BioRand 2.1.6
github-actions
released this
15 Jan 12:56
·
1353 commits
to master
since this release
- [Enhancement] Add settings to control enemy quanity and whether they appear in save rooms.
- [Enhancement] Report issue with seed now inserts version info into issue body.
- [Fix] #147: RE 2, Regina inventory has yellow line artefacts.
- [Fix] #153: RE 2, room 201, crash at licker window with random enemies enabled on Claire.
- [Fix] #154: RE 2, room 200, glitch when enemy attacks during cutscene.
- [Fix] Increase volume of some BGM tracks.
- [Fix] RE 2, Alyssa inventory shows Claire.
- [Fix] RE 2, Irons, Kendo and Marvin have wonky walk animations.
- [Fix] RE 2, room 403, Leon switches to Ada when going down the lift.
- [Fix] RE 2, room 405, prevent enemy repositioning for random placement.
- [Fix] RE 2, some enemies are out of bounds when random enemy placement is enabled.