Add "bevy_input_focus" crate. #15611
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Objective
Define a framework for handling keyboard focus and bubbled keyboard events, as discussed in #15374.
Solution
Introduces a new crate,
bevy_input_focus
. This crate provides:This crate does not provide any integration with UI widgets, or provide functions for
tab navigation or gamepad-based focus navigation, as those are typically application-specific.
Testing
Most of the code has been copied from a different project, one that has been well tested. However, most of what's in this module consists of type definitions, with relatively small amounts of executable code. That being said, I expect that there will be substantial bikeshedding on the design, and I would prefer to hold off writing tests until after things have settled.
I think that an example would be appropriate, however I'm waiting on a few other pending changes to Bevy before doing so. In particular, I can see a simple example with four buttons, with focus navigation between them, and which can be triggered by the keyboard.
@alice-i-cecile