in #4517
- fix: not updating clickgui after theme change by @1zun4 in #4518
- refactor(HoleESP): save long value of BlockPos by @MukjepScarlet in #4516
- fix: sync on bind by @1zun4 in #4519
- fix: key instead of bind by @ccetl in #4531
- fix: rods being considered as throwables by @larryngton2 in #4437
- hylex bypasses by @liquidsquid1 in #4535
- feat(CrystalAura): id predict and set dead by @ccetl in #4527
- feat: speed in combat option by @1zun4 in #4536
Full Changelog: v0.18.0...v0.19.0
v0.18.0
What's Changed
- fix: vehicle control missing speed options by @1zun4 in #4355
- fix: add missing surround description by @ccetl in #4357
- fix: StorageESP crashes at joining InsanityCraft (#4353) by @MukjepScarlet in #4359
- feat: GraalJS JIT by @1zun4 in #4368
- feat: key option by @1zun4 in #4373
- feat: polyglot full support by @1zun4 in #4376
- refactor: lazy loading translation files by @MukjepScarlet in #4344
- remove deprecated Color4b.toRGBA by @MukjepScarlet in #4366
- chore: improve German translations by @Jucku in #4365
- completion of zh_cn by @MukjepScarlet in #4364
- refactor(MobOwners): use MC built-in Thread Pool by @MukjepScarlet in #4362
- feat: MCEF 1.2.0-1.21.1 by @1zun4 in #4377
- add Kotlin extensions for Pairs of fastutil by @MukjepScarlet in #4382
- fix: wrong Vec3d range caused by #4297 by @MukjepScarlet in #4385
- improve: CrystalAura by @ccetl in #4335
- rewrite: position command by @ccetl in #4390
- chore: update translation en_US by @zhevonez in #4396
- chore: update translation ru_ru by @zhevonez in #4395
- feat: boatfly alias for vehicle control by @1zun4 in #4408
- chore: improve German translations by @Jucku in #4405
- Improve(BedDefender): Placement priority by layer by @MukjepScarlet in #4411
- fix: 360 flag on none angle smooth by @1zun4 in #4423
- fix: useless angle smooth modes on aimbot by @1zun4 in #4451
- fix: words not separated by @ccetl in #4427
- refactor: provide the BlockPos to the SlotFinder by @ccetl in #4413
- feat: added interpolation to rotation module vectors by @larryngton2 in #4440
- fix: netty singleplayer bug by @1zun4 in #4455
- refactor: API of Module choices by @MukjepScarlet in #4375
- feat: better autoshoot by @larryngton2 in #4438
- refactor(EventManager): insert directly instead of adding and sorting by @MukjepScarlet in #4453
- feat: intave consume noslow modes by @larryngton2 in #4436
- feat: automatic VClip by @ccetl in #4402
- Improve client initialization by @MukjepScarlet in #4416
- refactor: useless mc variable on backtrack by @1zun4 in #4456
- refactor(Xray): rename exposure-only to only-exposed by @1zun4 in #4457
- refactor: add auto trim for server address inputs by @MukjepScarlet in #4361
- feat: FreeLook by @Zirada in #4293
- fix(Surround): option naming by @1zun4 in #4458
- chore: improve German translations by @Jucku in #4463
- feat: lazy debug info (optional) by @MukjepScarlet in #4462
- refactor: make ClientResourceReloader sync by @MukjepScarlet in #4468
- feat: hook proxy for account authentication by @1zun4 in #4467
- fix: rotation normalize by @1zun4 in #4469
- refactor: rotation resetting by @1zun4 in #4472
- feat: better pointtracker by @larryngton2 in #4439
- feat: scaffold ceiling feature + scaffold headhitter feature by @liquidsquid1 in #4474
- chore: new default background by @1zun4 in #4478
- fix: missing PNG background by @1zun4 in #4480
- fix: forward authentication value not being reset by @SenkJu in #4482
- fix: coerce gaussian offset pitch factor by @larryngton2 in #4491
- revert: use of virtual thread by @1zun4 in #4493
- feat: autoblock blockrate and added blinking to watchdog mode by @larryngton2 in #4490
- refactor: proxy validator by @1zun4 in #4501
- feat: loader animation on menu buttons by @SenkJu in #4484
- fix: instant click-gui by @1zun4 in #4505
- feat: additional button loaders in main menu by @SenkJu in #4506
- feat: improved static wallpaper by @SenkJu in #4507
- feat: improved clarity of authenication forwarding in proxy manager by @SenkJu in #4508
- fix: proxy validator not failing by @1zun4 in #4509
- fix: useMinecraftAutocompletion not working by @Zirada in #4503
- feat: Added priority to inventory actions by @be4dev in #4510
- fix: ChunkScanner subscribers not clearing on world change by @MukjepScarlet in #4473
- feat: InventoryTracker and Invsee command by @Zirada in #4441
- fix: ClickGUI sync by @1zun4 in #4513
- feat: visual enhancements on civ and breaker module by @1zun4 in #4514
New Contributors
Full Changelog: v0.17.0...v0.18.0
v0.17.0
What's Changed
- feat: menu modal shadows by @SenkJu in #4205
- fix: edit account button being clickable in account manager by @SenkJu in #4206
- chore(deps): bump org.junit.jupiter:junit-jupiter from 5.11.2 to 5.11.3 by @dependabot in #4211
- chore(deps): bump org.apache.tika:tika-core from 2.9.2 to 3.0.0 by @dependabot in #4208
- Update ru_ru.json by @zhevonez in #4209
- feat: shulker boxes in ghost-hand by @ccetl in #4198
- chore: improve German translations by @Jucku in #4213
- feat: add prefix and suffix options to BetterChat by @ccetl in #4214
- refactor: code improvements by @MukjepScarlet in #4200
- fix(ProjectilePuncher): wrong calculation by @MukjepScarlet in #4193
- fix: intave velocity jump chance by @larryngton2 in #4207
- feat: TNT Timer module by @MukjepScarlet in #4147
- feat: add more conditions to Eagle by @MukjepScarlet in #4178
- fix(Minimap): wrong position (caused by #4200) by @MukjepScarlet in #4230
- fix: blank friend on NameProtect by @1zun4 in #4231
- Intave velo fix again again by @larryngton2 in #4228
- chore(nextgen): improve chinese translations by @guosic in #4227
- feat: upgrade bind system by @1zun4 in #4120
- feat: block placer by @ccetl in #4061
- chore: use gpt-4o-mini on AutoChatGame by @1zun4 in #4232
- chore: improve default values by @ccetl in #4235
- fix: BedBreaker trying to break unbreakable blocks by @ccetl in #4233
- chore: improve German translations by @Jucku in #4234
- Update ru_ru.json by @zhevonez in #4239
- fix: Xray FullBright not working on Sodium by @1zun4 in #4242
- feat: zoom animation options by @ccetl in #4241
- feat: SilentHotbar module by @ccetl in #4236
- refactor: rewrite BedPlates by @MukjepScarlet in #4229
- refactor: interop server by @1zun4 in #4244
- fix: Guilded server has been deleted by @1zun4 in #4245
- fix: tabgui controls by @1zun4 in #4246
- fix: bind command unbind and key not found by @1zun4 in #4247
- Guilded patch by @zhevonez in #4248
- feat: improve flag-check by @ccetl in #4212
- feat: offhand module by @ccetl in #4183
- feat: customizeable text component by @1zun4 in #4250
- chore: improve German translations by @Jucku in #4251
- fix: protocol API by @1zun4 in #4255
- refactor: interop server function registry by @1zun4 in #4256
- fix: inverted function by @ccetl in #4259
- refactor of Minimap by @MukjepScarlet in #4238
- feat: twerk by @ccetl in #4258
- feat: protocol version in window title by @1zun4 in #4260
- Update DisablerVulcanScaffold.kt by @TheColorfulGabibbo in #4181
- fix: disabler spam during config load by @1zun4 in #4261
- refactor: nuker by @1zun4 in #4254
- feat: custom keepsprint multiplier by @ManInMyVan in #4301
- feat: vehicle control improvement +vulcan bypass by @1zun4 in #4322
- fix: offhand not selecting the hotbar slot by @ccetl in #4319
- Update ru_ru.json by @zhevonez in #4279
- feat: paper dupe by @1zun4 in #4338
- feat: targetstrafe requiresSpeed by @larryngton2 in #4336
- fix: Teleport not being compatible with vehicles by @ccetl in #4334
- feat: vehicle no clip by @ccetl in #4331
- improve: AntiBlind by @ccetl in #4330
- fix: AntiStaff chat message spam by @ccetl in #4339
- feat: improved timerrange by @larryngton2 in #4326
- refactor: change StorageESP state tracker by @MukjepScarlet in #4305
- feat: OnlyMove in Modify Velocity by @ManInMyVan in #4302
- feat: better accel anglesmooth by @larryngton2 in #4298
- refactor: BlockExtensions by @MukjepScarlet in #4257
- feat: better backtrack by @larryngton2 in #4272
- chore: improve German translations by @Jucku in #4269
- feat: sneak noslow by @ManInMyVan in #4281
- feat: NotInWater setting in SuperKnockback by @ManInMyVan in #4299
- refactor: type specified collections by @MukjepScarlet in #4297
- feat: intave speed by @larryngton2 in #4290
- chore: add dupe description by @1zun4 in #4347
- feat: surround by @ccetl in #4277
- fix: intave speed by @larryngton2 in #4345
- Update ru_ru.json by @zhevonez in #4348
- refactor: HoleESP by @MukjepScarlet in #4343
- refactor: nametags by @1zun4 in #4349
- feat: disable on setback for fly by @1zun4 in #4350
- feat: vehicle control base and sprint speed by @1zun4 in #4351
New Contributors
- @TheColorfulGabibbo made their first contribution in #4181
Full Changelog: v0.16.0...v0.17.0
b98
What's Changed
- fix(legacy): removed unused gl func in blockoverlay by @EclipsesDev in #3954
- fix(legacy): flagcheck ghostblock falses by @EclipsesDev in #3955
- feat(legacy): added keeptablist & redo flagcheck ghostblock checks by @EclipsesDev in #3956
- fix(legacy): gradient shader stuttering (sometimes) by @EclipsesDev in #3958
- feat(legacy): ported nextgen spigotspam disabler & fixed custom background by @EclipsesDev in #3965
- feat(legacy): added background glow & fixed background deletion by @EclipsesDev in #3968
- chore(legacy): updates copyright license by @EclipsesDev in #3976
- refactor(legacy): removed mixinguiIngameforge class by @EclipsesDev in #3977
- fix(legacy): storageesp wireframe render bug by @EclipsesDev in #3988
- fix(legacy): verusfly disabler flagging scaffold B by @EclipsesDev in #3987
- feat(legacy): added showdeprecated options to speed & fly by @EclipsesDev in #3989
- refactor(legacy): small cleanups by @Coccocoahelper in #3982
- Revert "refactor(legacy): small cleanups" by @EclipsesDev in #3990
- fix(legacy): verusfly flagging badpacketO by @EclipsesDev in #3991
- fix(legacy): jumpOnUserInput not working properly by @EclipsesDev in #3995
- fix(legacy): nametags not rendering correctly by @EclipsesDev in #3997
- feat(legacy): vulcan 0 0 velocity by @EclipsesDev in #3998
- fix(legacy): tower rotations, vulcan velocity & scaffold disabler by @EclipsesDev in #3999
- fix(legacy): verusfly scaffold B flag pt.2 by @EclipsesDev in #4000
- feat(legacy): An alternative implementation of FreeCam. by @mems01 in #4009
- feats(legacy): PostInventoryCloseDelay option, delay functionality for AutoArmor and fixed FreeCam blinding the user when inside a block. by @mems01 in #4011
- feat(legacy): Pre-rotate functionality for Scaffold GodBridge. (from Nextgen) by @mems01 in #4025
- remove(legacy): AutoJump option. by @mems01 in #4031
- fix(legacy): TickBase being movement-detected by anti-cheats. by @mems01 in #4037
- feat(legacy): Proper lists to save information for AntiBot. by @mems01 in #4039
- feat(legacy): Re-added UseStaticRotation, renamed it to UseOptimizedPitch. by @mems01 in #4041
- feat(legacy): ForwardTrack module. by @mems01 in #4043
- fix(legacy): SimulatedPlayer not detecting ledge. by @mems01 in #4044
- fix(legacy): ForwardTrack not displaying positions correctly in Singleplayer. by @mems01 in #4050
- fix(legacy): Fixed Tower not rotating. by @mems01 in #4054
- Completion en_us and zh_cn and zh_tw by @latiao-1337 in #4053
- feats(legacy): Improved SimulateShortStop option, fixed inventory-based modules breaking rotations, recoded RotationRecorder. by @mems01 in #4056
- fix(legacy): Library used for RotationRecorder not being found on production environment. by @mems01 in #4059
- feats(legacy): FreeLook module, fixed rotation pitch not being smooth and added FreezeYCamera option to Scaffold. by @mems01 in #4062
- feat(legacy): Cleaned up Tower module. by @mems01 in #4065
- feat(legacy): added arraylist outline rect & some fixes by @EclipsesDev in #4067
- feat(legacy): added rounded-rect to blackhotbar by @EclipsesDev in #4068
- refactor(legacy): renamed BowAimbot -> ProjectileAimbot by @EclipsesDev in #4069
- fix(legacy): wrong arraylist roundedrect condition by @EclipsesDev in #4071
- feat(legacy): HUD Elements Update (Text, Arraylist) by @EclipsesDev in #4082
- fix(legacy): bedbreaker ignoreOwnBed improvement by @EclipsesDev in #4084
- fix(legacy): fixed default text background scale by @EclipsesDev in #4085
- feat(legacy): added fakelag pauseOnNoMove/OnChest options & fixed storageesp wireframe by @EclipsesDev in #4087
- feat(legacy): added autoclicker onlyblock option by @EclipsesDev in #4093
- chore(legacy): Simplified the way of making rotation options for modules. by @mems01 in #4091
- feat(legacy): ColorSettings option. by @mems01 in #4109
- chore(legacy): added freelook translation by @EclipsesDev in #4132
- fix(legacy): Attempt at fixing concurrent exceptions. by @mems01 in #4133
- feat(legacy): ported hypixel bypasses & fixed vulcan velocity by @EclipsesDev in #4151
- feat(legacy): ported intavereduce velocity by @EclipsesDev in #4155
- fix(legacy): ConcurrentModificationException Crash by @EclipsesDev in #4156
- fix(legacy): missing prefix on liquidchat by @EclipsesDev in #4164
- feat(legacy): BlockSafe Scaffold option. by @mems01 in #4160
- feat(legacy): projectileaimbot (gravitytype & otheritems) by @EclipsesDev in #4172
- feat(legacy): added fakelag min/max distance by @EclipsesDev in #4173
- feat(legacy): staffdetector gommehd staff list & velocity check by @EclipsesDev in #4174
- fix(legacy): disable backgroundshader on resoucepackgui by @EclipsesDev in #4188
- fix(legacy): tower not on move option by @EclipsesDev in #4189
Full Changelog: b97...b98
v0.16.0
What's Changed
- fix: velocity paused indefinitely by @1zun4 in #4097
- made rotation box more visible by @larryngton2 in #4051
- Update de_de.json by @Jucku in #4045
- Update ru_ru.json by @zhevonez in #4049
- Completion zh_cn by @latiao-1337 in #4099
- chore: update VFP to 3.4.8 by @1zun4 in #4107
- feat: ItemTags module by @MukjepScarlet in #4094
- feat: add max distance value to BedPlates by @MukjepScarlet in #4081
- chore(deps): bump org.junit.jupiter:junit-jupiter from 5.11.1 to 5.11.2 by @dependabot in #4092
- feat: add OnlyExposure option to XRay (#3964) by @MukjepScarlet in #4105
- feat: noslow fluid collision by @1zun4 in #4108
- feat: Scaffold block counter as HUD component by @MukjepScarlet in #4114
- fix: block counter being stuck after disabling scaffold by @SenkJu in #4122
- chore: do not label nextgen issues/PRs as dev build by @1zun4 in #4124
- hypixel bypasses by @liquidsquid1 in #4042
- Update MurderMysterySwordDetection.kt by @easyloo in #4129
- refactor: improvement of chunk scanner performance by @MukjepScarlet in #4123
- feat: DamageParticles module by @MukjepScarlet in #4115
- feat: multiple freeze mode (queue, cancel, stationary) by @1zun4 in #4134
- feat: freeze balance warp by @1zun4 in #4135
- fix: telly not resetting jump ticks by @1zun4 in #4157
- fix: telly random on jump by @1zun4 in #4158
- feat: vomit module by @1zun4 in #4167
- fix: apply CORS restrictions by @1zun4 in #4168
- fixed intave velocity by @larryngton2 in #4150
- fix(nextgen): “On Tick” rotation modes of Scaffold/KillAura being detected by Grim. by @mems01 in #4177
- Update MurderMysterySwordDetection.kt by @easyloo in #4144
- update ru_ru and en_us by @zhevonez in #4159
New Contributors
- @MukjepScarlet made their first contribution in #4094
Full Changelog: v0.15.1...v0.16.0
v0.15.1
What's Changed
- feat: no miss cooldown by @1zun4 in #4057
- chore: less complicated option for Velocity ExemptGrim117 by @1zun4 in #4058
- fix: velocity modify chance inverted by @1zun4 in #4060
- feat: prettier log messages by @ccetl in #4004
- fix: removal of html/frame component until PR complete by @1zun4 in #4070
Full Changelog: v0.15.0...v0.15.1
v0.15.0
What's Changed
- fix: .value doesn't allow alpha in colors by @ccetl in #3934
- feat: make bed-defender build more material efficient by @ccetl in #3919
- feat: allow exact fov values in no-fov by @ccetl in #3924
- chore(deps): bump org.junit.jupiter:junit-jupiter from 5.11.0 to 5.11.1 by @dependabot in #3985
- feat: bind action setting by @ccetl in #4002
- Completion zh_cn by @latiao-1337 in #3983
- rewrote de_de.json by @Jucku in #3961
- Update ru_ru.json by @zhevonez in #3951
- feat: add new options to custom-ambience by @ccetl in #3932
- intave velocity by @larryngton2 in #3894
- feat: module zoom by @ccetl in #3938
- feat(nextgen): Made Backtrack process packets out of the tick loop. by @mems01 in #4007
- refactor: remove unused code, improve style by @ccetl in #4006
- chore(deps): bump com.github.node-gradle.node from 7.0.2 to 7.1.0 by @dependabot in #4008
- feat: prophunt from legacy by @commandblock2 in #3978
- feat: new AutoTotem taking modes by @d1n3x3z7 in #3959
- feat: wind charge trajectory by @1zun4 in #4012
- feat: Improve Ignite, rename it to AutoTrap by @superblaubeere27 in #3776
- feat: MultiActions by @ManInMyVan in #3984
- fix: client GUIs affecting attack cooldown by @1zun4 in #4013
- fix: wind-charge not considered throwable by @1zun4 in #4014
- fix: inv-cleaner and auto-totem conflict by @1zun4 in #4015
- fix: sensitive addr on rpc by @1zun4 in #4018
- chore: autotrap description by @1zun4 in #4020
- feat: point tracker update by @1zun4 in #4023
- refactor: hypixel motion disabler by @1zun4 in #3945
- feat: velocity improvements by @1zun4 in #4026
- feat: only block option on fast place by @1zun4 in #4027
- feat: allow killaura to aim through walls (but not attack) by @1zun4 in #4028
- feat: gaussian factor and chance by @1zun4 in #4032
- fix: gaussian offset default by @1zun4 in #4033
- feat: short stop by @1zun4 in #4035
- chore: short stop shorter duration name by @1zun4 in #4036
- feat: antibot improvements by @1zun4 in #4038
- feat: rotation visual options (vector line, dot, camera) by @1zun4 in #4040
- improvements by @larryngton2 in #3950
New Contributors
Full Changelog: v0.14.0...v0.15.0