Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Eliminate NonSend resources by making World optionally !Send using generics A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17517 opened Jan 23, 2025 by alice-i-cecile
Add uv_transform to ColorMaterial A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17515 opened Jan 23, 2025 by rparrett
Support reflected event types for Observer triggers. A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17511 opened Jan 23, 2025 by ItsDoot
More safely support untyped Observer events A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17509 opened Jan 23, 2025 by ItsDoot
Color docs should specify acceptable value ranges A-Color Color spaces and color math C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17508 opened Jan 23, 2025 by thebluefish
Clean up no_std CI check A-Build-System Related to build systems or continuous integration C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Embedded Weird hardware and no_std platforms S-Blocked This cannot move forward until something else changes
#17506 opened Jan 23, 2025 by BenjaminBrienen 0.16
Storing Layout for Reflect types A-Reflection Runtime information about types C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17498 opened Jan 22, 2025 by makspll
Should we use the darling crate for proc macros A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17497 opened Jan 22, 2025 by Bleachfuel
wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17494 opened Jan 22, 2025 by lomirus
WakeUp doesn't unfreeze systems when dragging A-Windowing Platform-agnostic interface layer to run your app in C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Windows Specific to the Windows desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17488 opened Jan 22, 2025 by chlobes
Add update interval config for FpsOverlayPlugin A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17487 opened Jan 22, 2025 by lomirus
Supporting diferent keyboard layouts in the input system A-Input Player input via keyboard, mouse, gamepad, and more C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17481 opened Jan 21, 2025 by Karljoy973
Return Result instead of Option from FilteredResources::get and similar A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17480 opened Jan 21, 2025 by Shatur
Missing a method to insert related entities at a specific index (insert_children) A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17478 opened Jan 21, 2025 by villor 0.16
Allow for click detection (mouse picking) of a TextSpan A-Picking Pointing at and selecting objects of all sorts A-Text Rendering and layout for characters C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17477 opened Jan 21, 2025 by ethereumdegen
WireframeMaterial and Wireframe2dMaterial don't derive Reflect A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17474 opened Jan 21, 2025 by anlumo
Crahsing on android A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples O-Android Specific to the Android mobile operating system S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17472 opened Jan 21, 2025 by hasbonahad
Runtime generation of simple environment maps A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17468 opened Jan 21, 2025 by viridia
Emit warning when mixing node types on an entity A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17466 opened Jan 21, 2025 by viridia
Add a detect_cyclic_traversal debug feature to bevy_ecs A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#17465 opened Jan 21, 2025 by alice-i-cecile
Add ComputedNode.logical_size() method A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17462 opened Jan 21, 2025 by viridia
Add an example for disabling entities A-ECS Entities, components, systems, and events C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17459 opened Jan 20, 2025 by alice-i-cecile 0.16
Add a first-party Disabled component A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17458 opened Jan 20, 2025 by alice-i-cecile 0.16
Grid column_gap incorrect layout A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17455 opened Jan 20, 2025 by rectalogic
Multi-window + camera UI example A-UI Graphical user interfaces, styles, layouts, and widgets A-Windowing Platform-agnostic interface layer to run your app in C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17451 opened Jan 20, 2025 by ickshonpe
ProTip! Find all open issues with in progress development work with linked:pr.