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Handlebar Rotation with Wheel (for Bikes)

Grinch_ edited this page Jan 23, 2024 · 1 revision

Overview

This feature enables the integration of realistic handlebar rotation synchronized with wheel movement for bike models. By utilizing the fork_front and handlebars nodes, you can achieve dynamic handlebar rotation that corresponds to the wheel's motion, enhancing the realism of bike controls. This feature is compatible with default bikes, requiring the presence of these two specific nodes.

Requirements

To implement this feature, ensure you have the following:

  1. A bike model (.dff file) that you want to enhance with handlebar rotation.
  2. The bike model should include the fork_front and handlebars nodes.

Steps

To integrate handlebar rotation with wheel movement, follow these steps:

  1. Open your bike model (.dff file) using modeling software like 3ds Max, Blender, or ZModeler.
  2. Locate or create the fork_front and handlebars nodes within the model. Ensure they are appropriately positioned to represent the bike's front fork and handlebars.
  3. Save your modified bike model.

Example

Consider the following example:

  • Suppose you have a bike model with the nodes fork_front and handlebars properly placed.
  • Open your bike model using modeling software and ensure the fork_front and handlebars nodes are present.
  • Save your modified bike model.

When you ride your bike in the game, the handlebars will dynamically rotate in coordination with the wheel movement, providing a more realistic biking experience.

Compatibility

This feature is designed to work seamlessly with default bikes as long as they include the fork_front and handlebars nodes. You can enhance the realism of bike controls without the need for additional components.