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Company
skzk edited this page Jan 21, 2024
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A prefab slave item for company prefabs.
Item ID: 0x06 (6)
Item file: base
Field(s) | Description |
---|---|
struct kdop_item
|
See k-DOP item. Flags: |
token company_name
|
Name of the company. |
token city_name
|
The city this company is in, as defined in If the company is not inside a City item, the game will display the error message "Company at position x;y;z is not inside city area". |
u64 prefab_uid
|
The UID of the prefab this item is linked to. |
u64 node_uid
|
The UID of the main node of this item. This node is linked to the CompanyPoint spawn point type of the prefab model. |
u32 node_count array_u64 node_uids
|
UIDs of nodes which represent the prefab's spawn points. |
array_u32 node_flags |
A flag field for each spawn point.
Bits 0-3: The spawn point type. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker