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Since #9907 the generation starts at `1` instead of `0` so `Entity::to_bits` now returns `4294967296` (ie. `u32::MAX + 1`) as the lowest number instead of `0`. Without this change scene loading fails with this error message: `ERROR bevy_asset::server: Failed to load asset 'scenes/load_scene_example.scn.ron' with asset loader 'bevy_scene::scene_loader::SceneLoader': Could not parse RON: 8:6: Invalid generation bits`
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