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[Merged by Bors] - Add mouse grab example #4114

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4 changes: 4 additions & 0 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -428,6 +428,10 @@ path = "examples/input/mouse_input.rs"
name = "mouse_input_events"
path = "examples/input/mouse_input_events.rs"

[[example]]
name = "mouse_grab"
path = "examples/input/mouse_grab.rs"

[[example]]
name = "touch_input"
path = "examples/input/touch_input.rs"
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1 change: 1 addition & 0 deletions examples/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -203,6 +203,7 @@ Example | File | Description
`keyboard_modifiers` | [`input/keyboard_modifiers.rs`](./input/keyboard_modifiers.rs) | Demonstrates using key modifiers (ctrl, shift)
`mouse_input` | [`input/mouse_input.rs`](./input/mouse_input.rs) | Demonstrates handling a mouse button press/release
`mouse_input_events` | [`input/mouse_input_events.rs`](./input/mouse_input_events.rs) | Prints out all mouse events (buttons, movement, etc.)
`mouse_grab` | [`input/mouse_grab.rs`](./input/mouse_grab.rs) | Demonstrates how to grab the mouse, locking the cursor to the app's screen
`touch_input` | [`input/touch_input.rs`](./input/touch_input.rs) | Displays touch presses, releases, and cancels
`touch_input_events` | [`input/touch_input_events.rs`](./input/touch_input_events.rs) | Prints out all touch inputs

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26 changes: 26 additions & 0 deletions examples/input/mouse_grab.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
use bevy::prelude::*;

fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_system(grab_mouse)
.run();
}

// This system grabs the mouse when the left mouse button is pressed
// and releases it when the escape key is pressed
fn grab_mouse(
mut windows: ResMut<Windows>,
mouse: Res<Input<MouseButton>>,
key: Res<Input<KeyCode>>,
) {
let window = windows.get_primary_mut().unwrap();
if mouse.just_pressed(MouseButton::Left) {
window.set_cursor_visibility(false);
window.set_cursor_lock_mode(true);
}
if key.just_pressed(KeyCode::Escape) {
window.set_cursor_visibility(true);
window.set_cursor_lock_mode(false);
}
}