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Adjust some numbers on instruments and ceremonies
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Lower threshold on Wind Chime.
Higher output but lower threshold on Jingle Dress.
Made ceremonies less reliant on Wind Chime and more reliant on Jingle
Dress.
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ljfa-ag committed Apr 12, 2018
1 parent 66ed1af commit b5c1aa9
Showing 1 changed file with 18 additions and 18 deletions.
36 changes: 18 additions & 18 deletions src/main/java/pokefenn/totemic/init/ModContent.java
Original file line number Diff line number Diff line change
Expand Up @@ -62,8 +62,8 @@ public static void instruments(RegistryEvent.Register<MusicInstrument> event)
event.getRegistry().registerAll(
flute = new MusicInstrument("totemic:flute", 3, 50).setItem(new ItemStack(ModItems.flute)).setRegistryName("flute"),
drum = new MusicInstrument("totemic:drum", 4, 55).setItem(new ItemStack(ModBlocks.drum)).setRegistryName("drum"),
windChime = new MusicInstrument("totemic:windChime", 3, 30).setItem(new ItemStack(ModBlocks.wind_chime)).setRegistryName("wind_chime"),
jingleDress = new MusicInstrument("totemic:jingleDress", 2, 30).setItem(new ItemStack(ModItems.jingle_dress)).setRegistryName("jingle_dress"),
windChime = new MusicInstrument("totemic:windChime", 2, 25).setItem(new ItemStack(ModBlocks.wind_chime)).setRegistryName("wind_chime"),
jingleDress = new MusicInstrument("totemic:jingleDress", 3, 25).setItem(new ItemStack(ModItems.jingle_dress)).setRegistryName("jingle_dress"),
rattle = new MusicInstrument("totemic:rattle", 5, 55).setItem(new ItemStack(ModItems.rattle)).setRegistryName("rattle"),
eagleBoneWhistle = new MusicInstrument("totemic:eagleBoneWhistle", 6, 60).setItem(new ItemStack(ModItems.eagle_bone_whistle)).setRegistryName("eagle_bone_whistle"),
netherPipe = new MusicInstrument("totemic:netherPipe", 4, 65).setItem(new ItemStack(ModItems.nether_pipe)).setRegistryName("nether_pipe"));
Expand Down Expand Up @@ -101,40 +101,40 @@ public static void ceremonies(RegistryEvent.Register<Ceremony> event)
{
//Music amount landmarks:
//105: Flute + Drum
//135: Flute + Drum + full Wind Chime
//165: Flute + Drum + full Wind Chime + Jingle Dress
//130: Flute + Drum + full Wind Chime
//155: Flute + Drum + full Wind Chime + Jingle Dress
//160: Flute + Drum + Rattle
//190: Flute + Drum + Rattle + full Wind Chime
//220: Flute + Drum + Rattle + full Wind Chime + Jingle Dress
//185: Flute + Drum + Rattle + full Wind Chime
//210: Flute + Drum + Rattle + full Wind Chime + Jingle Dress
//220: Flute + Drum + Rattle + Eagle-Bone Whistle
//250: Flute + Drum + Rattle + Eagle-Bone Whistle + Jingle Dress
//280: Flute + Drum + Rattle + Eagle-Bone Whistle + Jingle Dress + full Wind Chime
//245: Flute + Drum + Rattle + Eagle-Bone Whistle + Jingle Dress
//270: Flute + Drum + Rattle + Eagle-Bone Whistle + Jingle Dress + full Wind Chime
event.getRegistry().registerAll(
warDance = new CeremonyWarDance("totemic:warDance", 75, 19 * 20,
drum, drum).setRegistryName("war_dance"),
depths = new CeremonyDepths("totemic:depths", 75, 19 * 20,
flute, flute).setRegistryName("depths"),
fertility = new CeremonyFertility("totemic:fertility", 88, 22 * 20,
flute, drum).setRegistryName("fertility"),
zaphkielWaltz = new CeremonyZaphkielWaltz("totemic:zaphkielWaltz", 110, 21 * 20,
zaphkielWaltz = new CeremonyZaphkielWaltz("totemic:zaphkielWaltz", 106, 20 * 20,
windChime, flute).setRegistryName("zaphkiel_waltz"),
buffaloDance = new CeremonyBuffaloDance("totemic:buffaloDance", 116, 25 * 20,
buffaloDance = new CeremonyBuffaloDance("totemic:buffaloDance", 111, 24 * 20,
drum, windChime).setRegistryName("buffalo_dance"),
rainDance = new CeremonyRain(true, "totemic:rainDance", 182, 27 * 20,
rainDance = new CeremonyRain(true, "totemic:rainDance", 179, 26 * 20,
drum, rattle).setRegistryName("rain_dance"),
drought = new CeremonyRain(false, "totemic:drought", 182, 27 * 20,
drought = new CeremonyRain(false, "totemic:drought", 179, 26 * 20,
rattle, drum).setRegistryName("drought"),
fluteCeremony = new CeremonyFluteInfusion("totemic:flute", 185, 28 * 20,
fluteCeremony = new CeremonyFluteInfusion("totemic:flute", 180, 28 * 20,
flute, rattle).setRegistryName("flute"),
eagleDance = new CeremonyEagleDance("totemic:eagleDance", 190, 29 * 20,
eagleDance = new CeremonyEagleDance("totemic:eagleDance", 185, 29 * 20,
rattle, windChime).setRegistryName("eagle_dance"),
cleansing = new CeremonyCleansing("totemic:cleansing", 225, 35 * 20,
cleansing = new CeremonyCleansing("totemic:cleansing", 230, 35 * 20,
eagleBoneWhistle, flute).setRegistryName("cleansing"),
baykokSummon = new CeremonyBaykok("totemic:baykokSummon", 237, 40 * 20,
baykokSummon = new CeremonyBaykok("totemic:baykokSummon", 241, 40 * 20,
windChime, eagleBoneWhistle).setRegistryName("baykok_summon"),
sunDance = new CeremonySunDance("totemic:sunDance", 235, 42 * 20,
sunDance = new CeremonySunDance("totemic:sunDance", 240, 41 * 20,
drum, eagleBoneWhistle).setRegistryName("sun_dance"),
danseMacabre = new CeremonyDanseMacabre("totemic:danseMacabre", 235, 45 * 20,
danseMacabre = new CeremonyDanseMacabre("totemic:danseMacabre", 238, 45 * 20,
eagleBoneWhistle, windChime).setRegistryName("danseMacabre"));
}

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