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Node
Field(s) | Description |
---|---|
u64 uid
|
The UID of the node. |
fixed3 position
|
The position of the node (global, not relative to the sector) multiplied by 256. |
quaternion rotation
|
The rotation of the node. |
u64 backward_item_uid u64 forward_item_uid
|
UIDs of the backward and forward items. For polyline items such as roads, the backward item is the item "behind" the node and the forward item is the item "in front of" the node. For prefabs, nodes with nothing attached to them hold the prefab as forward item. When a polyline item is attached to a prefab node, whether the prefab is the backward or forward item depends on the direction of the attached item. When another prefab is attached to a prefab node, the order is irrelevant unless one of the nodes is the origin, which must hold its prefab as the forward item. For single node items or path items, the forward item is the item and the backward item is null. |
u32 flags
|
Flags:
Bit 0: Is red node Country IDs can be found in |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker