Releases: Innoactive/XR-Interaction-Component
Releases · Innoactive/XR-Interaction-Component
v1.8.2
v1.8.1
v1.8.0
1.8.0 (2021-04-16)
Bug Fixes
- displaying invalid material in editor again (bd43dcc)
- gitignore bracket issue (#94) (224179f)
- make default validation materials more visible (#103) (aacaa16)
- no compilations issues when using a legacy XRIT version (#99) (608e2d3)
- offset of action based xr setup set to 0,0,0 (#93) (17492a5)
- set position and rotation of xr locomotion handler correctly (#96) (58430fa)
- snapzone mode parameters now work (dc9c295)
- the highlighting logic was decoupled (#92) (a5261ba)
- xr interaction toolkit is now fixed at v1.0.0-pre.2 (#89) (a0f9533)
Features
v1.7.1
v1.7.0
v1.6.0
v1.5.0
v1.4.0
1.4.0 (2020-09-21)
Bug Fixes
- force select properly attaches object now (#64) (d175842)
- highlighted objects recover their renderer when they become disabled (#65) (03be66d)
- improved SnapZones for interactables with multiple collider (d27f160)
- snap zones are not locked while detached from their parent (#66) (96b2850)
- snap zones do not lose validation material anymore (#59) (e5580be)
- snappable will be properly snapped to snapzones when thrown (#63) (e9a74e3)
- the touchable property does not longer block the controllers (#62) (eada264)
Features
v1.3.0
1.3.0 (2020-09-07)
Bug Fixes
- fast forward snappables now snap immediately (#44) (3c2c377)
- snapzone: fix highlight to also show submeshes (#51) (4930840)
- fix HighlightProperty tests (#54) (157affb)
- fix positioning and rotation of fast forwarded snappables (#49) (1db7eb7)
- highlight now draws all submeshes not only the first (#46) (3a95551)
- snap zone highlight creation ignores empty meshes now (#53) (3b26258)
Features
v1.2.0
1.2.0 (2020-08-24)
Bug Fixes
- add new keyword to overriden method (#33) (95aa1b2)
- highlight property does not automatically add interactability (#41) (342710b)
- proper scale for automated snap zones out of child objects (#36) (1a3f5c7)
- set xr setup tracking origin to floor (#37) (4a1fcb8)
- snap zones prefabs now avoid invalid characters (#35) (cbf8f92)
- snap zones with pivot offset (9b6ea97)