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@github-actions github-actions released this 22 Feb 02:43
· 4 commits to master since this release
3ea26cc

Commits

  • f4aa5e1 MemoryCard: Filename -> Path
  • 13d58d8 Qt: Move fast boot/fast forward to console settings
  • e9bfca8 System: Add 'Fast Forward Memory Card Access' option
  • 2bfc408 Bus: Enable mmap fastmem on uppermost KSEG0 mirror
  • 2fcf115 GameDB: Drop LUT fastmem overrides
  • 7d80a74 GameDatabase: Remove now-unused traits
  • 8772c33 CPU: Don't stall until GTE completion on write
  • 958fd00 GPU/HW: Don't use shader for self-overlapping copies
  • ce8b1f0 GPU: Small optimization to lanczos shader
  • 4562573 Update Russian translation (#3372)
  • 369f623 Cheats: Only display codes for selected revision
  • 1b3ca81 Qt: Fix hotkey search placeholder localisation
  • b45f9c3 Atualização Português do Brasil (#3373)
  • cba9d00 Qt: Further improve async cover loading
  • 9928d01 Common: Fix ARM64 build on clang-cl 19
  • e688e24 GTE: Use floating-point math for preserve-proj-fp
  • 5bd1a49 GameDatabase: Turn PGXPPreserveProjFP into a boolean setting
  • 4ce1b1a GameDB: Set PGXPPreserveProjFP for Vagrant Story
  • cb10c6f Qt: Ensure build warning is themed
  • 0c30acb Qt: Work around QtWayland bugs
  • 9a75af2 Qt: Explicitly set desktop file path on startup
  • b57049f CI: Enable Wayland on AppImage/Flatpak builds
  • 2f5c4d8 Common: Add xorshift-based PRNG class
  • 6f25cf3 CDROM: Add randomness to repeated seek times
  • 72ac4f9 CDROM: Increase delay for pause-when-paused
  • 31a5d8c GameDB: Tama - Adventurous Ball in Giddy Labyrinth hash
  • 78bd0fd Qt: Always use ARGB32 for padded cover images
  • 6a0c73b Qt: Add AMOLED theme (#3374)
  • 373c83c GameDB: PGXP-CPU for Twisted Metal 2
  • d1b9473 Deps: Update cpuinfo
  • f96ab3a Deps: Switch zlib to zlib-ng
  • d5c83a8 GameDB: Sorcerer's Maze (#3375)
  • f2715b3 GameDB: Falcata - Astran Pardma no Monshou hash (#3376)
  • 90cb92b CI: Ensure libz.so.1 is packaged in AppImage
  • fa3815d Achievements: Fix progress database corruption
  • 91370ee Achievements: Update both HC and SC counts on unlock/boot
  • 5fea81c Qt: Show only HC achievement count if HC == SC
  • d812463 Qt: Ensure SIGCHLD is ignored properly
  • 3ea26cc GPU: Rewrite automatic resolution scaling