Skip to content

Releases: Innoactive/XR-Interaction-Component

v1.8.2

11 May 09:42
6da1ab8
Compare
Choose a tag to compare

1.8.2 (2021-05-11)

Bug Fixes

  • teleportation property is now fired when the rig is teleported (#107) (a021109)

v1.8.1

04 May 12:06
f32ec23
Compare
Choose a tag to compare

1.8.1 (2021-05-04)

Bug Fixes

  • exception if the snap zone drawer is not initialized (#105) (dcfcd99)
  • snapzone highlight renderer are now excluded from highlight generation (0c02bd2)

v1.8.0

16 Apr 11:56
af26a6d
Compare
Choose a tag to compare

1.8.0 (2021-04-16)

Bug Fixes

  • displaying invalid material in editor again (bd43dcc)
  • gitignore bracket issue (#94) (224179f)
  • make default validation materials more visible (#103) (aacaa16)
  • no compilations issues when using a legacy XRIT version (#99) (608e2d3)
  • offset of action based xr setup set to 0,0,0 (#93) (17492a5)
  • set position and rotation of xr locomotion handler correctly (#96) (58430fa)
  • snapzone mode parameters now work (dc9c295)
  • the highlighting logic was decoupled (#92) (a5261ba)
  • xr interaction toolkit is now fixed at v1.0.0-pre.2 (#89) (a0f9533)

Features

  • introduce a xr locomotion handler (#95) (a442d5f)
  • new teleport property implementation (#91) (9736451)

v1.7.1

01 Mar 09:43
fc8ed54
Compare
Choose a tag to compare

1.7.1 (2021-03-01)

Bug Fixes

  • highlight property flags itself is highlighted now (#86) (8a20af2)
  • rig loader now validates that prefab exits (#87) (881f43e)
  • typo in scene setup popup (#85) (404ff31)

v1.7.0

05 Feb 11:58
4f2bc74
Compare
Choose a tag to compare

1.7.0 (2021-02-05)

Bug Fixes

  • proper implementation of the force select method (#83) (14c40d5)
  • property name updated to latest XRIT API (#81) (90bf8fa)
  • signatures methods updated to latest XRIT API (#80) (619866d)

Features

  • added dynamically loaded xr rigs for xr (f8156be)
  • the new unity input system is now supported (#78) (2318776)
  • xr simulator rig setup was added (#82) (e62af5d)

v1.6.0

30 Nov 13:41
f733ec3
Compare
Choose a tag to compare

1.6.0 (2020-11-30)

Bug Fixes

  • offset when grabbing multiple objects with attach points (#75) (5353f6a)

Features

v1.5.0

16 Nov 15:10
b2a63d4
Compare
Choose a tag to compare

1.5.0 (2020-11-16)

Bug Fixes

  • batched meshes are prevented to be highlighted (#68) (00c9e62)
  • child objects are now correctly highlighted (#71) (539dcc7)
  • use specific Unity XR Interaction Toolkit package (#72) (49e1dd4)

Features

  • settings: added snapzone settings settings to project settings (3e53634)

v1.4.0

21 Sep 14:09
db536a2
Compare
Choose a tag to compare

1.4.0 (2020-09-21)

Bug Fixes

  • force select properly attaches object now (#64) (d175842)
  • highlighted objects recover their renderer when they become disabled (#65) (03be66d)
  • improved SnapZones for interactables with multiple collider (d27f160)
  • snap zones are not locked while detached from their parent (#66) (96b2850)
  • snap zones do not lose validation material anymore (#59) (e5580be)
  • snappable will be properly snapped to snapzones when thrown (#63) (e9a74e3)
  • the touchable property does not longer block the controllers (#62) (eada264)

Features

  • nested snap zones are not grabbable by default (#57) (a06dc86)

v1.3.0

07 Sep 16:09
0a6b86e
Compare
Choose a tag to compare

1.3.0 (2020-09-07)

Bug Fixes

  • fast forward snappables now snap immediately (#44) (3c2c377)
  • snapzone: fix highlight to also show submeshes (#51) (4930840)
  • fix HighlightProperty tests (#54) (157affb)
  • fix positioning and rotation of fast forwarded snappables (#49) (1db7eb7)
  • highlight now draws all submeshes not only the first (#46) (3a95551)
  • snap zone highlight creation ignores empty meshes now (#53) (3b26258)

Features

  • snapzones: added new editor visualization to snapzones (#47) (054f2d6)
  • change path to snap zone settings (#52) (aadec8e)

v1.2.0

01 Sep 12:10
Compare
Choose a tag to compare

1.2.0 (2020-08-24)

Bug Fixes

  • add new keyword to overriden method (#33) (95aa1b2)
  • highlight property does not automatically add interactability (#41) (342710b)
  • proper scale for automated snap zones out of child objects (#36) (1a3f5c7)
  • set xr setup tracking origin to floor (#37) (4a1fcb8)
  • snap zones prefabs now avoid invalid characters (#35) (cbf8f92)
  • snap zones with pivot offset (9b6ea97)

Features

  • new precision grab for interactors TRNG-831 (#40) (b8b8b04)