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Releases: WillPower3309/swayfx

swayfx 0.4

29 Apr 05:34
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After too long of a break between releases, the swayfx team is proud to announce that swayfx 0.4 is ready for release!

SwayFX 0.4 is based on sway 1.9

What's Changed

New Contributors

Full Changelog: 0.3.2...0.4

swayfx 0.3.2

07 Jul 03:19
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SwayFX 0.3.2 is based on Sway 1.8.1

This is a simple bugfix release.

What's Changed

  • fix: crash when moving tabbed container to scratchpad by @rehanzo in #182
  • fix: consider dim introduced transparency for blur by @rti in #184
  • fix: crash when splitting inside stacking container by @rehanzo in #187
  • Fixed blur/surfaces dst_box not being offset by the titlebar height by @ErikReider in #185
  • Fix toplevel borders by @EvysGarden in #171

New Contributors

Full Changelog: 0.3.1...0.3.2

swayfx 0.3.1

02 Jun 23:23
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SwayFX 0.3 is based on Sway 1.8.1

This is a simple bugfix release.

What's Changed

  • Fix blur not being able to blur edges of damage by @ErikReider in #168
  • fix: crash when splitting inside tabbed container by @RAR27 in #180
  • fix: update stencil if the output size changes by @ErikReider in #178

New Contributors

Full Changelog: 0.3...0.3.1

swayfx 0.3

21 May 05:15
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SwayFX 0.3 is based on Sway 1.8.1

What's Changed

New Contributors

Full Changelog: 0.2...0.3

swayfx 0.2

11 Mar 04:00
3b10173
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SwayFX v0.2 is based on Sway v1.8.1

What's Changed

New Contributors

Full Changelog: 0.1.1...0.2

Enjoy!

The swayfx team

swayfx 0.1

14 Nov 07:02
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SwayFX v0.1 is based on Sway v1.7

At long last, the initial release of SwayFX! We are dubbing this release version 0.1, as ideally, 1.0 will include all of the popular picom compositor effects. For now (as in this release), SwayFX contains rounded window corners, rounded borders, and rounded titlebars. SwayFX v0.1 also includes application saturation control, and support for treating the scratchpad as minimize.

Enjoy!

  • William McKinnon

(I'd like to drop a big thanks to @ErikReider for helping to implement the rounded window borders, and for implementing the saturation control, as well as handling our build scripts)