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General Hangar Usage

Johan Dam edited this page Jun 7, 2018 · 9 revisions

##Hangars in general##

All hangars are parts and thus may be added to a vessel at construction time. Hangars have gate(s) which may be open or closed; in addition, internal machinery of a hangar may be deactivated or activated again. Note, that active hangar and moving gates generally consume electric charge.

All controls and information about a hangar are located in the dedicated GUI window that may be accessed through the Toolbar or, if Toolbar is not installed, through the stock App Launcher button:

Hangar Toolbar Button

Hangar AppLauncher Button

The window is divided into several zones:

  • Vessel information pane
  • Information about total storage space (this pane is omitted if a vessel has only a single hangar)
  • Information and controls of currently selected hangar

Hangar GUI Window

##Storing a vessel

###In flight Inside a hangar (usually far from the gates) there is a region of space controlled by the machinery. Every object intersecting with that region is automatically processed by the hangar and is stored if:

  • the hangar is active
  • a vessel fits into the hangar and the hangar has enough free space inside
  • the relative speed of the hangar and the vessel is less than 1 m/s and the vessel is not accelerated

Otherwise an on-screen message is displayed explaining the conditions that were not met.

###During ship construction Select "Edit contents" entry in hangar's context menu to summon the Hangar Contents Editor. Push the "Select Vessel" button to open the Craft Browser where you may choose vessels from either VAB or SPH. All stored vessels appear in the same window in a list below. To add another copy of the already stored vessel push the "+1" button corresponding to that vessel. To remove stored vessel from the hangar push the "X" button corresponding the that vessel. To completely clear the hangar push "Clear" button. The vessel should also fit into the hangar which should also have enough free space.

If a hangar with some vessels already stored is resized and there's not enough room for all the vessels anymore, some vessels are removed from the hangar to free enough space while maintaining optimal filling. These vessels then appear in the "Unfit vessels" list below the list of stored vessels. Each entry in that list has two buttons: "X" to remove it, and "^" to try to store that vessel again. This helps when you try to fit a hangar closely to the payload, as you don't need to select the vessel from the Craft Browser each time.

Mass and cost of stored vessels are added to that of the hangar.

In-Editor Hangar GUI

###Launching a vessel A vessel can be launched from a hangar if:

  • the hangar is active and its gates are opened
  • the hangar is not accelerated, does not rotate, move over the surface or fly in low atmosphere
  • nothing is docked to the internal docking port of the hangar, if it has one

Otherwise an on-screen message is displayed explaining the conditions that were not met.

To launch stored vessel, first select a hangar (if the vessel has several) and a vessel in that hangar from corresponding dropdown lists in the plugin's window. After that resources and/or crew may be transferred. Then perform the launch by pressing Launch Vessel button.

Space hangars also equipped with a special launching machinery that allows to push launched vessel slightly out of the hangar without the need to use thrusters. To activate this feature, select the Push Vessel Out checkbox near the Launch Vessel button before launching.