BioRand 2.1.1
github-actions
released this
01 Jan 21:58
·
1459 commits
to master
since this release
- [Feature] RE 1, implement document/item randomization for RE 1.
- [Feature] RE 2, Add more music tracks from RE 0.
- [Feature] RE 2, Add results music track from RE 5.
- [Feature] RE 2, Add Ark Thompson (RE Survivor) as a playable character and NPC.
- [Feature] RE 2, Add Kevin Ryman (RE Outbreak) as a playable character and NPC.
- [Feature] RE 2, Add Sherry Birkin as a playable character.
- [Feature] RE 2, Add William Birkin as a playable character and NPC.
- [Enhancement] Countdown/alarm music tracks now swapped with another countdown track (non-door rando only).
- [Enhancement] Reduce chance of unused rooms in door rando.
- [Enhancement] RE 1, randomize ladder in room 302 and 406.
- [Enhancement] RE 2, allow randomization of radio to any character (inc. Brad).
- [Enhancement] RE 2, enable room 101 front door in door rando.
- [Enhancement] RE 2, enable room 103 gate in door rando.
- [Enhancement] RE 2, enable room 10C middle door in door rando.
- [Enhancement] RE 2, enable room 11B in door rando.
- [Enhancement] RE 2, enable room 20E in door rando.
- [Enhancement] RE 2, enable room 400 in door rando.
- [Enhancement] RE 2, enable room 404 in door rando.
- [Enhancement] RE 2, enable room 701 in door rando (scenario A).
- [Enhancement] RE 2, force most cutscenes (regardless of scenario) to play in door rando.
- [Change] RE 1, room 20D, make clip low priority.
- [Change] RE 2, room 204, prevent confusion due to change of player position.
- [Change] RE 2, room 703, prevent confusion due to cutscene.
- [Fix] #94: RE 1, using Helmet Key before killing Plant 42 crashes the game.
- [Fix] #102: RE 1, room 405, cutscene crashes when enemies are swapped.
- [Fix] #103: RE 1, room 11A, crests are already placed in door rando.
- [Fix] #104: RE 1, room 208, dog spawn crashes the game.
- [Fix] #105: RE 1, enemy swap with tyrant 2 crashes game.
- [Fix] #107: RE 2, room 20C, 109, tyrant encouters crash the game.
- [Fix] #108: RE 2, room 307, softlock caused by swap with Irons.
- [Fix] #110: RE 2, room 110, moths crash the game.
- [Fix] RE 1, prevent Yawn 2 from spawning anywhere other than lesson room.
- [Fix] RE 2, NPC randomization in room 505.
- [Fix] RE 2, player death sound not randomized.
- [Fix] RE 2, room 216, 301, Ada NPC swap softlocks when partner flag is enabled.
- [Fix] RE 2, room 400, Sherry scream not randomized.
- [Fix] RE 2, room 404, Leon's voice not randomized.
- [Fix] RE 2, room 604, Ada's grunts not randomized.
- [Fix] RE 2, Sherry/swap height positioning in cutscenes.