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Chains (for Vehicles)
Vehicle Chains are a series of interconnected nodes played sequentially, supporting both forward and reverse gears. Each chain consists of multiple nodes that contribute to the overall animation. Below are the guidelines to create and manage Vehicle Chains.
Parent Structure: Create a parent object named x_chain to serve as the overarching container for all the vehicle chains.
Chain Models: Add individual chain models as children under the x_chain parent. You can include as many chain models as desired, with more models enhancing the animation realism.
**Dummy Order:**The order of dummies is crucial for proper animation sequencing. For forward animation, ensure that dummies are named and played from top to bottom (e.g., 1, 2, 3, 4...). For reverse animation, arrange dummies to be played from bottom to top (e.g., 4, 3, 2, 1...).
- Suppose you have a vehicle with three chain models and want to set up a realistic animation:
- Create a parent object named x_chain.
- Add three chain models as children under x_chain.
- Name the dummies in each chain model following the sequence order. For forward animation, use names like 1, 2, 3; for reverse animation, use names like 3, 2, 1.
x_chain
├── 1
├── 2
├── 3
├── 4
├── 5
By adhering to this structure, you ensure a seamless and realistic vehicle chain animation experience in both forward and reverse gears.