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Eliminate Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
NonSend
resources by making World
optionally !Send
using generics
A-ECS
#17517
opened Jan 23, 2025 by
alice-i-cecile
Add Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
uv_transform
to ColorMaterial
A-Rendering
#17515
opened Jan 23, 2025 by
rparrett
Support reflected event types for Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Observer
triggers.
A-ECS
#17511
opened Jan 23, 2025 by
ItsDoot
More safely support untyped Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Observer
events
A-ECS
#17509
opened Jan 23, 2025 by
ItsDoot
Color docs should specify acceptable value ranges
A-Color
Color spaces and color math
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17508
opened Jan 23, 2025 by
thebluefish
Clean up no_std CI check
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Embedded
Weird hardware and no_std platforms
S-Blocked
This cannot move forward until something else changes
Storing Runtime information about types
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Layout
for Reflect
types
A-Reflection
#17498
opened Jan 22, 2025 by
makspll
Should we use the Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
darling
crate for proc macros
A-Cross-Cutting
#17497
opened Jan 22, 2025 by
Bleachfuel
wgpu_hal::gles::egl: EGL 'eglCreateSyncKHR' code 0x3004: EGL_BAD_ATTRIBUTE
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17494
opened Jan 22, 2025 by
lomirus
WakeUp doesn't unfreeze systems when dragging
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Windows
Specific to the Windows desktop operating system
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17488
opened Jan 22, 2025 by
chlobes
Add update interval config for Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
FpsOverlayPlugin
A-Diagnostics
#17487
opened Jan 22, 2025 by
lomirus
Supporting diferent keyboard layouts in the input system
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17481
opened Jan 21, 2025 by
Karljoy973
Return Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Result
instead of Option
from FilteredResources::get
and similar
A-Assets
#17480
opened Jan 21, 2025 by
Shatur
Missing a method to insert related entities at a specific index (Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
insert_children
)
A-ECS
Allow for click detection (mouse picking) of a TextSpan
A-Picking
Pointing at and selecting objects of all sorts
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#17477
opened Jan 21, 2025 by
ethereumdegen
WireframeMaterial and Wireframe2dMaterial don't derive Reflect
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17474
opened Jan 21, 2025 by
anlumo
Crahsing on android
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Android
Specific to the Android mobile operating system
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17472
opened Jan 21, 2025 by
hasbonahad
Runtime generation of simple environment maps
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17468
opened Jan 21, 2025 by
viridia
Emit warning when mixing node types on an entity
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17466
opened Jan 21, 2025 by
viridia
Add a Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
detect_cyclic_traversal
debug feature to bevy_ecs
A-ECS
#17465
opened Jan 21, 2025 by
alice-i-cecile
Add ComputedNode.logical_size() method
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17462
opened Jan 21, 2025 by
viridia
Add an example for disabling entities
A-ECS
Entities, components, systems, and events
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Add a first-party Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Disabled
component
A-ECS
Grid column_gap incorrect layout
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17455
opened Jan 20, 2025 by
rectalogic
Multi-window + camera UI example
A-UI
Graphical user interfaces, styles, layouts, and widgets
A-Windowing
Platform-agnostic interface layer to run your app in
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17451
opened Jan 20, 2025 by
ickshonpe
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