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Gear Change Sound (for Vehicles)

Grinch_ edited this page Jan 22, 2024 · 2 revisions

Custom Gear Change Sounds

Overview

ModelExtras allows you to incorporate custom gear-changing sounds into your model. To enable this feature, you need to add a specific dummy to your model and ensure the correct directory structure for the sound files. Follow the steps below for seamless integration.

Dummy Setup

  1. Dummy Naming:
    • Add a dummy to your model with the name x_gs_<sound_name_without_extension>.
    • Replace <sound_name_without_extension> with the actual name of your gear-changing sound file without the extension.

Sound File Directory

  1. Create Directory:

    • Establish a directory structure within your project named ModelExtras\audio.
    • Place your custom gear-changing sound file in this directory, ensuring it is in the .wav format.
    Project Root
    ├── ModelExtras
    │   └── audio
    │       └── your_sound_file.wav
    

Example

Suppose you want to associate a custom gear-changing sound named engine_shift.wav with your model.

  1. Add a dummy to your model named x_gs_engine_shift.

  2. Create a directory structure:

    Game Root
    ├── ModelExtras
    │   └── audio
    │       └── engine_shift.wav
    

By following these steps, you enable ModelExtras to play the specified custom gear-changing sound (engine_shift.wav) when triggered by the associated dummy (x_gs_engine_shift). This enhances the audio experience associated with gear changes in your model.