Releases: IntelOrca/biorand
Releases · IntelOrca/biorand
BioRand 2.1.7
- [Change] Remove RE 1 BGM 40 out of music rotation, too short.
- [Change] RE 2, update Regina model.
- [Fix] #137: RE 1, room 10F, Rebecca disappears after leaving potentially causing softlock.
- [Fix] #164: RE 2, room 208, enemies in safe room even when option unchecked.
- [Fix] #165: RE 1, room 400, moving statue over hole in guard house hall can crash game.
- [Fix] #168: RE 1, room 309, Barry vs. hunter crash.
- [Fix] #171: RE 2, room 10D, enemy out of bounds when random enemy position enabled.
- [Fix] #173: RE 2, room 203, softlock when Tyrant hits you off ladder.
- [Fix] #174: RE 2, room 300, confusing if cutscene plays from wrong door.
- [Fix] #175: RE 2, room 400, cutscene adds invisible wall / camera glitch.
- [Fix] #177: RE 2, room 405, crash caused by lots of tyrants.
- [Fix] #178: RE 2, room 101, crash when NPC is em90.
- [Fix] #179: RE 2, room 402, crash due to random NPC.
- [Fix] #180: RE 2, room 40E, crash when random enemy placement enabled.
- [Fix] #183: RE 1, obtaining 003 key requires helmet key.
- [Fix] #184: RE 1, room 116, broken shotgun cannot be placed.
- [Fix] #186: RE 2, room 202, Claire B crash with random enemy placements.
- [Fix] #187: RE 2, room 21B, wall unexpectedly unblocked for Leon in door rando.
- [Fix] #189: RE 2, Irons backwards animation glitches.
BioRand 2.1.6
- [Enhancement] Add settings to control enemy quanity and whether they appear in save rooms.
- [Enhancement] Report issue with seed now inserts version info into issue body.
- [Fix] #147: RE 2, Regina inventory has yellow line artefacts.
- [Fix] #153: RE 2, room 201, crash at licker window with random enemies enabled on Claire.
- [Fix] #154: RE 2, room 200, glitch when enemy attacks during cutscene.
- [Fix] Increase volume of some BGM tracks.
- [Fix] RE 2, Alyssa inventory shows Claire.
- [Fix] RE 2, Irons, Kendo and Marvin have wonky walk animations.
- [Fix] RE 2, room 403, Leon switches to Ada when going down the lift.
- [Fix] RE 2, room 405, prevent enemy repositioning for random placement.
- [Fix] RE 2, some enemies are out of bounds when random enemy placement is enabled.
BioRand 2.1.5
- [Feature] RE 2, Add Ada as a playable character.
- [Feature] RE 2, Add Alyssa (RE Outbreak) as a playable character and NPC.
- [Feature] RE 2, Add Jake (RE 6) as a playable character and NPC.
- [Feature] RE 2, Add Piers (RE 6) as a playable character and NPC.
- [Feature] RE 2, Add random enemy positions and quantities.
- [Feature] RE 2, Add Regina (Dino Crisis) as a playable character.
- [Feature] RE 2, Birkin / G1 can now appear with random enemy placements enabled.
- [Enhancement] Title backgrounds now have BioRand logo.
- [Fix] #124: RE 2, room 601, softlock due to partner flag in door rando.
- [Fix] #125: Random enemy placements places enemies in cutscene rooms.
- [Fix] #127: Firing the grenade launcher (explosive) crashes the game.
- [Fix] #128: Cabin key spawned in A scenario non-door rando.
- [Fix] #131: RE 2, room 404, Claire softlock when partner is not Sherry.
- [Fix] #132: RE 2, room 409, Irons invisible during Ada / Annette cutscene.
- [Fix] #142: RE 2, room 601, soft lock when door is locked.
- [Fix] #143: RE 1, room 10E, crash when dog is in closet.
- [Fix] RE 2, Hunk model..
- [Fix] RE 2, Kevin voice lines do not play.
- [Fix] RE 2, Richard PLD injured texture was incorrect.
- [Fix] RE 2, room 21B, lift is not randomized for Leon.
- [Fix] RE 2, room 40A, voices not randomized for Claire.
- [Fix] RE 2, room 611, crash when em90 is used.
- [Fix] RE 2, William, two voice lines do not play.
- [Fix] Reduce chance of duplicates in voice randomization.
- [Fix] Volume of some BGM tracks were too loud.
BioRand 2.1.4
- [Feature] Claire / female playable characters can now use all of Leon's weapons.
- [Feature] Inventory can now be randomized for RE 2.
- [Enhancement] Add description to rebirth mod selection.
- [Enhancement] Add Josh and Doug radio voice lines from RE 5.
- [Enhancement] Add Mike radio voice lines from RE 4.
- [Enhancement] Add more Ada voice lines from RE: Umbrella Chronicles and RE: The Darkside Chronicles.
- [Enhancement] Add more Hunk voice lines from RE: Umbrella Chronicles.
- [Enhancement] Add more music tracks from RE: Code Veronica, RE 4, RE 5, RE:UC, and RE:DC.
- [Enhancement] Add more RE: Code Veronica music tracks.
- [Enhancement] Allow Leon to use Claire's handgun.
- [Enhancement] Custom voice files can now use conditions and kind. E.g.
joe-chris_radio.ogg
orjoe-nojill.ogg
. - [Enhancement] Inventory randomization can now be toggled on or off.
- [Enhancement] Speed up music randomization by utilizing all processor cores.
- [Change] Hunk model updated to be more similar to RE 2 Remake.
- [Change] Normalize volume of William's voice lines.
- [Change] Random inventories can now contain mixed herbs and ammo for the random weapon.
- [Change] RE 2, enemy ratios for easy difficulty adjusted.
- [Change] RE 2, room 106, enable back door in door randos.
- [Fix] #95: RE 2, room 614, Claire A cutscene softlocks.
- [Fix] #106: RE 1, room 502, possible softlock if cutscene plays.
- [Fix] #114: RE 2, room 409, crash when Annettee is swapped with Sherry (jacket).
- [Fix] #119: RE 1, room 203, Barry cutscene can softlock.
- [Fix] #120: RE 1, room 307, item 3 is only available if Barry is triggered.
- [Fix] #121: RE 1, room 308 Barry cutscene can crash game.
- [Fix] #122: Config button's function doesn't reflect its name.
- [Fix] #123: RE 1, room 30C, item not present.
- [Fix] RE 2, Hurt Ark and William models / textures not correct.
- [Fix] RE 2, main fuse is never placed for Leon door randos.
- [Fix] RE 2, non-door rando, scenario B key items in scenario A start area.
- [Fix] RE 2, room 20E, softlock due to item on other side of mirror.
- [Fix] RE 2, room 214, item may not be in scenario B.
- [Fix] RE 2, room 216, Leon B, enemies may be present during cutscene.
- [Fix] RE 2, room 505, Claire B cutscenes.
BioRand 2.1.3
- [Fix] RE 2, softlock due to door change after cutscene in 60C.
BioRand 2.1.2
- [Fix] RE 2, every seed fails in 2.1.1.
BioRand 2.1.1
- [Feature] RE 1, implement document/item randomization for RE 1.
- [Feature] RE 2, Add more music tracks from RE 0.
- [Feature] RE 2, Add results music track from RE 5.
- [Feature] RE 2, Add Ark Thompson (RE Survivor) as a playable character and NPC.
- [Feature] RE 2, Add Kevin Ryman (RE Outbreak) as a playable character and NPC.
- [Feature] RE 2, Add Sherry Birkin as a playable character.
- [Feature] RE 2, Add William Birkin as a playable character and NPC.
- [Enhancement] Countdown/alarm music tracks now swapped with another countdown track (non-door rando only).
- [Enhancement] Reduce chance of unused rooms in door rando.
- [Enhancement] RE 1, randomize ladder in room 302 and 406.
- [Enhancement] RE 2, allow randomization of radio to any character (inc. Brad).
- [Enhancement] RE 2, enable room 101 front door in door rando.
- [Enhancement] RE 2, enable room 103 gate in door rando.
- [Enhancement] RE 2, enable room 10C middle door in door rando.
- [Enhancement] RE 2, enable room 11B in door rando.
- [Enhancement] RE 2, enable room 20E in door rando.
- [Enhancement] RE 2, enable room 400 in door rando.
- [Enhancement] RE 2, enable room 404 in door rando.
- [Enhancement] RE 2, enable room 701 in door rando (scenario A).
- [Enhancement] RE 2, force most cutscenes (regardless of scenario) to play in door rando.
- [Change] RE 1, room 20D, make clip low priority.
- [Change] RE 2, room 204, prevent confusion due to change of player position.
- [Change] RE 2, room 703, prevent confusion due to cutscene.
- [Fix] #94: RE 1, using Helmet Key before killing Plant 42 crashes the game.
- [Fix] #102: RE 1, room 405, cutscene crashes when enemies are swapped.
- [Fix] #103: RE 1, room 11A, crests are already placed in door rando.
- [Fix] #104: RE 1, room 208, dog spawn crashes the game.
- [Fix] #105: RE 1, enemy swap with tyrant 2 crashes game.
- [Fix] #107: RE 2, room 20C, 109, tyrant encouters crash the game.
- [Fix] #108: RE 2, room 307, softlock caused by swap with Irons.
- [Fix] #110: RE 2, room 110, moths crash the game.
- [Fix] RE 1, prevent Yawn 2 from spawning anywhere other than lesson room.
- [Fix] RE 2, NPC randomization in room 505.
- [Fix] RE 2, player death sound not randomized.
- [Fix] RE 2, room 216, 301, Ada NPC swap softlocks when partner flag is enabled.
- [Fix] RE 2, room 400, Sherry scream not randomized.
- [Fix] RE 2, room 404, Leon's voice not randomized.
- [Fix] RE 2, room 604, Ada's grunts not randomized.
- [Fix] RE 2, Sherry/swap height positioning in cutscenes.
BioRand 2.0.3
- [Change] RE 1, make x-ray lab room wooden box items low priority.
- [Change] RE 2, room 205, do not randomize enemies.
- [Change] RE 2, room 309, now bi-directional for Leon and remove ladder lock.
- [Change] RE 2, room 301, allow Ben to be swapped with Irons in death cutscene.
- [Fix] #82: Room 104 items are not low priority in RE 1.
- [Fix] #86: RE 1 double doors to plant 42 room is not randomized.
- [Fix] #87: RE 1 Barry Forrest cutscene NPC rando always Barry.
- [Fix] #88: RE 1 softlock with Tyrant 1 elevator cutscene.
- [Fix] #89: RE 2 Vaccine placed in RPD in Claire B.
- [Fix] #90: Improve tooltips for door rando sliders.
- [Fix] #91: RE 1 "file is already in use by another process" error occurs.
- [Fix] RE 1, room 408, snakes are floating.
- [Fix] RE 2, room 608, sherry voice not randomized in room 608.
- [Fix] RE 2, room 115, Leon NPC not randomized for Claire B.
- [Fix] RE 2, potential softlock if manhole cover is open for Claire.
- [Fix] RE 2, room 301, softlock when swapping Ada NPC swap.
BioRand 2.0.2
- [Change] Avoid duplicate actors in include type pool.
- [Change] Allow any NPC for Ada swap in room 300.
- [Fix] Make Barry's gift in room 203 low priority for RE 1.
- [Fix] Improve RE2 directory validation.
- [Fix] Potential issues with room 303.
- [Fix] Update model textures for damage.
- [Fix] #60: Room 409 two music tracks play.
- [Fix] #70: Killing Chimeras crashes RE 1.
- [Fix] #71: BGM tracks larger than 30 MiB crash RE 1.
- [Fix] #74: Room 60C cutscene has no randomized voice for Annette NPC.
- [Fix] #75: Chess piece not locked to clock tower to ensure G boss spawns.
- [Fix] #76: Music is replaced with ambient sounds from RE 1.
- [Fix] #77: Small key spawns with 0 quanity.
- [Fix] #81: Duplicate items when playing with "Shuffle default items".
BioRand 2.0.1
- Fix opcode NOP logic not working, caused many crashes, and player swaps.
- Fix Annette player model.
- Fix RE2 safe theme replaced with calm music instead of safe music.