Releases: IntelOrca/biorand
Releases Β· IntelOrca/biorand
BioRand 3.2.7
- [Feature] RE 1, add Donna, Helena, and Yoko as playable characters.
- [Feature] RE 2, add Angie, Bela, Cassandra, Daniela, Donna, Excella, Helena, and Yoko as playable characters.
- [Feature] RE 3, add Bela, Cassandra, Daniela, Excella, Helena, and Yoko as playable characters.
- [Enhancement] Increase playable character dropdown limit to 128.
- [Fix] #889: RE 2, valve handle can be placed in helicopter fire.
BioRand 3.2.6
- [Fix] Randy Rando when Japanese text is enabled.
BioRand 3.2.5
- [Feature] Add BGM for RE 0 (N64) and RE 7.
- [Feature] Enable or disable hidden key items.
- [Feature] RE 1, add Andy, Eveline, Mark, Niikolai (RE3R), and Sherry (RE2R) as playable characters.
- [Feature] RE 1, add Jessica (Revelations), Jill (BSAA) (RE 5), Jim (Outbreak), and Misty (RE 2) as playable characters.
- [Feature] RE 2, add Cindy (Outbreak), Jim (Outbreak) as playable characters.
- [Feature] RE 2, add Claire (CV), Irving (RE 5), Jill (BSAA) (RE 5), and Jack Baker (RE 7) as playable characters.
- [Feature] RE 2, add Randy Rando.
- [Feature] RE 2, add Steve G1 skin.
- [Feature] Replace weapon slider with list selection.
- [Enhancement] Include soft segment enders in single segment door randos.
- [Enhancement] RE 1, randomize main hall doors.
- [Enhancement] RE 2, orca skin, updated sounds.
- [Enhancement] RE 2, prevent playing wrong scenario.
- [Enhancement] Update and add more voice lines.
- [Change] RE 1, 108, randomize dogs to any enemy.
- [Fix] #823: RE 1, generation gets stuck rather than showing message.
- [Fix] Missing hurt sounds for Nikolai and Tyrell.
- [Fix] Random events sometimes enabled for RE 1 and RE 3.
- [Fix] RE 2, room 403, lighter requires lighter.
- [Fix] Same seed produces different enemies across devices.
BioRand 3.2.4
- [Feature] RE 2, add orca dog enemy skin.
- [Change] RE 2, room 613, larvae removed from room due to #797.
- [Fix] #791: RE 3, room 217, text disappears.
- [Fix] #794: RE 3, room 408, shooting explosive box with hunter gammas crashes the game.
- [Fix] #795: RE 2, room 409, potential softlock with fan vent.
- [Fix] #797: RE 2, room 613, crash due to larvae and random events.
- [Fix] #800: RE 2, room 614, enemies in cutscene for Claire A door rando.
- [Fix] #805: RE 3, Room 113, crash due to Hunters Gamma.
- [Fix] #806: RE 3, room 417, hospital explodes in door rando causing softlock.
- [Fix] #810: RE 3, room 103, arms crash.
- [Fix] RE 2, room 403, lighter placed in dark.
BioRand 3.2.3
- [Fix] #786: RE 1, room 301, crash due to bees.
- [Fix] Last room appearing in any segment.
BioRand 3.2.2
- [Change] RE 2, improve trade NPC message.
- [Change] Tweak health item ratio.
- [Fix] #697: RE 3, room 309, statue items unavailable after puzzle.
- [Fix] #706: RE 3, text 50A, text disappears.
- [Fix] #773: RE 2, room 113, 614, enemies attack in cutscene.
- [Fix] #783: RE 3, room 200, crash when enemy is spider.
- [Fix] RE 1, potential soft lock in door randomizer.
- [Fix] RE 1, room 10F, potential softlock in door rando.
- [Fix] RE 1, room 205, dogs crash game during cutscene.
- [Fix] RE 3, room 20F, crash when NPC is Irons.
- [Fix] generation error when randomize NPCs is disabled.
BioRand 3.2.1
- [Fix] #756: RE 1, room 10F, Jill softlock when using music notes.
- [Fix] #757: RE 2, room 309, random event crash.
- [Fix] #759: RE 2, room 304, Claire crash when partner uses ledge.
- [Fix] #760: RE 2, room 10C, arms can prevent statue push.
- [Fix] #769: RE 2, room 601, Leon B crash.
- [Fix] launch when no settings file.
- [Fix] pasting of seed.
BioRand 3.2.0
- [Feature] Add custom content folder (
%APPDATA%\biorand\data
). - [Feature] Add support for alternative PLD skins.
- [Feature] RE 2, add Ethan, Eveline, and William (G1) as playable characters.
- [Feature] RE 2, add random events.
- [Enhancement] RE 2, Update Kendo with zombie texture.
- [Enhancement] RE 2, Update Mark, and Regina PLD.
- [Change] Move RE 4 regenerator BGM to danger category.
- [Change] RE 2, room 20B, make item behind desk low priority.
- [Fix] #502: RE 2, Leon's partner character health is danger in some rooms.
- [Fix] #687: RE 2, room 219, crash due to G-Adult.
- [Fix] #694: RE 3, room 110, locked RPD causes softlock.
- [Fix] #703: RE 2, room 10C, moths crash game.
- [Fix] #705: RE 1, room 100, crash during Jill poison cutscene.
- [Fix] #711: RE 2, room 309, crash due to enemies.
- [Fix] #747: RE 1, mini spiders crash game during first Hunter cutscene.
- [Fix] RE 2, moths can crash the game.
- [Fix] RE 2, room 106, fix door crash.
- [Fix] RE 2, room 114, Claire zombie cutscene and random events.
- [Fix] RE 2, room 206, 60D, exclude moths.
- [Fix] RE 2, room 60B for Claire.
- [Fix] RE 2, room 614, enemies during cutscene.
BioRand 3.1.8
- [Feature] Add and improve BGM for RE:CV, RE 0, RE 4, RE 5, RE1R, RE2R.
- [Feature] Add BGM for RE 1.5, RE Survivor.
- [Feature] Add more radio voice lines.
- [Feature] RE 1, randomize lab announcer.
- [Feature] RE 2, randomize lab announcer, narrator, and monster/screams.
- [Feature] RE 1, allow pass code door to be unlocked from other side.
- [Feature] RE 2, add Andy (Survivor), Jessica (Revelations), Lily (Survivor), Mark (Outbreak), Rodrigo (CV), Vincent (Survivor) as playable characters.
- [Feature] RE 2, add Lady D (RE8), Nemesis (RE3R) Neptune (RE1), zombies (RE1), zombie (RE1R) enemy skins.
- [Feature] RE 2, enemies can now spawn in cutscene rooms.
- [Enhancement] Add tooltips to item distribution chart.
- [Enhancement] Improve audio quality for Ark, Ashley, Krauser, Lott, William.
- [Enhancement] Increase NPC and enemy skin limit.
- [Enhancement] RE 2, room 614, enable enemies.
- [Enhancement] RE 2, update Lott model.
- [Enhancement] RE 3, allow sliding worm in all rooms.
- [Enhancement] RE 3, room 109, room 123, randomize enemy placements.
- [Change] RE 2, room 200, no longer classified as safe room.
- [Change] RE 3, alter enemy limits.
- [Change] RE 3, update enemy constraints.
- [Fix] #93: RE 1, two music books placed for Jill.
- [Fix] #507: RE 2, room 613, silent enemies.
- [Fix] #595: RE 2, Irons voice line labeled as Ben.
- [Fix] #652: RE 3, room 508, crash due to Jill NPC.
- [Fix] #663: RE 3, room 111, crash when zombie uses spit attack.
- [Fix] #664: RE 2, room 613, crash due to G-Adult.
- [Fix] #665: RE 2, Spider spawned when slider was set to none.
- [Fix] #666: RE 1, room 513, incorrect voice.
- [Fix] #668: RE 2, room 612, crash due to moths.
- [Fix] #670: RE 3, room 205, crash due to incompatible NPC.
- [Fix] #671: RE 2, room 106, crash when opening door with no enemies.
- [Fix] #673: RE 1, room 40F, crash if hurt when using V-JOLT.
- [Fix] #676: RE 1, pass code door does not work in Mansion 1.
- [Fix] #678: RE 1, room 405, crash due to snakes during door cutscene.
- [Fix] #682: RE 3, crash at basement door due to arms.
- [Fix] enemy randomization logging in some rooms.
- [Fix] generate fail for RE 1 and 3.
- [Fix] muted enemies when NPC is in room.
- [Fix] NPC gifts always being FAS.
- [Fix] player voice and local variables.
- [Fix] random events when npc or voice rando is off.
- [Fix] RE 1, crash in crank rooms due to wasps.
- [Fix] RE 1, emblems not randomized.
- [Fix] RE 1, music score not randomized for Jill.
- [Fix] RE 1, prevent battery from being placed in caves.
- [Fix] RE 2, inventory menu is in JPN.
- [Fix] RE 2, room 300, Ben heard instead of Irons replacement.
BioRand 3.1.7 π(1-Year Anniversary)π
- [Feature] Increase maximum average number of enemies to 16.
- [Feature] RE 1, helmet key now available in mansion 1.
- [Feature] RE 1, keep escape lab key in Tyrant room.
- [Feature] RE 1, mansion 2 only rooms now accessible in mansion 1.
- [Feature] RE 2, add Carlos, Mikhail, Nikolai, Jill from RE3R as playable characters.
- [Feature] RE 2, add Misty as playable character.
- [Feature] RE 2, add Zombies (RE 1.5), Gorilla (RE 1.5), Hunter (RE 3).
- [Feature] RE 3, enable all enemy types in all rooms.
- [Enhancement] Marvin, add lines from RE 2 trial.
- [Enhancement] RE 2, Nemesis enemy skin now has faster RE 3-like animations.
- [Fix] #629: RE 2, room 103, G-Adult out of bounds.
- [Fix] #630: RE 3, room 30E, crash.
- [Fix] #630: RE 3, room 500, crash.
- [Fix] #632: RE 2, Room 119, crash when random placements is disabled.
- [Fix] #637: RE 3, room 414, crash due to NPC.
- [Fix] #638: RE 1, room 112, player is invisible.
- [Fix] #639: RE 3, room 50A, crash due to Carlos NPC change.
- [Fix] #640, BioRand has no minimize button.
- [Fix] RE 1, crash when lots of enemies in a room.
- [Fix] RE 1, improve enemy placement in a few small rooms.
- [Fix] RE 1, player sometimes invisible in rooms containing a mirror.
- [Fix] RE 1, web spinner had no room limit.
- [Fix] RE 2, room 20E, crash due to G-Adult.