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Creature
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Contains individual creature spawn data. Spawn of a creature is an instance of the creature object in the world.
Field | Type | Null | Key | Default | Extra |
guid | int(10) unsigned | NO | PRI | None | auto_increment |
id | mediumint(8) unsigned | NO | MUL | 0 | |
map | smallint(5) unsigned | NO | MUL | 0 | |
spawnMask | tinyint(3) unsigned | NO | 1 | ||
phaseMask | smallint(5) unsigned | NO | 1 | ||
modelid | mediumint(8) unsigned | YES | 0 | ||
equipment_id | mediumint(9) | NO | 0 | ||
position_x | float | NO | 0 | ||
position_y | float | NO | 0 | ||
position_z | float | NO | 0 | ||
orientation | float | NO | 0 | ||
spawntimesecs | int(10) unsigned | NO | 120 | ||
spawndist | float | NO | 5 | ||
currentwaypoint | mediumint(8) unsigned | NO | 0 | ||
curhealth | int(10) unsigned | NO | 1 | ||
curmana | int(10) unsigned | NO | 0 | ||
DeathState | tinyint(3) unsigned | NO | 0 | ||
MovementType | tinyint(3) unsigned | NO | 0 |
A unique identifier given to each creature to distinguish one creature from another. Two creatures can NOT have same GUID.
The id of the template that is used when instantiating this creature. See creature_template.entry
The Map ID of the position of the creature. See Map.dbc
Controls under which difficulties the creature will be spawned.
Value | Comment |
---|---|
0 | Not spawned |
1 | Spawned only in 10-man-normal versions of maps (includes maps without a heroic mode) |
2 | Spawned only in 25-man-normal versions of maps (or heroics pre 3.2) |
4 | Spawned only in 10-man heroic versions of maps |
8 | Spawned only in 25-man-heroic versions of maps |
15 | Spawned in all versions of maps |
Defines which phase the creature belongs. 1 is default phase, rest are from spell’s aura 261, (Aura #261) (4) = phasemask = 4.
The model ID associated with this creature. Note that two creatures that use the same template can have different models. See creature_model_info for more information on model-specific characteristics.
The ID of the equipment that the creature is using. See creature_equip_template.entry
The X position of the creature.
The Y position of the creature.
The Z position of the creature.
The orientation of the creature. (North = 0.0; South = pi (3.14159))
The respawn time of the creature in seconds.
The maximum distance that the creature should spawn from its spawn point. Also controls how far away the creature can walk from its spawn point if its MovementType = 1.
The current waypoint number that the creature is on, if any. See creature_movement.point
The current health that the creature has.
The current mana that the creature has.
The creature’s death state. A boolean, 0 = Alive, 1 = Corpse lying dead around (no gossip possible when dead, if you need corpse-gossip use dynamicflags|32)
The movement type associated with this creature. Usually the same as creature_template.MovementType but can be different. See creature_template.MovementType for possible values.