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Sign override struct
skzk edited this page Aug 13, 2023
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Field(s) | Description | ||||||||
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u32 id
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The ID of the sign item being changed, as defined by its sign_board_template .
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token area_name
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The name of the sign area that is being changed (e.g. ml7 ), as defined by its sign_template_board_binding .
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u32 attribute_count array_struct attributes
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Overridden attributes of this sign item. For each attribute:
Sign text can be formatted with a subset of HTML tags. The following tags are currently found in the defs, though other supported tags may exist:
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker