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feat(Backtrack): added more options #4852

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merged 3 commits into from
Dec 11, 2024

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larryngton2
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@larryngton2 larryngton2 commented Dec 10, 2024

  • renamed pauseOnHit to pauseOnHurtTime and added custom hurtTime slider
  • added target modes:
    • attack, the enemy is determined by who you have attacked (good when using high ms)
    • range, backtrack sets your enemy to the closest player within the allowed range (good for lower ms and this also allows you to use your max attack range as the min backtrack range in order to only lag when you cant attack the enemy anymore in order to actually get more reach)

renamed pauseonhit and added custom hurtTime
@larryngton2 larryngton2 changed the title feat(Backtrack): added customizable PauseOnHurtTime feat(Backtrack): added more options Dec 11, 2024
@1zun4 1zun4 added this to the 0.22.0 milestone Dec 11, 2024
@1zun4 1zun4 merged commit 53c2550 into CCBlueX:nextgen Dec 11, 2024
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DataM0del pushed a commit to DataM0del/LiquidBounce that referenced this pull request Dec 12, 2024
- renamed pauseOnHit to pauseOnHurtTime and added custom hurtTime slider
- added target modes:
     - attack, the enemy is determined by who you have attacked (good when using high ms)
     - range, backtrack sets your enemy to the closest player within the allowed range (good for lower ms and this also allows you to use your max attack range as the min backtrack range in order to only lag when you cant attack the enemy anymore in order to actually get more reach)
@larryngton2 larryngton2 deleted the pauseonhit-thing branch December 24, 2024 09:45
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2 participants