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Pull requests: bevyengine/bevy
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Add the functions
start_drag_move
and start_drag_resize
to Window
#15674
opened Oct 6, 2024 by
IsseW
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Split out bevy_mesh from bevy_render
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Unified Make things move and change over time
C-Feature
A new feature, making something new possible
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Transform
blend stack
A-Animation
#15665
opened Oct 5, 2024 by
mweatherley
•
Draft
fix: Skip some rendering logics when the viewport width or height is zero
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Windows
Specific to the Windows desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Deprecate Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
get_or_spawn
A-ECS
Inverse bevy_render bevy_winit dependency and move cursor to bevy_winit
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Reduce compile time of bevy_ptr::OwnedPtr::make function
A-Pointers
Relating to Bevy pointer abstractions
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#15644
opened Oct 4, 2024 by
clarfonthey
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Per-meshlet compressed vertex data
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ComponentHook
based Relationships
A-ECS
Serialize and deserialize tuple struct with one field as newtype struct
A-Reflection
Runtime information about types
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15628
opened Oct 3, 2024 by
notmd
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Add more tools for traversing hierarchies
A-Hierarchy
Parent-child entity hierarchies
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Help
The author needs help finishing this PR.
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Support using FilteredResources with ReflectResource.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15624
opened Oct 3, 2024 by
chescock
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Allow Entities, components, systems, and events
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Needs-Release-Note
Work that should be called out in the blog due to impact
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
World::entity
family of functions to take multiple entities and get multiple references back
A-ECS
#15614
opened Oct 3, 2024 by
ItsDoot
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Add "bevy_input_focus" crate.
A-Input
Player input via keyboard, mouse, gamepad, and more
A-Picking
Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
C-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-SME
Decision or review from an SME is required
X-Controversial
There is active debate or serious implications around merging this PR
Watching versions of Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy/get
and bevy/list
with HTTP SSE
A-Dev-Tools
#15608
opened Oct 3, 2024 by
LiamGallagher737
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Track callsite for observers & hooks
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15607
opened Oct 3, 2024 by
SpecificProtagonist
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Optimize param validation through Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
get_param(...) -> Option<Out>
A-ECS
Remove Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
Interaction
, and replace it with bevy_picking
based fields on Button
A-Picking
Text rework
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Feature-gate all image formats
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15586
opened Oct 2, 2024 by
clarfonthey
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Synchronize removed components with the render world
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Screen shake example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#15567
opened Oct 1, 2024 by
moOsama76
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Yet another Migrate bevy_sprite to required components
A-Rendering
Drawing game state to the screen
C-Breaking-Change
A breaking change to Bevy's public API that needs to be noted in a migration guide
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-SME
Decision or review from an SME is required
Overflow clip margin
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#15561
opened Oct 1, 2024 by
ickshonpe
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PoC for normal systems (including exclusive) as observers
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
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