Releases: TeamTotemic/Totemic
1.12.2-0.11.3: The Decoration Update
- Added decorative wooden pillar and pillar base blocks that look like Totem Poles used to look. They have no effects and can be oriented in any direction. There are also stripped variants, but those don't have crafting recipes yet. Models and crafting recipes are subject to change.
- Added Red Cedar stairs, slabs, fences and fence gates
- Moved some blocks from the Totemic creative tab to other ones (building blocks, decorations)
- Changed collision and selection box of Totem Base
- All blocks now appear as the right color on maps
- (@DYColdWind) Updated Simplified Chinese localization
- Removed Traditional Chinese localization due to lack of maintenance
- Renamed "Chimes of Death" Ceremony to "Totentanz"
- Fixed a bug where the Ceremony HUD does not disappear when you die
1.12.2-0.11.2: The Wind Chime Update
When you're updating from 0.11.0 or earlier, it is recommended to back up your worlds beforehand!
Due to the increased exposure Totemic got recently, we have been made aware of common points of confusion and struggling. We want to make Totemic mechanics more intuitive, give feedback when a player did something wrong and point to solutions. The HUD additions and the new Totempedia entry in this update should be a first step towards that goal.
Wind Chimes also got a much needed update, as their random nature made them unreliable in Ceremonies unless you spammed a bunch of them. That will be a thing of the past.
- Wind Chimes:
- Will now play in random but more or less regular intervals, making them more reliable
- Will stop working when you place more than 3 of them close to each other. Please stop spamming them.
- Adjusted Ceremony difficulty to take the changed Wind Chimes into account
- Ceremonies should now be slightly easier in Easy and Normal difficulty and about the same in Hard difficulty
- Added a Totempedia entry that gives some tips on how to succeed with Ceremonies
- Ceremony HUD:
- Will now display selecting instruments
- Will also display the remaining duration of Ceremony effects
- Rite of Spring Ceremony:
- Now requires food items for breeding animals, although it has a chance of not consuming the food
- Can now breed Villagers using Emeralds
- Increased duration and breeding speed
- The screen will no longer flash when the Night Vision potion effect (e.g. from the Enderman Totem effect) is about to end, the effect will fade out over a few seconds instead. This can be disabled in the configuration.
- Now requires at least Forge version 14.23.4.2705
- Selecting by sneak+leftclicking on Drum and Wind Chimes is now possible in Creative mode without breaking the blocks
- Added particle and sound effect when carving Totem Poles
- The structures generated in villages no longer contain Red Cedar wood
- Fixed missing localization on Red Cedar Sapling tooltip
- Fixed a crash that can happen when Totemic recipes are removed/altered
- Baykok can no longer spawn in blocks and suffocate
API changes (version 7.0.0):
- Removed all the previously deprecated methods and features
- Ceremonies now have to have 2 selectors
- Changed the Ceremony startup time multiplier for Hard difficulty from 0.9 to 0.875
- Removed the time constants in the Ceremony class
- Updated our Privacy Policy. Just kidding, this is old now.
1.12.2-0.11.1
Due to internal changes related to Totem Poles in this version, it is especially recommended to back up your worlds before updating!
- Changed Totem Pole textures, now with paint
- Totem Poles can now face in any direction
- Made Ocelot and Wolf Totem models more distinct
- Each of the different Totem Pole carvings now has its own item (for creative mode)
- Totem Torch can no longer be placed in midair, and can be washed away by liquids
- Fixed weird behavior when trying to place blocks on top of Totem Torch
- Fixed backspace not working in Totempedia index
1.12.2-0.11.0: The Progression Update
This update is bigger and more impactful than usual. Highlights: the progression of the mod has been redefined, and we finally have models for each carving on a Totem Pole.
Changes to instruments and ceremonies:
Most of this was done by @Pokefenn. The progression through the mod and which instruments are available now goes as follows:
- Basic tier: Flute, Drum
- Cedar tier: Jingle Dress, Wind Chime
- Buffalo tier: Rattle, infused Flute
- Eagle tier: Eagle-Bone Whistle
In particular, Buffalo and Cedar tier have been swapped. Crafting recipes, ceremony selectors and ceremony requirements have been changed accordingly. Refer to the Totempedia for details.
Other changes:
- The Zaphkiel Waltz no longer turns saplings into Red Cedar saplings. This has been moved to a new ceremony, see below.
- New ceremonies:
- Symphony of the Depths: A simple ceremony that gives Water Breathing for a few minutes.
- Rite of Spring: Makes animals (and villagers, NYI) breed. Also turns regular saplings into Red Cedar saplings like the Zaphkiel Waltz used to do.
- Steve's Lullaby: Cures Zombie Villagers and Zombie Pigmen, turning them into their living counterparts.
- Danse Macabre: Turns Rotten Flesh into Zombies, with a chance of getting Zombie Villagers.
- Renamed Flute Imbuation to Serenade of Syrinx. Renamed Mandan Buffalo Dance to Buffalo Dance.
- Renamed Infused Flute to Pan's Flute
- Wind Chime can now be sneak+left clicked to play in selector mode
Other changes:
- Added models for each carving on Totem Poles. These were made by Nefilto. The poles now use a stripped log texture.
It is planned to add color to the carvings to give them more contrast. Also, for now they always face the same direction. - Rewrote a lot of the Totempedia, especially the sections on how to perform ceremonies
- (@Dylan4ever) New textures for many things. In particular, Red Cedar wood is now actually red-ish.
- The Bat totem effect now makes you fall slower and kind of glide when sneaking
- Totem torches can now be walked through
- Added tooltips to instruments on how to play them in selector mode
- Removed Russian localization. It was way too outdated.
- WIP: Added Netherumbrian Pipes, a new instrument. Currently not obtainable in survival.
1.12.2-0.10.3: The "Welcome Back, Fenn" Update
- Zaphkiel Waltz now affects more types of crops (Sugar Cane, Cacti etc.)
- (@Pokefenn) Reworded some Totempedia entries for clarity
- (Dylan) New textures for some items
- Fixed ghost blocks staying around when Tipi is destroyed by an explosion
- Playing music while a Totem Base in in selection mode will no longer make smoke particles
- Slight changes to Totem Base particles
API changes (version 6.3.0):
- Changed the methods in MusicAPI to no longer take bonusRadius and bonusMusicAmount as parameters. A lot of methods have been added and the old ones deprecated. The concepts of bonus radius and bonus music amount will be phased out.
- Renamed MusicAcceptor#addMusic to acceptMusic and added more parameters. The old method is deprecated and the new one has a default implementation for backwards compatibility.
- MusicAcceptor can (and should) now be used with Forge's Capability system. Directly implementing it on tile entities is still supported but that support will be removed.
- Added a default implementation of MusicAcceptor for the Capability
1.12.2-0.10.2
- The Sun Dance ceremony now deals damage to nearby players during the startup phase, down to half a heart.
- Increased absorption shield from Sun Dance from 8 to 10 hearts. Increased duration of regeneration from 10 to 15 seconds.
- Now requires at least Forge version 14.23.2.2611.
Expect more effects from Sun Dance in the future.
API changes (version 6.2.0):
- Added new methods to Ceremony that are called during various stages of a ceremony, for instance onStartup, which is called every tick during the startup phase.
- Changed the signature of Ceremony.effect, it now takes an instance of the new type CeremonyEffectContext. The old overload has been deprecated and the new one will be made abstract.
1.12.2-0.10.1
- (@Sunconure11) Slight fix to Bald Eagle texture
- (@DYColdWind) Updated Chinese localization
- Added config options to disable generation of Totemic structures in villages
- Fixed log spam when using Flute near flying mobs such as Parrots
1.12.2-0.10.0: The Eagle Update
Keep in mind that some of the new content is still work in progress.
- Added Bald Eagle, a passive mob. Can be tamed with fish and bred with salmon.
- Added a new Music Instrument: Eagle-Bone Whistle
- Added new Ceremonies:
- Eagle Dance: Transforms Parrots into Bald Eagles
- Sun Dance: Heals and provides an absorption effect like Golden Apples.
- Changed the selecting instruments of Zaphkiel Waltz (Rattle, Drum) and Chimes of Death (Wind Chime, Eagle-Bone Whistle), so they can no longer be selected when you haven't progressed far enough to actually complete them.
- Changed Flute sounds
- Totempedia entries are now sorted in order of progression rather than alphabetically
- Increased the duration of the Speed effect from the War Dance ceremony to match the Strength effect
- Completing a Ceremony will now give recipes and advancements to all nearby players rather than just the one who started the Ceremony
API changes (version 6.1.0):
- Added get/setSortIndex to LexiconEntry. Deprecated is/setPriority.
1.12.2-0.9.2
New content is being worked on at the moment, but it will probably not be ready this year. So for the time being we can release some technical improvements.
- The music bar on the Ceremony HUD now updates as soon as an instrument is played, making it more responsive
- Switching patterns on the Totem Whittling Knife using Shift+Mouse Wheel is now more responsive
- Now requires at least Forge version 2555
- Fixed a bug where players in Spectator modes could use some music instruments
1.12.2-0.9.1-BTM1: Special version for BTM Moon
Not intended for regular play.
Differences from 1.12.2-0.9.1:
- Several ceremonies have been disabled
- The boss health bar for Baykok is hidden
- Added an item for spawning Totemic villagers