Skip to content

Releases: stenzek/duckstation

Latest Preview Build

24 Feb 13:57
fbbc494
Compare
Choose a tag to compare
Latest Preview Build Pre-release
Pre-release

Commits

  • Fix crash in game properties on non-scanned file (Stenzek)

Latest Rolling Release

22 Feb 02:43
3ea26cc
Compare
Choose a tag to compare

Commits

  • f4aa5e1 MemoryCard: Filename -> Path
  • 13d58d8 Qt: Move fast boot/fast forward to console settings
  • e9bfca8 System: Add 'Fast Forward Memory Card Access' option
  • 2bfc408 Bus: Enable mmap fastmem on uppermost KSEG0 mirror
  • 2fcf115 GameDB: Drop LUT fastmem overrides
  • 7d80a74 GameDatabase: Remove now-unused traits
  • 8772c33 CPU: Don't stall until GTE completion on write
  • 958fd00 GPU/HW: Don't use shader for self-overlapping copies
  • ce8b1f0 GPU: Small optimization to lanczos shader
  • 4562573 Update Russian translation (#3372)
  • 369f623 Cheats: Only display codes for selected revision
  • 1b3ca81 Qt: Fix hotkey search placeholder localisation
  • b45f9c3 Atualização Português do Brasil (#3373)
  • cba9d00 Qt: Further improve async cover loading
  • 9928d01 Common: Fix ARM64 build on clang-cl 19
  • e688e24 GTE: Use floating-point math for preserve-proj-fp
  • 5bd1a49 GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
  • 4ce1b1a GameDB: Set PGXPPreserveProjFP for Vagrant Story
  • cb10c6f Qt: Ensure build warning is themed
  • 0c30acb Qt: Work around QtWayland bugs
  • 9a75af2 Qt: Explicitly set desktop file path on startup
  • b57049f CI: Enable Wayland on AppImage/Flatpak builds
  • 2f5c4d8 Common: Add xorshift-based PRNG class
  • 6f25cf3 CDROM: Add randomness to repeated seek times
  • 72ac4f9 CDROM: Increase delay for pause-when-paused
  • 31a5d8c GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
  • 78bd0fd Qt: Always use ARGB32 for padded cover images
  • 6a0c73b Qt: Add AMOLED theme (#3374)
  • 373c83c GameDB: PGXP-CPU for Twisted Metal 2
  • d1b9473 Deps: Update cpuinfo
  • f96ab3a Deps: Switch zlib to zlib-ng
  • d5c83a8 GameDB: Sorcerer's Maze (#3375)
  • f2715b3 GameDB: Falcata - Astran Pardma no Monshou hash (#3376)
  • 90cb92b CI: Ensure libz.so.1 is packaged in AppImage
  • fa3815d Achievements: Fix progress database corruption
  • 91370ee Achievements: Update both HC and SC counts on unlock/boot
  • 5fea81c Qt: Show only HC achievement count if HC == SC
  • d812463 Qt: Ensure SIGCHLD is ignored properly
  • 3ea26cc GPU: Rewrite automatic resolution scaling

v0.1-8636

15 Feb 01:50
e0620fc
Compare
Choose a tag to compare

Commits

  • acb355a CDImage: Make .bin loader track length match .cue
  • 81bca06 System: Add hash to OnGameChanged
  • 160c34e CDROM: Avoid additional stat() call loading subchannel
  • 2663ac9 CDImage: Improve PBP load error reporting
  • 06b0218 GPU/HW: Split transparent draws if dual-source blend unsupported
  • 94b2060 GPU: Clear display texture on fatal error
  • 901927d CDROM: Don't panic on unknown register read
  • 3e8ef44 Deps: Update to SDL3 3.2.4
  • 0428a93 Qt: Fix possible crash when rescanning game list
  • 4236bea System: Fix setting-altering patches not applying on startup
  • 8132c51 Cheats: Add 'Ignore' field to file format
  • 07f9730 update the Simple-Chinese Translation to latest. (#3363)
  • ac4ef4f Gt: Update glyph ranges
  • 4ce48ab GPU/HW: Fix incorrect source rect for page replacements
  • 46ae3e5 Cheats: Show disabled code count when HC/safe mode is active
  • 5fb5dcd Achievements: Improve summary popup
  • c1f8a52 Spanish (Spain) translation update 2025-02-09 (#3366)
  • 2dfa164 GameDB: Dezaemon Plus Select 100 does not support analog mode (#3364)
  • 788b9cd Update the Simple-Chinese translation to latest. (#3365)
  • 3eed0d0 CI/Flatpak: Don't strip SDL3 libraries
  • 7a587d9 Qt: Fix overlapping widgets in macro trigger shift-click
  • ef4c00a Qt: Use display name for a couple of recommended values
  • 2876713 Update the Simple-Chinese translation to latest. (#3368)
  • f6e8ebe Updating Swedish translation (100%) (#3367)
  • 36d5708 GPU/HW: Fall back to replacements from first disc
  • c137c56 Qt: Fix incorrect recommended value
  • ce616f1 Cheats: Reapply frame end codes immediately on reload
  • cd89f62 Atualização Português do Brasil (#3369)
  • a25d5dc CI: Apply SDL3 joystick patch
  • 7bc18c8 DDGoController: Rewrite to support axis input
  • f90fdf6 Update the Simple-Chinese translation to latest. (#3371)
  • 995a34e CMake: Correctly unset host page size if set via cache
  • 3a44c3a GPU: Fix prerotated presenting with OpenGL
  • 5913de9 VulkanDevice: Fix incorrect texture format for A1BGR5
  • 9b2cf0a InputSource: Fix Wcast-function-type-mismatch
  • b68d7c8 Image: Vectorize RGBA8 conversion and add A1BGR5
  • 953bd09 RegTest: Fix flipped images in OpenGL
  • 5ae32d3 System: Fix black screen when changing options while paused
  • 5060e72 Qt: Fix missing vibration binding for NegConRumble
  • dc6d6b9 PostProcessing: Fix abort on slow compile in big picture
  • ced9ee4 Qt: Update glyph ranges
  • af085d7 CI: Bump to LLVM/clang 19
  • 6802f77 CrashHandler: More Wcast-function-type-mismatch fixes
  • bceadad Image: Fix possible unaligned movaps
  • e0620fc System: Fix setting-altering game patch behaviour

v0.1-8591

07 Feb 15:56
f2cca01
Compare
Choose a tag to compare

Commits

  • 573b2eb SPU: Move device failure message to OSD
  • 4e97420 InputManager: Switch to SDL3
  • 2b7a4f8 Qt: Avoid game list refresh on shutdown
  • 543704d HTTPDownloader: Drop some log messages to debug
  • ca509a8 StringUtil: Add fixed-length DecodeHex()
  • 21aa6ea Scripts: Add script to download/generate achievement database
  • 1bfc4b6 dep/rcheevos: Update to 08999e0
  • 6a09d6e Achievements: Don't store hash as a string
  • d4b0b7f Achievements: Include rc_client version in user agent
  • 6512ed8 Achievements: Add offline tracking of progress and hash library
  • 0e3668a GameList: Show achievement information in game list
  • 5630f39 Qt: Fix loading webp images on Windows
  • 0665cb5 FullscreenUI: Further refine achievements login dialog
  • afd619a GameDB: Pro-Pinball needs same traits as others in the series (#3359)
  • d7c78ee GPU/HW: Fix box downsampling on OpenGL ES
  • 7188ab8 GPU/HW: Treat fill-like sprites as fills if TC is enabled
  • b0c0d64 GPU/TextureCache: Fix parsing of C16 replacement names
  • f58fa22 GPU/TextureCache: Only use a single palette record for C16
  • 70c45f7 GPU/TextureCache: Handle replacements larger than 256x256
  • e36dbaf Qt: Show current fullscreen resolution in UI even if invalid
  • 231ba05 GPUThread: Switch to borderless if exclusive fullscreen fails
  • 224cb6a FullscreenUI: Fix ClosePauseMenu() running on wrong thread
  • 1b678d0 FullscreenUI: Allow using right mouse button for 'back'
  • 4da7692 System: Adjust initialization order to better fit FullscreenUI
  • 28f6358 Qt: Use FSUI to service ConfirmMessageAsync() if active
  • 4dd6365 System: Simplify HC disable confirm on startup
  • 128bab2 Host: Allow button title override in ConfirmMessageAsync()
  • 0223471 FullscreenUI: Move UpdateRunIdleState() for system soft-fail to host
  • d314b25 System: Fix per-game achievements hardcore mode
  • 0d9e6bd FullscreenUI: Use effective value for achievement options enable
  • 9b6021b FullscreenUI: Fix progress bar padding in loading screen
  • aae7573 Achievements: Fix build with regtest
  • 369879e Settings: Log when creating EmuFolders fails
  • 44a75d6 GPUThread: Fix setting change crash with thread off
  • f7d7eec GPU/TextureCache: Fix replacements starting in second page
  • 96058f5 System: Use recreation logic for toggling GPU threading
  • 03181d1 GPUThread: Fix crash during FSUI language switch
  • b5925ab Achievements: Include any codepoints above 0x100 in dynamic range
  • d65c4ef GPU/TextureCache: Prefill dumped texture list with replacements
  • 635ae5d GPU/HW: Don't use sprites-as-fills for small/offscreen points
  • b01c06b GPU/TextureCache: Prevent wrapping for replacement lookup
  • a681386 Qt: Fix some options not being disabled with SW
  • 804d90d System: Fix overriding console region
  • 24354cb GPU: Fix more GPU thread-reading-CPU-thread-settings locations
  • 7316b01 CI: Dependency library updates
  • a5940b2 GPU: Use constants for display overscan range
  • 0c3d55a GPU: Fix incorrect PAR with overscan cropping
  • 64d3716 GPU: Further simplify draw rect calculation
  • 4ceeb58 GPU: Use display size for calculating internal screenshot size
  • 5788391 CI: Add ARM64 flatpak build
  • 1ca5782 Threading: Handle EINTR on sem_wait()
  • 1f5a103 GPUThread: Handle rare race condition in frame queueing
  • 5977350 System: Recreate memory save states when device options change
  • af277d4 Settings: Default to nearest sprite texture filtering
  • cb205c4 Qt: Show icon in settings console region dropdown
  • 455836a CMake: Check C++20 features that are missing on some systems
  • 51bef1b CMake: Don't print status messages for deps CMakeLists
  • 4ad2d0a GPU: Fix incorrect PAL overscan range
  • c6563a4 VulkanDevice: Require Vulkan 1.1 for most extension probing
  • 99e81f1 GPU: Fix incorrect condition in WaitForOneQueuedFrame()
  • ecbb79c GPU: Add Lanczos scaling option
  • 57cb2f8 FullscreenUI: Fix system unpausing on shutdown
  • 2cfc39e System: Move cheat reload to Initialize()
  • 8aa97a8 Data: Update game controller database
  • bee2dab Misc: Replace stringstream str() with C++20 move str()
  • f8c39ac GPU/HW: Warning fix
  • 5148081 Atualização Português do Brasil (#3360)
  • 5ae6d90 update Chinese translation. (#3361)
  • 063bb96 D3D11Device: Always query timestamp before present start
  • 0844223 Updated Swedish translation (#3362)
  • f2cca01 ImGuiManager: Fix achievement unlock icon not showing

v0.1-8520

24 Jan 04:10
9666abc
Compare
Choose a tag to compare

Commits

  • e34d23c FullscreenUI: Implicitly close non-multichoice dialogs
  • 7cc4755 FullscreenUI: Fix parent scroll resetting on directory change
  • f98b904 FullscreenUI: Add 'Set Cover Image' to game list
  • b982260 FullscreenUI: Show game icons in game list
  • 1481c1d System: Post-processing is shut down on GPU thread
  • e41f179 PostProcessing: Fix erroneous reload message
  • 08d2586 System: Allow host to set async worker count
  • 8f19ac2 System: Set rapidyaml error handlers on startup
  • d52bf79 GPU: Split backend into Backend+Presenter
  • 6cba825 System: Add fatal error shutdown path
  • dd97882 GPU: Refactor display presentation workflow
  • da13579 GPU: Align presenter/backends to cache line
  • 609fa5c GPUDevice: Add sampler cache to base class
  • 338d29d GPUDevice: Move empty/null texture to base class
  • d589696 PostProcessing: Get rid of GPU-dependent globals
  • e0a9bbe PostProcessing: Move into GPU presenter
  • 313f653 Data: Add one example overlay
  • 7fcf0a3 README: Update feature list for 2025
  • d62261e GPUDevice: Allow nested GL_SCOPE macros
  • 88b4337 GPUDevice: Replace explicit GL_PUSH/GL_POP with nested GL_SCOPE
  • 6131ddb GPU: Fill in unused/padded area in overlays
  • 725dcea GPU: Fix crash toggling border overlays
  • e1cbb50 GPU: Fix various capture/screenshot issues
  • 9b8d2a8 System: Required changes for Android
  • 9fdeeb3 GPU: Add alpha blending support to overlay
  • ade8bf7 GPU: Fix overlay+postprocessing combination
  • 8c5c0e6 Common: Fix Vector2->Vector4 zero-extend constructor
  • 7905793 GPU: Use screen alignment for overlay instead of display rect
  • 21b167d CDImage: Tidy up Open() method
  • c03b6f3 Misc: Replace isspace() usage with StringUtil::IsWhitespace()
  • 7c2488c PostProcessing/GLSL: Fix image moved off-screen with alignment
  • f219b47 FullscreenUI: Use constant width/height scale on Android
  • cc0ccf2 Data: Update resources
  • 78902d7 FullscreenUI: Fix several more unsafe reads
  • 4b20fc6 Path: Fix several errors in URLEncode/Decode and add tests
  • 17b0da7 GameList: URL encode custom properties paths with brackets
  • 9d4789e FullscreenUI: Fix blank screen flicker starting game
  • 389276b GPUDevice: Normalize supports_texture_buffers => texture_buffers
  • fb3e290 GPUDevice: Move exclusive fullscreen to features
  • 9c4b211 GPU: Fix incorrect screen draw rect
  • 080eccd GPUThread: Shutdown instead of panicing on switch failure
  • 19ca9cb GPU/HW: Use texture loads for native resolution
  • 78f6e11 GPUThread: Skip debug window update on Android
  • 4e588bb GPU: Fix incorrect interface for postfx config
  • af58740 System: Always display OSD warning messages
  • be75a97 GPUDevice: Fix swap chain clear colour normalization
  • 0166939 PostProcessing/GLSL: Clear alpha to 1.0
  • 0129679 GPU: Reduce overdraw when using overlays
  • 8eaa1f3 GPU: Fix overlay destination alpha with postfx
  • f045a17 GPUThread: Fix order of updating state
  • 89504b0 GPUThread: Push settings through FIFO
  • d395be0 Qt: Fix global setting showing incorrectly for int-list
  • b08ab9f Qt: Fix border overlay export button
  • 9113a6e Qt: Add 'Multiple Devices' to automatic mapping
  • df88227 GPU/HW: Further tweaks to replacement alpha handling
  • 4da1f61 System: Simplify CD speedup warnings
  • 13c7b85 GPUThread: Fix starting big picture mode
  • 807094d Atualização Português do Brasil (#3357)
  • dc5f85a System: Display safe mode warning when toggling on
  • 9096402 GameDB: Rakugaki Showtime does not support analog mode (#3358)
  • 9666abc FullscreenUI: Hook up to disc change hotkey

v0.1-8459

18 Jan 13:11
a7ab53f
Compare
Choose a tag to compare

Commits

  • 9bc5ffe Common: Add Vector4i xyxy(Vector2i)
  • b918613 GPU/HW: Use sized tristrips instead of fullscreen quads
  • 4c801c3 GPUDevice: Move size-matches check into ResizeTexture()
  • 0030bc2 GPUDevice: Ensure 16 byte minimum UBO alignment
  • 670dc46 GPU/HW: Slight re-shuffling of field offsets
  • 1daa60c GPU: Use tristrips for presentation as well
  • 45afc8f OpenGLDevice: Add map-based stream buffer paths
  • 87743c7 FullscreenUI: Fix crash reloading postfx shaders
  • 08a3c31 CMake: Fix scmversion PRE_BUILD warning
  • fc8fbd8 Qt: Disable shared memcard settings outside of shared mode
  • 0ad0859 Atualização Português do Brasil (#3351)
  • 561397a CDROM: Add 'maximum' read speedup option
  • b76ebd2 FullscreenUI: Fix scrollbar rounding in choice dialogs
  • bed3dd6 FullscreenUI: Use span for DrawIntListSetting()
  • 2b4e60a FullscreenUI: Fix loading screen font
  • 9b339d4 PostProcessing: Remove StageCount key for game settings
  • 4449ae7 Settings: Rearrange fields to avoid padding
  • 40589dc Settings: Add advanced option to set delay for max CD speedup
  • 1c9b9ca GPUThread: Restore context after backend creation
  • 7d2898b GPU/HW: Exclude 2D polygons from depth buffer
  • d9c9b30 GPU/HW: Fix ROV depth being written with semitransparency
  • d25cffe GPU/HW: Disable depth testing with semitransparency
  • 29934d6 System: Improve rewind behaviour
  • 1320d9b Common: Use __builtin_shufflevector() for NEON blend()
  • 18c9071 GPU/SW: Skip pixel load if none preserved
  • ccfc60e GPU/HW: Remove extra barrier on VRAM download
  • 7ac4a85 InputManager: Fix per-bind sensitivity/deadzone not copying to profile
  • ee33044 InputManager: Fix SDL sub-options not copying to profile
  • ea4e756 Data: Update SDL Game Controller DB
  • a26cac1 Cheats: Added register cheat types 5107 & 5147 (#3352)
  • c98dbb9 Atualização Português do Brasil (#3353)
  • 93a7e7c Cheats: Add bounds check to 5107/5147
  • 05b0b03 Cheats: Order special characters before alpha characters
  • 440aaf2 FullscreenUI: Modernize achievement popup a bit
  • 4af5e96 Controller: Remove analog-mode-start OSD message
  • 4b0bb9f FullscreenUI: Increase input dialog padding
  • 844287b FullscreenUI: Fix scrollbar on choice dialog at some screen sizes
  • 13b8572 Qt: Refactor input device/motor tracking
  • 6f9caa6 InputManager: Add proper binds for vibration motors
  • 2298227 FullscreenUI: Add binding of vibration motors
  • 2d63b34 Qt: Add icons/decorations to input devices
  • e4c11aa Qt: Separate controller settings to global and profiles
  • d3bee3c Qt: Rename 'Input Profile' to 'Controller Preset'
  • e6c0725 InputManager: Hold lock while manipulating devices/sources
  • 9971b9e Data: Update PromptFont with KamFretoZ's changes
  • d6ce322 Controller: Use additional icons
  • 234e1f7 FullscreenUI: Improve controller settings page
  • 348e335 Qt: Fix BP start/stop menu item after first activation
  • 54780d4 Qt: Fix fullscreen state stuck after exit
  • 6785285 Qt: Fix game list toolbar/view menu desync
  • 36590f3 InputManager: Fix crash on controller connect on Windows
  • 9c35b0e FullscreenUI: Get rid of Timer global
  • 9779cee GPU/HW: Ensure texture window bits are initialized
  • ee1da34 GPU/HW: Use default initialization for BatchConfig
  • ab790ed Common: Fix ARM32 build (again)
  • c43533f FullscreenUI: Extend achievement overlays to screen margins
  • ce06896 Qt: Fix editing first controller preset
  • 0f76543 Achivements: Set rc_client log level from host log level
  • e43d704 Achievements: Attempt relogin on system boot
  • e4dea69 System: Drop state load OSD duration to quick
  • be7cff5 CDROM: Fix loading of subimage SBI files
  • 035762a System: Fix subimage change OSD message
  • 19ee37c FullscreenUI: Render notifications on top of OSD
  • d3ee12d Achievements: Login error notification should be translatable
  • a422e06 Qt: Fix incorrect InitialSortOrderRole use
  • ea82dac FullscreenUI: Fix a couple of GPU thread race conditions
  • 738c96f FullscreenUI: Fix slot disappearing after delete in save state menu
  • 2f854de Qt: Invalidate FSUI cover cache when cover changed
  • 8f39dbb Achievements: Fix race condition invalidating images
  • 3621705 Achievements: Ensure loading old states behave the same as new
  • 17e8930 ImGuiManager: Pack state based on thread access
  • 9d3c56f ImGuiManager: Fix data races in input forwarding
  • 21aef08 XInputSource: Arrays to std::array and forward generic axis
  • c45e59f SDLInputSource: Arrays to std::array and forward generic axis
  • 062776c ImGuiManager: Map left stick to dpad
  • 462a4a3 Controller: Refactor so that GetControllerInfo() can't return null
  • 3476140 GPUThread: Add BeginASyncBufferCall()
  • aaf2a4b InputManager: Adjust scope of constants
  • dd7fd32 Controller: Add GetVibrationMotorState()
  • f6c7681 ImGuiOverlays: Double buffer input OSD and add vibration
  • dc58d85 Data: PromptFont additions by KamFretoZ
  • d3854d0 AnalogController: Use variant vibration icon for large motor
  • 0dc257a System: Set time constraints for GPU thread on MacOS
  • 991405c Qt: Add search and sorting to cheat list
  • 5aa23fa CI: Only pin to major version of actions
  • 33c0674 Qt: Remove unused struct
  • 6db1dbb GameList: Don't return nonexistant path on icon extract fail
  • da1590e Qt: Fix cheats sort button tooltip
  • 88e18a8 Image: Fix crash on loading corrupted JPEG file
  • 3a13806 Hotkeys: Fix Toggle OSD hotkey
  • 880c76d Qt: Fix columns being hidden after editing cheats
  • 6a6d362 Atualização Português do Brasil (#3354)
  • 1aa1b5a Qt: Make main toolbar editable
  • ccb2b61 FullscreenUI: Fix incorrect back button
  • 3130e16 FullscreenUI: Add user-selectable backgrounds
  • 2fd8940 FullscreenUI: Name landing icon files after action
  • bbb1bef RegTest: Build fix
  • 2e95667 Qt: Fix returning to desktop mode from Big Picture
  • 7973a91 FullscreenUI: Make menu item backgrounds slightly transparent
  • 135d99a FullscreenUI: Fix incorrect help text
  • 050bda8 FullscreenUI: Fix scroll reset on resume state popup
  • 68d9971 Updated Swedish translation (#3355)
  • 1952869 Cheats: Author field should be exported
  • 3687697 CPU/CodeCache: Only reset used portion of buffer
  • 45b500b GPU/HW: Fix draw call count spiking in some scenarios
  • 0189e1e Common: Fix vector allfalse() on ARM32
  • 57f3fee Common: Further optimize alltrue()/allfalse() on ARM
  • 79245b6 FullscreenUI: Make footer text background semitransparent
  • 9377198 FullscreenUI: Add sort alphabetically option to cheat page
  • 0507054 Common: Add vector rsize()
  • f6f709b System: Fix vsync preventing fast forward/turbo
  • 074a8a2 GPUThread: Fix input OSD with threaded rendering off
  • 10de915 System: Remove 'sync_to_host_with_vsync'
  • 804b8ff CDROM: Remove redundant min()
  • c4a7456 GPU/SW: Use no_unique_address for potentially-unused varyings
  • add76c2 Achievements: Fix request spam downloading own badge icon
  • a0c075e CI/Flatpak: Bump to SDL2 2.30.11
  • cd8a160 GPU/HW: Clear alpha channel in opaque replacements
  • 092b280 GPU/HW: Flipping the mask bit test should flush
  • 2957f55 Atualização Português do Brasil (#3356)
  • bf7ca19 Qt: Fix game list search box oversizing
  • 3be4f19 GPU: Fix playback of VRAM updates during draws
  • e554456 System: Fix blank display on pause-on-start
  • 7deaaa8 FullscreenUI: Use ImGui dialogs for boot failure
  • fbb63a8 FullscreenUI: Change default background and add Strobe
  • feeb8d9 CI: Fix Flatpak manifest URL
  • d054d76 FileSystem: Add Error to CopyFilePath()
  • e94973c FullscreenUI: Fix disc swap running on GPU thread
  • e8a4296 FullscreenUI: Add missing settings lock acquire
  • c34dda3 FullscreenUI: Fix invalidating images with size hints
  • 227c249 FullscreenUI: Skip SVG prefix if image is not a SVG
  • 43e7be9 Misc: Add missing error reporting to a couple of WriteBinaryFiles()
  • a7ab53f GPU: Fix GLSL ES compile error with weave deinterlacing

v0.1-8326

07 Jan 05:13
1063c3d
Compare
Choose a tag to compare
  • 7116a80 Common: Add RESTRICT macro
  • 5686677 CPU/CodeCache: Avoid log calls in faults outside of JIT code
  • fe1fa76 CPU/Recompiler: Don't back up value to stack in mtc0
  • 10e2079 CPU/Recompiler: Don't use far code for mtc0 cache check
  • 6993e6c GPU/SW: Fix double draws of polyline vertices
  • 831c982 System: Rewrite memory save state handling
  • 2d659fc GPU: Move backend work off CPU thread
  • 7826c25 System: Frame step after runahead
  • c4b0430 System: Remove unused SetExpansionROM()
  • 26db661 GPU: Remove global indirection
  • 6b754e6 FullscreenUI: Fix CPU/GPU thread race on achievements toggle
  • 62285dc Settings: Split into GPU and main settings
  • 01dfc9a GameDB: PGXP-CPU for Muppet Monster Adventure
  • e1bd569 Misc: Slightly reduce include pollution from settings.h
  • 9b97bd5 Packaging: Add scripts to include libc/libstdc++ in AppImage
  • 0aa89ec System: Fix some GPU settings not updating
  • ad980a7 GPU: Fix 480i resolution display in OSD
  • 080d30b GPU: Slightly adjust PAL active range
  • a919fa7 GameDB: PGXP-CPU for Wipeout games
  • 556a53e Fix Typo in Russian tr (#3346)
  • 9b62632 Achievements: Re-add NeedsIdleUpdate()
  • b81287e GPUBackend: Remove duplicate num_vertices
  • 0b4e302 GPU: Implement PGXP for lines
  • 515a4d0 System: Fix pre-frame sleep getting stuck
  • 448009f CPU/CodeCache: Fastmem RAM faults are always writes
  • 7f1ebd3 PageFaultHandler: Warning fix
  • a8361f9 GPU: CLUT should not be saved on CPU thread memory state
  • 9e04b0b GPU/TextureCache: Add 'Always Track Uploads' option
  • 406cd1b Qt: Shuffle a couple of graphics options
  • f3f99f7 FullscreenUI: Support renderer swapping without restart
  • 8e254c4 GPUBackend: Fix VRAM loss with runahead/rewind
  • 9a22ac3 GPU/HW: Download VRAM when enabling sw-for-readbacks
  • 2aa466d Atualização Português do Brasil (#3347)
  • 307bd86 SPU: Fix determinism loss when loading state where IRQs differ
  • 18c509a CPU/Recompiler: Exit block early on DCIC/BPCM change
  • ac05c35 CPU: Fix DCIC not being cleared on reset
  • 9f73e69 CPU: Debug mode flag should be updated on state load
  • 89f1109 CPU: GTE completion cycle should be reset/serialized
  • b8fa97e GPU: Fix sprite texture filtering with TC enabled
  • 00278fa PIO: Fix failure to load state with different cart type
  • 33083cf Settings: Add missing bitfield width
  • 86d78e5 GPU/TextureCache: Only use shader bilinear for initial pagefill
  • f4265ed SmallString: Add append_vformat()
  • dc18ce2 System: Warn if fastmem mode is not optimal
  • c4e0e7f InputManager: Fix mouse-mapped axes getting stuck
  • 0565320 ImGuiFullscreen: Enable smooth scrolling for file/choice selectors
  • e7ff547 GameDB: Street Fighter games
  • ad7318f FullscreenUI: Fix spacing in game list
  • d010f76 FullscreenUI: Fix smooth scrolling in game/state/etc lists
  • b81c879 Qt: Fix F3 getting intercepted when game/FSUI active
  • 8f6db2c Qt: Add missing icon to System Display
  • b33aa31 FullscreenUI: Update translation strings
  • dd180f2 System: Fix dump VRAM writes not updating on GPU thread
  • 6f3e991 GPU/HW: Fix VRAM write dumping only first row
  • b03127b GPU: Move background dumping to HW+GPU thread
  • 8c2fe43 GPU/TextureCache: Apply 'Dump Replaced Textures' option to backgrounds too
  • d360564 GameList: Fix lock not re-acquired on failure
  • 00eb54c Achievements: Refactor state serialization
  • 0528ce5 Achievement: Fix glitchy fade indicator animation
  • 6903abb CDROM: Adjust missed INT1 sector behaviour
  • fa99384 Qt: Update English/Plural strings
  • 750dd1c dep/rcheevos: Bump to 3a91a58
  • 55c5e17 GameDB: Driver 2 settings
  • 272aa4f ImGuiManager: Add Begin/EndTextInput()
  • 5c83bbe FullscreenUI: Slight tidy-up to achievements login dialog
  • 9921d20 Achievements: Fix serialization on Linux
  • 7b9664d Atualização Português do Brasil (#3348)
  • a44dd18 RegTest: Update CLI help
  • ce71b16 CPU/CodeCache: Add static to a couple of missing functions
  • 4b34825 CPU/CodeCache: Remove InstructionInfo pc field
  • 4e5b4ba CPU: Fix AdEL/IBE on instruction fetch
  • 2a8cfc7 CPU/CodeCache: Simplify code LUT addressing
  • 2da692b CPU/Recompiler: Swap bl{x,r} for b{x,r} on ARM
  • 69ed6e5 Hotkeys: Screenshot should not be present on Android
  • 58b0ccf Common: Add 2D vector formatters
  • c99625e GPU: Move vertex culling to GPU thread
  • 25b0bb7 GPU/HW: Try truncating culled vertices
  • 74fd217 GPU/HW: Always update/load/save CLUT
  • c258946 GPU/HW: Remove extra debug group pop
  • 7bb0c7d InputManager: Fix pointer scale loading
  • 8c80711 GPUDevice: End timer on command flush
  • 799f5bd GPU: Assume vertex commands are 8-byte aligned
  • 5c3abb4 Common: Fix vector sse2_max_u16()
  • 0e6ade0 FileSystem: Add error reporting to DeleteDirectory()
  • 1a211e0 GPU/HW: Fix mask bit regression from FF8 fix
  • b7832e6 GPU/HW: Vectorize flipped sprite handling
  • 1ed9e60 RegTest: Support replaying GPU dumps
  • 82a843c RegTest: Log state and RAM hashes on exit
  • 242561d CPU/Recompiler: Align dispatchers and JIT blocks
  • ab10772 Scripts: Add -only-download option to Linux deps
  • d4e393f Common: Fix write overflow with nosimd vector
  • 468c907 Cheats: Compiler warning fix
  • 9cba1de GPU/HW: Compiler warning fix
  • 156b3f9 Scripts: Add Linux cross-compile deps script
  • a08bd43 CMake: Fix incorrect message for cache line size
  • 401582b PlatformMisc: Load libdbus at runtime
  • d65ae6c Scripts: Add cross-compiled AppImage generator
  • 4e928d7 Common: Work around LLVM LTO inline asm issue
  • 9cd9042 CMake: Fix RISC-V building with LLVM
  • c5bd410 GPU: Refactor and simplify deinterlacing
  • 4d4523d GPU: Use same early culling rules for lines as polygons
  • 3c5db39 GPU/SW: Remove polygon size checks from backend
  • 7228f6f System: Don't fail startup if cpuinfo init fails
  • a3645f3 GameDB: Gokujou Parodius Da! Deluxe Pack
  • 69826f2 FullscreenUI: Fix incorrect section for Deinterlacing Mode
  • e0877c1 System: Add IsUsingPS2BIOS()
  • 1bf076c VulkanDevice: Fix crash on shutdown if swapchain creation fails
  • b76618f System: Should call PGXP Reset not Initialize() in InternalReset()
  • 79b0533 Common: Fix RISC-V/64 fastjmp buffer size
  • a4b3596 Common: Switch fastjmp.cpp asm to tabs
  • 4c08c71 CPU/Recompiler: Fix dispatcher crash on RISCV64
  • 34f2600 CPU/Recompiler: Fix ICache update codegen on RISCV64
  • f25302c CPU/Recompiler: Actually use fetch ticks for uncached EXP1
  • d69d254 VulkanDevice: Hopefully fix init under Vulkan 1.0 drivers
  • ffef0c2 CPU/CodeCache: Don't compile invalid jumps via block links
  • 884459d FullscreenUI: Fade alpha change when switching to postfx settings
  • 57be62f FullscreenUI: Remove a couple of untranslated titles
  • 8605722 GameDB: GTA does not support analog mode
  • a08acdb System: Improve texture recycling when changing rewind/runahead settings
  • f51dda3 GPUDevice: Allow this-frame pooled textures when not uploading data
  • d0e1efb Common: Add more GSMatrix ops
  • 22202f1 Common: Fix vector blend32() and dot() on SSE2
  • dcd439e GTE: Add 'Free Camera' feature
  • 1d63648 Qt: Forward text input to aux render windows
  • 5ac5a1d Hotkeys: Fix resolution scale with memory save states
  • f3b7686 System: Fix crash with memory save states + renderer switch
  • 37e5e64 System: Move state display updates to call sites
  • c11468b Qt: Drop log messages if rate is too high
  • e036318 Qt: Add 'Controller Test' to tools menu
  • 0fdf984 GTE: Disable freecam on Android
  • 179e2f1 FullscrenUI: Fix field spacing scaling in game list view
  • b213128 FullscreenUI: Fix popup sizes for postfx settings
  • 3a64c5e FullscreenUI: Improve field alignment in achievements login
  • cd873eb GTE: Add 'Reverse Transform Order' option to freecam
  • 08cd649 InputManager: Fix pointer-bound bind movement
  • 83b4757 Qt: Controller Test should be disabled while running
  • 90cb266 Common: Small tidy-up and constexpr-ify GSMatrix4x4
  • fc5553a GTE: Improve reverse transform freecam
  • d3fe1df ImGuiManager: Separate debug and OSD fonts
  • ba15a76 ImGuiManager: Pack state in struct
  • 87e3670 PostProcessing: Get rid of Timer global
  • e08dda0 CPU: Declare state with constinit
  • e096827 Updated Swedish translation (#3349)
  • 88cd086 Cheats: Eliminate extra newlines during code editing
  • b2c8d25 GPUBackend: Only display CPU thread blocked messages if queueing
  • dda10d3 Qt: Add search box to hotkey settings
  • f9bb413 Qt: Enable clear button on hotkey search
  • 52e6e8f PostProcessing: Compile warning fix
  • 5476015 Common: Add TaskQueue class
  • db14824 System: Use task queue for saving states/screenshots/gpudumps
  • 8085509 Qt: Rewrite cover loading/generation
  • 9054801 ImGuiManager: Update viewport and display size
  • 548f1da Atualização Português do Brasil (#3350)
  • 78ccbc7 Cheats: Fix error while exporting
  • 920f254 Qt: Simplify Fullscreen UI state tracking
  • 076f4a6 Qt: Fix delay in progress dialog opening
  • 8353a33 X11Tools: Fix refresh rate query failing with XLib handle
  • 886040b Qt: Display 'No Image' instead of 0x0 in status
  • 6043b23 Platform: Fix incorrect dbus shared library name
  • a5d90c0 Deps: Bump to SDL2 2.30.11
  • 4d6124d Platform: Fix AppImage dbus library mismatch
  • 5ee069f FullscreenUI: Add option to display PS buttons instead of Xbox
  • 9f41ef9 Scripts: Add release commit generation script
  • 1765590 Qt: Add 'Disable Window Rounded Corners' option
  • 0960160 System: Don't check for subchannel with GPU dump
  • dc9cddd Qt: Add zst/xz GPU dumps to file filter
  • cae1ddc GPU: Ensure batches are flushed before presenting frame
  • 092e819 ImGuiFullscreen: Move texture loading to async tasks
  • 6318223 Qt: Remove Apperance/Update settings from Game Properties
  • dacbb7c Qt: Behaviour -> Behavior
  • 2b7b3d8 S...
Read more

v0.1-8153

19 Dec 03:06
31c1cfa
Compare
Choose a tag to compare

Commits

  • 0079f7a CDImageCue: Support reading .wav files (WAVE cuesheet files)
  • b984f34 System: Fix audio CD images not showing title
  • 5d85198 Image: Fix uninitialized read without SIMD
  • d26fc89 dep/imgui: RISC-V compile fix
  • bb24d40 Pad: GCC compile fix
  • 5c03e1d Misc: Fix alignment errors on ARM32
  • d2d06ad CPU/NewRec/ARM32: Shifts need to be explicitly masked
  • f67eacc CPU: Default to new recompiler/remove old recompiler
  • 5261cfe CPU/Recompiler: Tidy up type names
  • 5bcf99f CDImage: Merge bin/ecm handling into one class
  • 88836c4 GameDB: King's Field I/II (Japan)
  • e987b56 Log: Remove unused ISOReader channel
  • c970740 InputManager: Workaround macro chord trigger issue
  • ff01068 Updated Swedish translation (#3333)
  • affbdfc Timer: Fix >1 second sleeps on MacOS
  • e647192 GPUDevice: Add compute shader support
  • 3ff1b04 GPUDevice: Support generating mipmaps
  • 24dfd30 Image: Refactor to a more generic class
  • 7eb1d4e GPUDevice: Support compressed textures
  • 8567293 Util: Add TextureDecompress
  • ae14c87 Image: Support decompressing BC1-7
  • 7b230dc GPU/HW: MSAA samples change needs to recreate pipelines
  • 70a4b5c GameDatabase: Add missing flags
  • 852239e Qt: Add game list language override option
  • 9fa8fee Achievements: Use rc_client for pause throttling
  • 40a1bee CDROM: Fix incorrect clmap in XA-ADPCM decoding
  • 0076af6 SPU: Zero out upper ADPCM filters
  • 0ae8fcc GPU/HW: Fix incorrect sampling at 1x with TC
  • a804801 GPU/HW: Support filtering with texture cache
  • dec4689 GPU/HW: Fix sprite mode triggering on screen-aligned UVs
  • b180b26 GPU: Rework "All Borders" cropping to be aspect correct
  • 982dccb D3D12Device: Clang warning fixes
  • 4a650fc GPUDevice: Fix VRAM usage calculation for compressed textures
  • 57595c4 GPU/TextureCache: Move replacement cache onto the GPU
  • 5fd7925 GPU: Fix crash when toggling software renderer
  • be7a20f GPU/TextureCache: Map replacement non-255 alpha to fully transparent
  • 0befbf8 GPU: Add Uncorrected Borders crop mode
  • d1b904a Qt: Fix game properties crash opening non-DB game
  • 4edae3c GPU/HW: Depth buffer needs to be a RT in ROV mode
  • b97788a PostProcessing/FX: Force native paths for includes
  • 1434507 FileSystem: Add span overload for WriteBinaryFile()
  • 57d3aa4 FileSystem: Add Error parameter to StatFile()
  • b28ca2b Qt: Improve updater error reporting
  • eb390a9 GPU/TextureCache: Specify max hash cache size/memory in config
  • 97700b8 GPU/HW: Clear ROV depth on fill/copy/write
  • a879c11 Qt: Prevent multiple update download button clicks
  • 4e43b1e Debugger/MemoryScanner: Add 'Freeze Selected' (#3334)
  • b81d671 Updated Swedish translation (#3335)
  • 2e0825a Atualização Português do Brasil (#3336)
  • cd216d9 Qt: Re-enable download button on update failure
  • 73dc52a Adding Swedish flags to UI (#3337)
  • c4d4a7a Fix Missing Flag (#3338)
  • 208e6c4 Cheats: Strip whitespace from code names
  • eeee1e6 Cheats: Support importing native format
  • 6be2424 AnalogController: Simplify rumble config
  • 3ed6cc2 GameList: Fix crash loading custom language options
  • 6d72a48 Qt: Disable All Enhancements -> Safe Mode in Debug menu
  • dac5dd5 HTTPDownloader: Improve error reporting
  • 2e31a40 Qt: Zero spacer size hints in Graphics Settings
  • da501b9 StringUtil: Add ParseFixedHexString()
  • bbe6612 Common: Add SHA256Digest
  • c0b4627 StringUtil: Drop old MacOS workaround
  • b39f155 StringUtil: Add Base64 decode/encode functions
  • 83274c7 ThirdParty/SmallVector: Compile fixes
  • d3246de ThirdParty: Add aes.cpp
  • ff3214b SmallString: Add span helpers
  • 5401dc8 Settings: Add EmuFolders::IsRunningInPortableMode()
  • 9970944 Achievements: Add encryption of login tokens in ini
  • 6cbfab6 MetalDevice: Warning fix
  • 19eee76 AnalogController: Reduce log spam
  • d5b9b54 GPU/SW: Vectorize VRAM writes/copies
  • 682ba71 GPU: Fix aspect ratio with Show VRAM enabled
  • ae18db9 RegTest: Use filename instead of database title
  • aafc029 Misc: Un-namespace Timer
  • b059cda Achievements: Pack state in struct
  • cbc16be GPU: Display scanout resolution regardless of crop mode
  • b7fff84 System: Move thread name init to host
  • 0f51472 Misc: Android build fix
  • ee750b4 Settings: Normalize texture replacment option titles
  • dfacf9e VulkanDevice: Only create swap chain framebuffer without dynamic rendering
  • fa4dc38 GPUDevice: Rename RGBA5551 to RGB5A1
  • c6e2235 GPU/HW: Vectorize texture conversion routines
  • 53008eb GPU/HW: Allow use of RGB5A1 for texture cache
  • f1435dc Settings: Bump maximum hash cache size
  • 9dec34c Settings: Disable texture replacements if TC disabled
  • 145ad2d GameList: Fix scanning of ELF files
  • 67041d2 Qt: Improve shortcuts
  • 62414b0 CPU/Interpreter: IBE should not set BD/BT
  • c6746e7 CPU/Intepreter: Raise #RI on invalid COP0 move
  • 42c5f91 CI: Merge all packaging scripts to one directory
  • 9c2244f Qt: CustomizeWindowHint should be set for no-close-button
  • 00132c6 AnalogController: Fix more log spam
  • 9fc9f4b Settings: Fix hash cache fields not being compared
  • 4fe3e11 Controller: Add GetPortDisplayName() that takes pad index
  • b87c6dd CDROM: More logging tidy-up
  • d7d028a GameDB: Recompiler ICache for Resident Evil 3
  • f9c125c InputManager: Add ForceFeedbackDevice interface
  • 7c627a8 Controller: Add JogCon
  • aff623b GameDB: JogCon games
  • 4aa9857 Qt: Fix fallback binding layout not including motors
  • 2a7625e CI: Add workflow dispatch triggers for all jobs
  • 0faa9cf Build: Add Devel configuration
  • 9df5971 GPUDevice: Put debug messages/scopes behind conditions
  • e9848a6 Misc: Collapse more niche log channels
  • 2f70d1b CPU: Write trace log to data directory
  • 71e1032 GameDB: Army Men: Sarge's Heroes
  • 6756c96 CDROM: Improve SeekL -> ReadN timing
  • 22edf23 GPU: Fix parameter logging of some commands
  • 3959c83 GPU/TextureCache: Fix split writes not dumping
  • ac79e43 Deps: Bump versions
  • cbc22a8 GPU/HW: Fix TC + SW-For-Readbacks combo
  • 297165d Deps: Fix MacOS build
  • 14ff89d MetalDevice: Fix incorrect pixel format for RGB5A1
  • 25063d4 Achievements: Fix overlay stacking
  • 03eb4a6 Atualização Português do Brasil (#3339)
  • 9a5ee3a Qt: Fix horizontal scrollbar showing in summary track list
  • d3ceda0 CPU/CodeCache: Improve block host size heuristics
  • 0a2facf Settings: Don't enable fastmem without recompiler
  • 5b6e3a9 System: Reset code cache on fastmem mode change
  • d93c713 FileSystem: Make POSIXLock moveable
  • 04e472d FileSystem: Add non-blocking option to POSIXLock
  • 84a1e20 OpenGLDevice: Lock pipeline cache on Linux
  • 3ca2579 Qt: Add additional early SSE4.1 check on Windows
  • fe3b415 PostProcessing: Fix crash on UI open with OpenGL
  • 20df4ec Spanish (Spain) update 2024/12/03 (#3340)
  • e9644c7 ISOReader: Add file extraction helpers
  • 58f5d7e Qt: Fix missing status message on delayed progress show
  • 541985f Qt: Add ISO Browser
  • 0c7636b System: Add missing safe mode disable messages
  • ea63266 Qt: Fix possible game settings save error with sliders
  • 3670c13 Qt: Hook up extract button in ISO browser
  • 6d080c1 GPU: Fix additional GL_POP() causing validation errors
  • 5c4d95f Settings: Add missing GPU feature disables
  • 042a2d7 Threading: Add IsCallingThread() to ThreadHandle
  • c9c4307 FileSystem: Android build fix
  • 52feb1a PostProcessing: Improve compile error reporting
  • 9c327af GPUDevice: Typedef auto-recycled texture
  • e22d67f GSVector: Add 4x4 matrix class
  • acf04ed GPUDevice: Use row-major matrix packing
  • f0c4568 GPUDevice: Support pre-rotating swap chains
  • c3a9ab3 Atualização Português do Brasil (#3341)
  • dbba8de Packaging: Fix path in pkgbuild/spec
  • 8c5fada GPUTexture: Add A1BGR5 format
  • 5725a03 GPU: Use A1BGR5 format for SW/HashCache if available
  • f9155e5 Settings: Fix incorrect data type for rewind slots
  • d5432da Settings: Disable runahead/rewind in Safe Mode
  • 3a661a1 Cheats: Move file clearing into core
  • 7f3687d Common: Report assertion failure/panic message for Android
  • 2999f15 StringUtil: Add UTF-16 encoding/decoding functions
  • b6eb41e Qt: Improve binding widget tooltip
  • 1adf36c Build: Fix out-of-tree CMake scmversion extraction on Windows
  • 5bf7227 CPU/CodeCache: Use code buffer section on Android
  • 9b0a906 GameDB: Add more missing hash entries
  • 31d953d System: Prevent memcard blocking resume state save
  • a4af88b GameDB: More PSX.EXE hashes
  • 5d7cb6c System: Move state compression/writing to worker thread
  • 53c08c5 ImGuiFullscreen: Pack state in struct
  • 765a46f FullscreenUI: Pack state in struct
  • 09ba2ed GameDB: Remove duplicate code entries
  • 8bb0135 GameDB: Remove redundant codes sections
  • a1928de ImGuiOverlays: Pack SaveStateSelectorUI state
  • 4253559 HTTPDownloader: Log errors on request failure
  • 1bea881 Host: Add ConfirmMessageAsync()
  • b814666 CPU/Recompiler: Fix ARM32 build (again)
  • 2e6deca FileSystem: Don't use POSIX locks on Android
  • 1e83922 CDROM: Fix physical disc reading without SubQ on Linux
  • 0bb83f6 OpenGLDevice: Fix inverted cache file lock
  • 5767397 Qt: Remove 'Enable Cheats' from Console Settings
  • e137d3b Common: Fix rectangle rempty() on ARM32
  • cc567d9 Cheats: Fix hash-suffixed files incorrectly loading
  • 1edcc8c System: Merge system taints with state taints on load
  • 5eac1e4 VulkanDevice: Blacklist FSI on AMD Windows
  • d871c17 Settings: Set sprite texture filter on reset
  • 69947fb GPU/TextureCache: Look for replacements outside of subdirectory
  • 9743ce0 OpenGLDevice: Support GLES 3.0
  • d8af8e4 GPU/HW: Fix possibly-stale display with MSAA+Show VRAM
  • e507fdc System: Load state before calling OnSystemStarted()
  • cdcf05a CPU/Recompiler: Only tr...
Read more

v0.1-7928

21 Nov 02:41
e6892e0
Compare
Choose a tag to compare

Commits

  • 482f99c CI: Add icons to main sub-jobs
  • 4763b67 GameDB: PGXP-CPU for Vandal Hearts II
  • 5cf2c86 CDROM: More accurate approximation of sectors per track
  • 97938a8 CDROM: Improve command logging clarity
  • 5f607d8 CDROM: Avoid double seek on repeated Setloc+ReadS
  • a2af51b CDROM: Simulate backwards track jump after seek/pause
  • 5219e4f CDROM: Simulate real pause timing
  • 801ddf7 GameDB: Remove DMA override for RE2
  • b8f397c GameDB: Aces of the Air
  • babaffc GPU/HW: Don't enable no-color-perspective when unsupported
  • 3504294 FileSystem: Move separator macro to path.h
  • c2316df InputManager: Fix relative mode engaging for gun controllers
  • 2da32d8 Qt: Allow saving empty string to config
  • 8ec9c90 Qt: Fix settings not applying immediately when editing profile
  • 3cf7a94 GunCon: Allow empty/disabled crosshair
  • 41a8912 VulkanDevice: Work around older NVIDIA driver present bug
  • 194e9bb Spanish (Spain) translation update (#3330)
  • 49b669c Qt: Make image verification cancellable
  • 61dae0e Qt: Disable close for non-cancellable progress dialog
  • 854a8eb Qt: Fix non-cancellable progress dialog height
  • d5e2db0 Misc: Fix new clang-cl warnings
  • 9fbb760 CI/AppImage: Bump to LLVM 18
  • 5cfb76e GameDB: PGXP-CPU for Sheep Raider
  • 8543194 ImGuiFullscreen: Fix position resetting to top of list on popup close
  • d56bcfa FullscreenUI: Fix activate button stuck on input bind
  • bb450d5 FullscreenUI: Fix nav focus loss on input bind
  • 49a6ef7 FullscreenUI: Add icons to remaining options
  • 8747101 FullscreenUI: Fix enable state of skip dupe frames
  • 7255309 FullscreenUI: Move remaining OSD settings to main page
  • 7a11b95 Qt: Update Korean translation by Hack茶ん
  • 97d8a35 GameDatabase: Fix compatibility rating localization
  • 574f127 FullscreenUI: Hide advanced settings by default
  • ed78a20 FullscreenUI: More icon replacements
  • 122fe3d Updated Swedish translation (#3331)
  • 6c1b98e GPU/SW: Fix 256-bit AVX2 path
  • 9838dd9 GPU/TextureCache: Purge copy-target sources from hash cache
  • 1451e96 GPU/TextureCache: Pack state in struct
  • 988a7c8 GameDB: Fix Cardcaptor Sakura names
  • 869b159 DiscDB: Fix Cardcaptor Sakura names
  • cf0c2ea GameDB: PGXP-CPU for Tenchu 2
  • 4b71428 GPU/TextureCache: Fix tracking getting enabled without TC
  • 5a94880 Achievements: Purge first-disc-from-playlist option
  • 81e2619 FullscreenUI: Add missing icon
  • 2791a9a Scripts: Move l10n glyph range script to scripts
  • b726fa8 Scripts: Fix SyntaxWarning in glyph range updater
  • b59f9a1 ImGuiManager: Plumb through clipboard access
  • 2da7859 Qt: Fix incorrect parent window for locks
  • ca9af62 FullscreenUI: Add a BP achievements login dialog
  • 378fd80 CDROM: Defer subq read until needed
  • e6892e0 Common: Fix incorrect condition in PreviousPow2/NextPow2

v0.1-7878

12 Nov 04:12
5bc38ff
Compare
Choose a tag to compare

Commits

  • ca2ed61 Timers: Work around possible MSVC codegen bug
  • b5c83e6 Qt: Drop Qt 6.7.0 workarounds
  • d0ad4e7 dep/libchdr: Fix mismatched function pointer type
  • 8bd0e6c CPU/CodeCache: Clear blocks on system shutdown
  • bcd5cd0 GPU/ShaderGen: Fix debug assert tripping with fbfetch
  • 2cd3f20 dep/rcheevos: Bump to 3106e6d
  • f889136 PostProcessing: Don't try other types after first failure
  • a854ed2 Qt: Use game start fullscreen flag for BP too
  • 88e14dd RegTest: Support using global data directory
  • 57ca5dd ImGuiFullscreen: Default input source to keyboard if none
  • 7b7dd2b AnalogController: Reset state on analog->digital switch
  • 3952661 GPU: Write initial rendering attributes to GPU dump
  • 2044e35 GPUDump: Fix unknown compression type reported with Zstandard
  • 65f3dcb HeapArray: Fix assignment/move with aligned variant
  • ead9e56 System: Support loading ELF files
  • 886ef4c WAVWriter: Add matching reader class
  • c461ad7 D3D11Device: Ensure we don't drop to feature level 10 on query failure
  • 2d22409 dep/libchdr: Fix handling of duplicate codecs
  • a6c19cc OpenGLContext: Compile fix on MacOS
  • 5f6daf8 CI: Bump flatpak-github-actions version
  • dec40e2 Deps: Bump to SDL2 2.30.9
  • 7ac7175 Qt: Right clicking while binding should not clear input
  • e8bb6ba Qt: Don't allow doubleclick-to-fullscreen in relative mode
  • 160c27e Adding Swedish translation (#3327)
  • 3a271ff Qt: Enable Swedish translation
  • 3874df6 Qt: Enforce minimum progress dialog height
  • e3e0fe6 Log: Prepend timestamp to multi-line messages
  • 2bf0838 MetalDevice: Fix import of non-page-aligned buffers
  • 5b60078 GPU: Page align VRAM storage on Apple Silicon
  • 8611f4f System: Handle GPU device loss in BP-only mode
  • b70a848 OpenGLDevice: More verbose logging of surface creation failure
  • 0234137 VulkanDevice: Use VK_EXT_surface_maintenance1
  • 92bcf64 VulkanDevice: Refactor present failure handling
  • 439e05b Update duckstation-qt_sv.ts (#3329)
  • 5caadec Cheat bugfix and new A8 cheat type (#3328)
  • 596cca9 RegTest: Improve -maxframes option
  • 3f41dcc Log: Add option coloured variants
  • 6ffa5bf CPU: Handle mirrors of BIOS syscalls
  • 365e129 CPU: Fix puts() hook incorrect arg
  • 816ef45 OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
  • e69f0d3 OpenGLDevice: Support both XCB and Xlib
  • 5bc38ff CI: Split and add dedicated Flathub publish