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Gear Change Sound (for Vehicles)
Grinch_ edited this page Jan 22, 2024
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ModelExtras allows you to incorporate custom gear-changing sounds into your model. To enable this feature, you need to add a specific dummy to your model and ensure the correct directory structure for the sound files. Follow the steps below for seamless integration.
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Dummy Naming:
- Add a dummy to your model with the name
x_gs_<sound_name_without_extension>
. - Replace
<sound_name_without_extension>
with the actual name of your gear-changing sound file without the extension.
- Add a dummy to your model with the name
-
Create Directory:
- Establish a directory structure within your project named
ModelExtras\audio
. - Place your custom gear-changing sound file in this directory, ensuring it is in the .wav format.
Project Root ├── ModelExtras │ └── audio │ └── your_sound_file.wav
- Establish a directory structure within your project named
Suppose you want to associate a custom gear-changing sound named engine_shift.wav
with your model.
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Add a dummy to your model named
x_gs_engine_shift
. -
Create a directory structure:
Game Root ├── ModelExtras │ └── audio │ └── engine_shift.wav
By following these steps, you enable ModelExtras to play the specified custom gear-changing sound (engine_shift.wav
) when triggered by the associated dummy (x_gs_engine_shift
). This enhances the audio experience associated with gear changes in your model.